# Sublight Space Probe ambient_object = { name = "sublight_probe_object" entity = "probe_entity" selectable = yes show_name = yes tooltip = "sublight_probe_object_tooltip" description = "sublight_probe_object_desc" } # Abandoned Ship ambient_object = { name = "abandoned_ship_object" description = "abandoned_ship_object_desc" tooltip = "abandoned_ship_object_tooltip" entity = "abandoned_ship_destroyed_entity" selectable = yes show_name = yes } # Abandoned Ship (Non Selectable) ambient_object = { name = "abandoned_ship_2_object" entity = "abandoned_ship_destroyed_entity" selectable = no show_name = no } # Derelict Ship ambient_object = { name = "derelict_ship_object" entity = "abandoned_ship_destroyed_entity" selectable = yes show_name = yes } # Small Debris Field ambient_object = { name = "small_debris_object" entity = "debris_small_01_entity" selectable = no show_name = no } # Medium Debris Field 1 ambient_object = { name = "medium_debris_01_object" entity = "debris_medium_01_entity" selectable = no show_name = no } # Medium Debris Field 2 ambient_object = { name = "medium_debris_02_object" entity = "debris_medium_02_entity" selectable = no show_name = no } # Large Debris Field ambient_object = { name = "large_debris_object" entity = "debris_large_01_entity" selectable = no show_name = no } # The Hyacinth ambient_object = { name = "hyacinth_object" entity = "ark_ship_entity" selectable = yes show_name = yes tooltip = "hyacinth_object_tooltip" description = "hyacinth_object_desc" } # Injured Swarm Queen ambient_object = { name = "injured_queen_object" entity = "swarm_01_queen_swarm_entity" selectable = yes show_name = yes tooltip = "injured_queen_object_tooltip" description = "injured_queen_object_desc" } # Dead Swarm Large ambient_object = { name = "dead_swarm_large_object" entity = "swarm_01_warship_large_dead_entity" selectable = no show_name = no } # Dead Swarm Small ambient_object = { name = "dead_swarm_small_object" entity = "swarm_01_warship_small_dead_entity" selectable = no show_name = no } # Ancient Battlefield ambient_object = { name = "ancient_battlefield_object" entity = "ancient_battlefield_entity" selectable = no show_name = yes #tooltip = "ancient_battlefield_object_tooltip" #description = "ancient_battlefield_object_desc" } # Ancient Battlefield No Name ambient_object = { name = "ancient_battlefield_02_object" entity = "ancient_battlefield_entity" selectable = no show_name = no #tooltip = "ancient_battlefield_object_tooltip" #description = "ancient_battlefield_object_desc" } # Crystal Manufactory ambient_object = { name = "crystal_manufactory_object" entity = "ancient_drone_station_entity" selectable = yes show_name = yes tooltip = "crystal_manufactory_tooltip" description = "crystal_manufactory_desc" } # Old Gods Shrine ambient_object = { name = "shrine_object" entity = "space_cloud_entity" selectable = yes show_name = yes tooltip = "shrine_object_tooltip" description = "shrine_object_desc" } # EventShip 7 (Destroyer - Persistent) ambient_object = { name = "eventship_07_object" entity = "eventship_07_entity" selectable = no show_name = no } # EventShip 6 (Destroyer - Starfang ) ambient_object = { name = "eventship_06_object" entity = "eventship_06_entity" selectable = no show_name = no } # EventShip 5 (Cruiser - Voidstalker) ambient_object = { name = "eventship_05_object" entity = "eventship_05_entity" selectable = no show_name = no } # EventShip 4 (Battleship - ES4 Blue) ambient_object = { name = "eventship_04_blue_object" entity = "eventship_04_blue_entity" selectable = no show_name = no } # EventShip 4 (Battleship - ES4 Red) ambient_object = { name = "eventship_04_red_object" entity = "eventship_04_red_entity" selectable = no show_name = no } # EventShip 4 (Battleship - ES4 Green) ambient_object = { name = "eventship_04_green_object" entity = "eventship_04_green_entity" selectable = no show_name = no } # EventShip 4 (Battleship - ES4 Yellow) ambient_object = { name = "eventship_04_yellow_object" entity = "eventship_04_yellow_entity" selectable = no show_name = no } # EventShip 4 (Battleship - ES4 Yellow-Green) ambient_object = { name = "eventship_04_yellow_green_object" entity = "eventship_04_yellow_green_entity" selectable = no show_name = no } # EventShip 3 (Battleship - Judgment) ambient_object = { name = "eventship_03_object" entity = "eventship_03_entity" selectable = no show_name = no } # EventShip 2 (Corvette - Seeker) ambient_object = { name = "eventship_02_object" entity = "eventship_02_entity" selectable = no show_name = no } # EventShip 1 (Cruiser - Sword) ambient_object = { name = "eventship_01_object" entity = "eventship_01_entity" selectable = no show_name = no } # Abandoned Starbase (Non Selectable) ambient_object = { name = "abandoned_starbase_01_object" entity = "station_generic_01_damaged_entity" selectable = no show_name = no } # Horizon Signal Debris ambient_object = { name = "loop_debris_01_object" entity = "debris_medium_01_entity" selectable = no show_name = yes } # Horizon Signal Pod ambient_object = { name = "loop_debris_02_object" entity = "debris_medium_02_entity" selectable = no show_name = yes } # Syzygy Wreck ambient_object = { name = "NAME_Syzygy_Remains" entity = "debris_large_01_entity" selectable = no show_name = yes } # Broken FE Outpost ambient_object = { name = "broken_holy_world_outpost" entity = "fallen_empire_02_starbase_outpost_section_entity" selectable = no show_name = no } # Broken Star Lifting Platform ambient_object = { name = "broken_star_lifting_platform" entity = "station_generic_01_damaged_entity" selectable = yes show_name = yes tooltip = "broken_star_lifting_platform_tooltip" description = "broken_star_lifting_platform_desc" } # Star Lifting Platform ambient_object = { name = "star_lifting_platform" entity = "station_generic_01_entity" selectable = yes show_name = yes tooltip = "broken_star_lifting_platform_tooltip" description = "star_lifting_platform_desc" } # The Kohtalo ambient_object = { name = "kohtalo_object" entity = "eventship_06_entity" selectable = yes show_name = yes description = "abandoned_ship_object_desc" tooltip = "abandoned_ship_object_tooltip" } # Abandoned Observation Outpost (Big Rip version) ambient_object = { name = "abandoned_observation_outpost" entity = "arthropoid_01_observation_station_entity" selectable = no show_name = yes tooltip = "abandoned_observation_outpost_tooltip" description = "abandoned_observation_outpost_desc" } # Abandoned Observation Outpost (generic version) ambient_object = { name = "abandoned_observation_outpost_generic" entity = "arthropoid_01_observation_station_entity" selectable = no show_name = no tooltip = "abandoned_observation_outpost_generic_tooltip" description = "abandoned_observation_outpost_generic_desc" } # Derelict Particle Accelerator ambient_object = { name = "derelict_particle_accelerator" entity = "sensor_station_01_entity" selectable = yes show_name = yes tooltip = "derelict_particle_accelerator_desc" description = "derelict_particle_accelerator_desc" } # Grunur Research Facility ambient_object = { name = "grunur_research_facility" entity = "station_generic_01_damaged_entity" selectable = yes show_name = yes tooltip = "grunur_research_facility_desc" description = "grunur_research_facility_desc" } ambient_object = { name = abandoned_weapon_station entity = avian_01_ion_cannon_section_entity selectable = yes show_name = yes tooltip = "abandoned_weapon_station_desc" description = "abandoned_weapon_station_desc" } # Small Dead Tiyanki ambient_object = { name = "small_dead_tiyanki_object" entity = "small_dead_tiyanki_entity" selectable = no show_name = no } # Tiyanki Lure ambient_object = { name = "gas_diffuser" entity = "sensor_station_01_entity" selectable = no show_name = yes tooltip = "gas_diffuser_desc" description = "gas_diffuser_desc" } # Tiyanki Graveyard ambient_object = { name = "NAME_Orek_Vuul" entity = "leviathan_01_elder_tiyanki_graveyard_entity" selectable = no show_name = no } ambient_object = { name = unused_large_equipment_1 entity = ringworld_seam_damaged_entity_01_entity } ambient_object = { name = unused_large_equipment_2 entity = ringworld_tech_damaged_entity_01_entity } ambient_object = { name = "consecrated_planet_stage_1_object" entity = "consecrated_planet_stage_1_effect_entity" selectable = no show_name = no } ambient_object = { name = "consecrated_planet_stage_2_object" entity = "consecrated_planet_stage_2_effect_entity" selectable = no show_name = no } ambient_object = { name = "consecrated_planet_stage_3_object" entity = "consecrated_planet_stage_3_effect_entity" selectable = no show_name = no } ambient_object = { name = "stormbound_event_ship_object" entity = "test_necroid_01_battleship_01_entity" selectable = no show_name = yes } ambient_object = { name = "unidentified_habitat" entity = "avian_01_habitat_phase_03_entity" selectable = no show_name = no }