federation_empire = { strategy_weight = { modifier = { has_federation = yes weight = 10 } } network_weight = { modifier = { target = { has_crisis_level = crisis_level_2 # Using second level here just to get some delay for getting targetted. } weight = 10 } modifier = { # Rivals are we consider more of a threat than crisis, it is likely that crisis empires will become rivals in the end anyways if they matter. owner = { has_rival = root.target } weight = 10 } modifier = { owner = { OR = { NOT = { is_neighbor_of = root.target } is_in_federation_with = root.target } } factor = -1 # Only spy on neighbours and not own federation members. Conserve envoys for federation duty! } } operation_selector = weighted_random_available operations = { operation_acquire_asset = { operation_policy = until_max_network_cap_policy target_value = { min = 1 } } operation_steal_technology = { operation_policy = fix_chance_10 target_value = { min = 1 } } operation_gather_information = { operation_policy = fix_chance_10 target_value = { min = 1 } } } }