# Planet Cracker effect - HABITAT ambient_object = { name = "habitat_cracker_object" entity = "megastructure_habitat_destruction_explosion_entity" selectable = no show_name = no } # Planet Cracker effect - RING WORLD ambient_object = { name = "ringworld_cracker_object" entity = "megastructure_ringworld_destruction_explosion_entity" selectable = no show_name = no } # Global Pacifier effect - HABITAT ambient_object = { name = "habitat_pacifier_object" entity = "empty_section_entity" selectable = no show_name = no } # Global Pacifier effect - RING WORLD ambient_object = { name = "ringworld_pacifier_object" entity = "empty_section_entity" selectable = no show_name = no } # Neutron Sweep effect - HABITAT ambient_object = { name = "habitat_neutron_object" entity = "megastructure_habitat_neutron_entity" selectable = no show_name = no } # Neutron Sweep effect - RING WORLD ambient_object = { name = "ringworld_neutron_object" entity = "megastructure_ringworld_neutron_entity" selectable = no show_name = no } # Divine Enforcer effect - HABITAT ambient_object = { name = "habitat_divine_object" entity = "megastructure_habitat_god_ray_entity" selectable = no show_name = no } # Divine Enforcer effect - RING WORLD ambient_object = { name = "ringworld_divine_object" entity = "megastructure_ringworld_god_ray_entity" selectable = no show_name = no } # Nanobot effect - HABITAT ambient_object = { name = "habitat_nanobot_object" entity = "megastructure_habitat_nanobot_entity" selectable = no show_name = no } # Nanobot effect - RING WORLD ambient_object = { name = "ringworld_nanobot_object" entity = "megastructure_ringworld_nanobot_entity" selectable = no show_name = no }