### Burned-out Attack Ship Debris ambient_object = { name = "attack_ship_01_object" entity = "ancient_battlefield_entity" selectable = yes show_name = no tooltip = "attack_ship_01_object_tooltip" description = "attack_ship_01_object_desc" } ### Tannhäuser Gate ambient_object = { name = "tannhauser_gate_object" entity = "tannhauser_gate_01_locator_entity" selectable = yes show_name = no tooltip = "tannhauser_gate_object_tooltip" description = "tannhauser_gate_object_desc" } ### On the Shoulders of Giants Origin CONTINUED - Fusion Trails ambient_object = { name = "fusion_drive_trail_object" entity = "fusion_trail_entity" selectable = yes show_name = yes tooltip = "fusion_drive_trail_object_tooltip" description = "fusion_drive_trail_object_desc" } ### On the Shoulders of Giants Origin CONTINUED - Silent Freighter ambient_object = { name = "silent_freighter_object" entity = "cargo_transport_containers_entity" selectable = no show_name = yes tooltip = "silent_freighter_object_tooltip" description = "silent_freighter_object_desc" } ### On the Shoulders of Giants Origin CONTINUED - Abandoned Space Station ambient_object = { name = "abandoned_station_object" entity = "arthropoid_01_observation_station_entity" selectable = no show_name = yes tooltip = "abandoned_station_object_tooltip" description = "abandoned_station_object_desc" } ### On the Shoulders of Giants Origin CONTINUED - Mysterious Space Station ambient_object = { name = "mysterious_space_station_object" entity = "sensor_station_01_entity" selectable = no show_name = yes tooltip = "mysterious_space_station_object_tooltip" description = "mysterious_space_station_object_desc" } ### On the Shoulders of Giants Origin CONTINUED - Fleet Parking Lot ambient_object = { name = "old_fleet_parking_lot_object" entity = "old_fleet_parking_lot_entity" selectable = no show_name = no } # Star Lifting Platform ambient_object = { name = "federation_hegemony_monument" entity = "station_generic_01_entity" selectable = yes show_name = no tooltip = "federation_hegemony_monument_desc" description = "federation_hegemony_monument_desc" } # Kept Grounds: Groundskeeper ambient_object = { name = "wenkwort_keeper" entity = "ai_01_blue_transport_ship_ai_entity" selectable = yes show_name = yes tooltip = "wenkwort_keeper_desc" description = "wenkwort_keeper_desc" }