#Defensive armies can't transport of the planet #maintenance is directly scripted here. 0.25 translates to 0.25 monthly cost (excluding other upkeep modifiers) #morale_damage = 1 # average morale damage of the army, default: auto (calculated from morale * MORALE_DAMAGE_MULT) #building spawned armies can't be built normally, but only created from pops working buildings # Occupation Armies occupation_army = { defensive = yes occupation = yes health = 1.25 damage = 1.50 morale = 1.25 collateral_damage = 0.0 war_exhaustion = 0.0 # No WE from occupation armies icon = GFX_army_type_defensive potential = { from = { NOR = { has_trait = "trait_mechanical" has_trait = "trait_machine_unit" is_sapient = no } } owner = { OR = { is_machine_empire = no has_valid_civic = civic_machine_assimilator } } } } # Robotic Armies robotic_occupation_army = { defensive = yes occupation = yes damage = 1.00 health = 1.25 morale_damage = 1.00 collateral_damage = 0.0 war_exhaustion = 0.0 # No WE from occupation armies has_morale = no icon = GFX_army_type_robot has_species = yes potential = { from = { has_trait = "trait_mechanical" } owner = { is_machine_empire = no } } allow = { owner = { NOT = { has_policy_flag = robots_outlawed } } } } ### Machine Empire Armies machine_occupation_army = { defensive = yes occupation = yes health = 1.10 damage = 1.10 has_morale = no morale_damage = 1.00 collateral_damage = 0.0 war_exhaustion = 0.0 # No WE from occupation armies icon = GFX_army_type_machine_defensive has_species = yes potential = { owner = { is_machine_empire = yes } from = { has_trait = "trait_machine_unit" } } } individual_machine_occupation_army = { defensive = yes occupation = yes health = 1.10 damage = 1.10 morale = 1.25 morale_damage = 1.00 collateral_damage = 0.0 war_exhaustion = 0.0 # No WE from occupation armies icon = GFX_army_type_machine_defensive has_species = yes potential = { owner = { is_individual_machine = yes } from = { has_trait = "trait_machine_unit" } } }