nanites_expenditure_ships = { resource = nanites type = expenditure category = ships potential = { has_technology = tech_nanite_repair_system } weight = { weight = 1 } } nanites_expenditure_ship_upgrades = { resource = nanites type = expenditure category = ship_upgrades potential = { OR = { has_technology = tech_nanite_repair_system has_tradition = tr_nanotech_5 } } weight = { weight = 0.5 } } nanites_expenditure_buildings = { resource = nanites type = expenditure category = planets potential = { OR = { has_technology = tech_nanite_transmutation has_tradition = tr_nanotech_adopt } } weight = { weight = 0.5 } } nanites_upkeep_edicts = { resource = nanites type = expenditure category = edicts potential = { always = yes } weight = { weight = 0.15 } }