## Categories used in this file must have use_for_ai_budget = yes defined in economic_categories ## ## It is possible to have multiple entries with the same category and resource ## ################# ## Expenditure ## ################# consumer_goods_expenditure_buffer = { # Buffer, will not be spent resource = consumer_goods type = expenditure category = buffer potential = { always = yes } weight = { weight = 0.4 } } consumer_goods_expenditure_colonies_expand = { resource = consumer_goods type = expenditure category = colonies potential = { is_gestalt = no ai_colonize_plans > 0 OR = { AND = { is_lithoid_empire = no is_infernal_empire = no has_resource = { type = food amount > 400 } has_monthly_income = { resource = food value > 0 } } AND = { is_lithoid_empire = yes has_resource = { type = minerals amount > 400 } has_monthly_income = { resource = minerals value > 0 } } AND = { is_robot_empire = yes has_resource = { type = energy amount > 400 } has_monthly_income = { resource = energy value > 0 } } AND = { is_infernal_empire = yes has_resource = { type = alloys amount > 400 } has_monthly_income = { resource = alloys value > 0 } } } } weight = { weight = 0.5 } desired_min = { base = 0 modifier = { add = @colony_cost_base is_virtual_empire = no } modifier = { add = @colony_cost_low is_virtual_empire = yes } } desired_max = { base = 0 modifier = { add = @colony_cost_base_max is_virtual_empire = no } modifier = { add = @colony_cost_low_max is_virtual_empire = yes } } } consumer_goods_expenditure_decisions = { resource = consumer_goods type = expenditure category = decisions potential = { always = yes } weight = { weight = 0.2 } } ############ ## Upkeep ## ############ consumer_goods_upkeep_buffer = { # Buffer, will not be spent resource = consumer_goods type = upkeep category = buffer potential = { always = yes } weight = { weight = 0.1 } } consumer_goods_upkeep_country = { # Buffer, will not be spent resource = consumer_goods type = upkeep category = country potential = { always = yes } weight = { weight = 0.9 } }