# Dead Stellarite ambient_object = { name = "stellarite_object" entity = "stellarite_remnant_particle_entity" selectable = yes show_name = yes tooltip = "stellarite_object_tooltip" description = "stellarite_object_desc" } # Particle Object Test ambient_object = { name = "explosion_particle_object" entity = "explosion_particle_entity" selectable = no show_name = no } # Sun grow up ambient_object = { name = "yellow_sun_grow_particle_object" entity = "yellow_sun_grow_particle_entity" selectable = no show_name = no } ambient_object = { name = "red_sun_grow_particle_object" entity = "red_sun_grow_particle_entity" selectable = no show_name = no } ambient_object = { name = "blue_sun_grow_particle_object" entity = "blue_sun_grow_particle_entity" selectable = no show_name = no } ambient_object = { name = "planet_heat_up_particle_object" entity = "planet_heat_up_particle_entity" selectable = no show_name = no } # Disabled Dreadnought ambient_object = { name = "dreadnought_object" entity = "npf_01_broken_npc_warship_01_hull_entity" selectable = yes show_name = yes tooltip = "dreadnought_object_tooltip" description = "dreadnought_object_desc" } # Hive Asteroid 01 ambient_object = { name = "hive_asteroid_01_object" entity = "hive_asteroid_01_entity" selectable = no show_name = no } # Hive Asteroid 02 ambient_object = { name = "hive_asteroid_02_object" entity = "hive_asteroid_02_entity" selectable = no show_name = no } # Hive Asteroid 03 ambient_object = { name = "hive_asteroid_03_object" entity = "hive_asteroid_03_entity" selectable = no show_name = no } # Dormant Hive Base ambient_object = { name = "dormant_hive_base_object" entity = "hive_asteroid_base_entity" selectable = no show_name = no } # Dormant Hive Base 2 ambient_object = { name = "dormant_hive_base_2_object" entity = "hive_asteroid_base_entity" selectable = yes show_name = yes } # Dead Enigmatic Fortress ambient_object = { name = "dead_enigmatic_fortress_object" entity = "ancient_station_xl_dead_entity" selectable = no show_name = no } # Dimensional Horror Spawn Effect ambient_object = { name = "horror_spawn_object" entity = "dimensional_horror_spawn_particle_entity" selectable = no show_name = no } # Dimensional Horror Anomalous Energies ambient_object = { name = "horror_energy_object" entity = "dimensional_horror_energy_particle_entity" selectable = no show_name = yes } # Dimensional Horrorling ambient_object = { name = "dimensional_horrorling_object" entity = "dimensional_horror_hull_entity" selectable = no show_name = no }