### Storms # Space Storm 1 ambient_object = { name = "space_storm_1" entity = "space_storm_1_entity" selectable = no show_name = no } # Space Storm 2 ambient_object = { name = "space_storm_2" entity = "space_storm_2_entity" selectable = no show_name = no } # Electric Storm ambient_object = { name = "electric_storm" entity = "electric_storm_entity" selectable = no show_name = no } # Particle Storm ambient_object = { name = "particle_storm" entity = "particle_storm_entity" selectable = no show_name = no } # Gravity Storm ambient_object = { name = "gravity_storm" entity = "gravity_storm_entity" selectable = no show_name = no } # Magnetic Storm ambient_object = { name = "magnetic_storm" entity = "magnetic_storm_entity" selectable = no show_name = no } # Solar Storm ambient_object = { name = "solar_storm" entity = "solar_storm_entity" selectable = no show_name = no } # Celestial Storm ambient_object = { name = "celestial_storm" entity = "celestial_dust_entity" selectable = no show_name = no } # Shroud Storm ambient_object = { name = "shroud_storm" entity = "shroud_storm_entity" selectable = no show_name = no } # Nexus Storm ambient_object = { name = "nexus_storm" entity = "nexus_storm_entity" selectable = no show_name = no } # Psi Storm ambient_object = { name = "psi_storm_1" entity = "psi_storm_1_entity" selectable = no show_name = no } ### Nebulae # Nebula 1 ambient_object = { name = "nebula_1" entity = "nebula_classic_1_entity" selectable = no show_name = no } # Nebula 2 ambient_object = { name = "nebula_2" entity = "nebula_classic_2_entity" selectable = no show_name = no } # Nebula 3 ambient_object = { name = "nebula_3" entity = "nebula_classic_3_entity" selectable = no show_name = no } # Nebula 4 ambient_object = { name = "nebula_4" entity = "nebula_classic_4_entity" selectable = no show_name = no } # Rare Nebula 1 ambient_object = { name = "rare_nebula_1" entity = "nebula_rare_1_entity" selectable = no show_name = no } # Rare Nebula 1 ambient_object = { name = "rare_nebula_2" entity = "nebula_rare_2_entity" selectable = no show_name = no } # Turbulent Nebula 1 ambient_object = { name = "turbulent_nebula_1" entity = "turbulent_nebula_1_entity" selectable = no show_name = no } # Turbulent Nebula 2 ambient_object = { name = "turbulent_nebula_2" entity = "turbulent_nebula_2_entity" selectable = no show_name = no } ### Crisis Effects # Contingency ambient_object = { name = "contingency_1" entity = "contingency_crisis_system_effect_entity" selectable = no show_name = no } # Contingency Main Base ambient_object = { name = "contingency_2" entity = "contingency_crisis_core_system_effect_entity" selectable = no show_name = no } # Swarm ambient_object = { name = "swarm_1" entity = "prethoryn_swarm_crisis_system_effect_entity" selectable = no show_name = no } # Extradimensionals ambient_object = { name = "extradimensional_1" entity = "extra_dimensional_crisis_system_effect_entity" selectable = no show_name = no } # Extradimensionals Portal ambient_object = { name = "extradimensional_2" entity = "extra_dimensional_crisis_core_system_effect_entity" selectable = no show_name = no } # Synth Queen Nanite Tempest ambient_object = { name = "synth_queen_tempest" entity = "synth_queen_system_effect_entity" selectable = no show_name = no } # Starlit Citadel - Abandoned Hatchery - Wormhole VFX ambient_object = { name = "starlit_portal" entity = "starlit_effect_entity" selectable = no show_name = no } # Hyperthermia effect ambient_object = { name = "crisis_firestorm_obj" entity = "synth_queen_system_effect_entity" selectable = no show_name = no }