# Icons used for each priority level icon = { HIGH = "GFX_alerticon_banner_high" MEDIUM = "GFX_alerticon_banner_med" LOW = "GFX_alerticon_banner_low" } #alert_negative_income = { # Alert key. # category = economy # Filter category in alert settings, valid: 'diplomacy', 'military', 'economy', 'government', 'science', 'fleets', 'planets', 'leaders', 'cosmic_storm', 'focuses', 'other' (default: 'other'). # priority = MEDIUM # Determines the background icon and order of alerts, valid: HIGH, MEDIUM, LOW (default: LOW). # # For some alerts, the background (but not the order) is overridden in code. # sound = "alert_negative" # Sound played when the alert appears. # icon = "GFX_alert_negative_income" # Icon shown on the alert. # alert_setting_key = "KEY" # Localization key to use in alert settings, if empty it will use "_title" instead. # default_enabled = no # Is the alert enabled by default (default: yes). # default_autopause = yes # Is auto-pause enabled by default (default: no). #} alerts = { alert_negative_income = { category = economy priority = MEDIUM sound = "alert_negative" icon = "GFX_alert_negative_income" } alert_physics_research = { category = science priority = MEDIUM sound = "alert_research_notification" icon = "GFX_alert_physics_research" } alert_society_research = { category = science priority = MEDIUM sound = "alert_research_notification" icon = "GFX_alert_society_research" } alert_engineering_research = { category = science priority = MEDIUM sound = "alert_research_notification" icon = "GFX_alert_engineering_research" } alert_ai_preparing_war = { category = diplomacy priority = HIGH sound = "alert_negative" icon = "GFX_alert_high_piracy_risk" } alert_timed_project = { priority = MEDIUM sound = "alert_research_notification" icon = "GFX_alert_timed_project" } alert_fleet_combat = { category = fleets priority = HIGH sound = "fleet_under_attack" icon = "GFX_alert_fleet_combat" } alert_low_stability = { category = planets priority = MEDIUM sound = "unrest_alert" icon = "GFX_alert_low_stability" } alert_mia = { category = fleets priority = LOW sound = "alert_negative" icon = "GFX_alert_mia" } alert_spynetwork_lacking_power = { category = diplomacy priority = MEDIUM sound = "alert_negative" icon = "GFX_alert_spynetwork_lacking_power" } alert_espionage_event = { category = diplomacy priority = MEDIUM sound = "archeology_notifications_chapter_complete" icon = "GFX_alert_espionage_event" } alert_can_modify_species = { category = science priority = LOW sound = "alert_negative" icon = "GFX_alert_can_modify_species" } alert_army_combat = { category = military priority = HIGH sound = "army_combat" icon = "GFX_alert_army_combat" } alert_hostile_in_system = { category = fleets priority = LOW sound = "alert_negative" icon = "GFX_alert_hostile_in_system" } alert_capped_resources = { category = economy priority = MEDIUM sound = "resources_capped" icon = "GFX_alert_capped_resources" } alert_set_war_goal = { category = military priority = HIGH sound = "set_war_goal" icon = "GFX_alert_set_war_goal" } alert_resource_shortage = { category = economy priority = HIGH # Overridden in code sound = "alert_negative" icon = "GFX_alert_resource_shortage" } alert_unlock_tradition = { category = government priority = MEDIUM sound = "tradition_available" icon = "GFX_alert_unlock_tradition" } alert_unlock_ascension_perk = { category = government priority = MEDIUM sound = "ascension_perk_unlocked" icon = "GFX_alert_unlock_ascension_perk" } alert_can_upgrade_government = { category = government priority = LOW sound = "alert_negative" icon = "GFX_alert_can_upgrade_government" } alert_inactive_civics = { category = government priority = MEDIUM sound = "alert_negative" icon = "GFX_alert_inactive_civics" } alert_can_enter_shroud = { priority = LOW sound = "alert_negative" icon = "GFX_alert_can_enter_shroud" } alert_hopeless_war = { category = military priority = HIGH sound = "alert_negative" icon = "GFX_alert_hopeless_war" } alert_high_war_exhaustion = { category = military priority = HIGH sound = "high_war_exhaustion" icon = "GFX_alert_high_war_exhaustion" } alert_cannot_afford_monthly_trade = { category = economy priority = MEDIUM sound = "alert_negative" icon = "GFX_alert_cannot_afford_monthly_trade" } alert_activate_relic = { priority = LOW sound = "tradition_available" icon = "GFX_alert_activate_relic" } alert_site_event = { category = science priority = LOW sound = "archeology_notifications_chapter_complete" icon = "GFX_alert_site_event" } alert_in_breach = { category = diplomacy priority = HIGH sound = "notification_alert_breach" icon = "GFX_alert_in_breach" } alert_federation_losing_level = { category = diplomacy priority = HIGH sound = "alert_negative" icon = "GFX_alert_federation_losing_level" } alert_council_election = { category = diplomacy priority = LOW sound = "diplomatic_notification" icon = "GFX_alert_council_election" } alert_federation_losing_xp = { category = diplomacy priority = HIGH sound = "notification_player_lose_xp" icon = "GFX_alert_federation_losing_xp" } alert_federation_low_cohesion = { category = diplomacy priority = MEDIUM sound = "notification_low_cohesion" icon = "GFX_alert_federation_low_cohesion" } alert_mia_reinforce = { category = fleets priority = LOW sound = "notification" icon = "GFX_alert_mia_reinforce" } alert_mia_forced_to_decloak = { category = fleets priority = LOW sound = "notification" icon = "GFX_alert_mia_forced_to_decloak" alert_setting_key = "ALERT_MIA_FORCED_TO_DECLOAK_SETTING" } alert_mia_forced_to_decloak_by_us = { category = fleets priority = LOW sound = "notification" icon = "GFX_alert_mia_forced_to_decloak_by_us" alert_setting_key = "ALERT_MIA_FORCED_TO_DECLOAK_BY_US_SETTING" } alert_forced_to_decloak = { category = fleets priority = LOW sound = "notification" icon = "GFX_alert_forced_to_decloak" } alert_forced_to_decloak_by_us = { category = fleets priority = LOW sound = "notification" icon = "GFX_alert_forced_to_decloak_by_us" } alert_first_contact_stage_done = { category = diplomacy priority = MEDIUM # Overridden in code sound = "archeology_notifications_chapter_complete" icon = "GFX_alert_first_contact_stage_done" } alert_declining_pops = { category = planets priority = HIGH sound = "alert_negative" icon = "GFX_alert_declining_pops" } alert_unspent_leader_trait_points = { category = leaders priority = LOW sound = "tradition_available" icon = "GFX_alert_leader_trait_points_available" } alert_unassigned_leader = { category = leaders priority = LOW sound = "alert_negative" icon = "GFX_alert_leader_available" } alert_available_council_agenda = { category = government priority = LOW sound = "tradition_available" icon = "GFX_alert_available_council_agenda" } alert_available_council_position = { category = government priority = LOW sound = "tradition_available" icon = "GFX_alert_available_council_position" } alert_council_agenda_ready_for_activation = { category = government priority = LOW sound = "advisor_tutorial_agenda_ready" icon = "GFX_alert_council_agenda_ready" } alert_open_council_position = { category = leaders priority = LOW sound = "alert_negative" icon = "GFX_alert_open_council_position" } alert_necrophage_low_pops = { category = planets priority = MEDIUM sound = "alert_negative" icon = "GFX_alert_necrophage_low_pops" } alert_imminent_situation = { priority = HIGH # Overridden in code sound = "alert_negative" icon = "GFX_alert_imminent_situation" } alert_intel_negative = { category = diplomacy priority = MEDIUM sound = "alert_negative" icon = "GFX_alert_intel_negative" } alert_mia_phase_out_fleet = { category = fleets priority = LOW sound = "notification" icon = "GFX_alert_mia_phase_out_fleet" } alert_astral_rift_event = { category = science priority = LOW sound = "notification" icon = "GFX_alert_astral_rift_event" } alert_formless_reward_available = { priority = MEDIUM sound = "notification" icon = "GFX_alert_formless_reward_available" } alert_astral_action_available = { priority = MEDIUM sound = "notification" icon = "GFX_alert_astral_action_available" } alert_mia_fleet_eaten = { category = fleets priority = LOW sound = "alert_negative" icon = "GFX_alert_mia" } alert_situation_blocked = { priority = HIGH sound = "alert_negative" icon = "GFX_alert_imminent_situation" } alert_space_fauna_bombardment = { category = planets priority = HIGH sound = "alert_negative" icon = "GFX_alert_space_fauna_bombardment" } alert_mia_ship_stolen = { category = fleets priority = LOW sound = "notification" icon = "GFX_alert_mia_reinforce" } alert_election = { category = government priority = LOW sound = "notification" icon = "GFX_alert_election" } alert_cycle_of_fortune = { priority = LOW sound = "notification" icon = "GFX_alert_cycle_of_fortune" } alert_cycle_of_omens = { priority = LOW sound = "notification" icon = "GFX_alert_cycle_of_omens" } alert_cycle_of_growth = { priority = LOW sound = "notification" icon = "GFX_alert_cycle_of_growth" } alert_cycle_of_prosperity = { priority = LOW sound = "notification" icon = "GFX_alert_cycle_of_prosperity" } alert_cycle_of_conflict = { priority = LOW sound = "notification" icon = "GFX_alert_cycle_of_conflict" } alert_cycle_of_harmony = { priority = LOW sound = "notification" icon = "GFX_alert_cycle_of_harmony" } alert_cycle_of_knowledge = { priority = LOW sound = "notification" icon = "GFX_alert_cycle_of_knowledge" } alert_can_delve_shroud = { priority = LOW sound = "alert_negative" icon = "GFX_alert_can_enter_shroud" } }