## Categories used in this file must have use_for_ai_budget = yes defined in economic_categories ## ## It is possible to have multiple entries with the same category and resource ## ################# ## Expenditure ## ################# living_metal_expenditure_planets = { resource = sr_living_metal type = expenditure category = planets potential = { always = yes } weight = { weight = 0.2 } } living_metal_expenditure_ships = { resource = sr_living_metal type = expenditure category = ships potential = { always = yes } weight = { weight = 0.1 modifier = { factor = 5 is_dragon_breeder_country = yes } } } living_metal_expenditure_upgrade = { resource = sr_living_metal type = expenditure category = ship_upgrades potential = { always = yes } weight = { base = 0.1 } } living_metal_expenditure_trade = { resource = sr_living_metal type = expenditure category = trade potential = { always = yes } weight = { weight = 0.1 } } # Upkeep ----------------------------------------------------------------- living_metal_upkeep_planets = { resource = sr_living_metal type = upkeep category = planets potential = { always = yes } weight = { weight = 0.9 } } living_metal_upkeep_ships = { resource = sr_living_metal type = upkeep category = ships potential = { always = yes } weight = { weight = 0.1 } } living_metal_upkeep_edicts = { resource = sr_living_metal type = upkeep category = edicts potential = { always = yes } weight = { base = 0.25 } }