## Categories used in this file must have use_for_ai_budget = yes defined in economic_categories ## ## It is possible to have multiple entries with the same category and resource ## ################# ## Expenditure ## ################# dark_matter_expenditure_planets = { resource = sr_dark_matter type = expenditure category = planets potential = { always = yes } weight = { weight = 0.2 } } dark_matter_expenditure_ships = { resource = sr_dark_matter type = expenditure category = ships potential = { always = yes } weight = { weight = 0.1 modifier = { factor = 10 has_ascension_perk = ap_become_the_crisis has_crisis_level = crisis_level_5 NOT = { count_controlled_fleet = { count >= 1 limit = { is_ship_size = star_eater } } } } } desired_min = { base = 0 modifier = { add = 10000 has_ascension_perk = ap_become_the_crisis NOT = { count_controlled_fleet = { count >= 1 limit = { is_ship_size = star_eater } } } } } } dark_matter_expenditure_megastructures = { resource = sr_dark_matter type = expenditure category = megastructures potential = { has_ascension_perk = ap_become_the_crisis has_crisis_level = crisis_level_5 } weight = { weight = 0.8 } desired_min = { base = 0 modifier = { add = 20000 any_owned_megastructure = { is_megastructure_type = crisis_sphere_0 is_upgrading = no } } modifier = { add = 30000 any_owned_megastructure = { is_megastructure_type = crisis_sphere_1 is_upgrading = no } } modifier = { add = 40000 any_owned_megastructure = { is_megastructure_type = crisis_sphere_2 is_upgrading = no } } modifier = { add = 50000 any_owned_megastructure = { is_megastructure_type = crisis_sphere_3 is_upgrading = no } } } } dark_matter_expenditure_upgrade = { resource = sr_dark_matter type = expenditure category = ship_upgrades potential = { always = yes } weight = { base = 0.1 } } dark_matter_expenditure_trade = { resource = sr_dark_matter type = expenditure category = trade potential = { always = yes } weight = { weight = 0.1 } } # Upkeep ----------------------------------------------------------------- dark_matter_upkeep_planets = { resource = sr_dark_matter type = upkeep category = planets potential = { always = yes } weight = { weight = 0.9 } } dark_matter_upkeep_ships = { resource = sr_dark_matter type = upkeep category = ships potential = { always = yes } weight = { weight = 0.1 } } dark_matter_upkeep_edicts = { resource = sr_dark_matter type = upkeep category = edicts potential = { always = yes } weight = { base = 0.25 } }