################# # ASCENSION PATHS ################# @ascension_path_base_weight = 100 @ascension_path_synergy_weight = 2 @ascension_path_anti_synergy_weight = 0.5 @ascension_path_mindwardens_present = 0.3 # Genetic Ascension (regular empires & Hive Minds) ap_engineered_evolution = { on_enabled = { if = { limit = { has_biogenesis_dlc = yes is_wilderness_empire = no } hidden_effect = { country_event = { id = bio.1 } } custom_tooltip = "engineered_evolution_biogenesis_tt" set_country_flag = genomic_research_facility_unlocked } else_if = { limit = { has_biogenesis_dlc = yes is_wilderness_empire = yes } hidden_effect = { country_event = { id = bio.1 } } custom_tooltip = "engineered_evolution_wilderness_tt" } else = { custom_tooltip = "engineered_evolution_tooltip" } } possible = { custom_tooltip = { fail_text = "synthetic_empire_biological_ascension" NOT = { has_trait = trait_mechanical } } if = { limit = { NOT = { has_origin = origin_clone_army } } custom_tooltip = { fail_text = "requires_ascension_perks_2" num_ascension_perks > 1 } } custom_tooltip = { fail_text = "requires_not_ap_the_flesh_is_weak" NOT = { has_ascension_perk = ap_the_flesh_is_weak } } custom_tooltip = { fail_text = "requires_not_ap_organo_machine_interfacing" NOT = { has_ascension_perk = ap_organo_machine_interfacing } } custom_tooltip = { fail_text = "requires_not_ap_mind_over_matter" has_psionic_ascension = no } custom_tooltip = { fail_text = "requires_not_ap_synthetic_evolution" NOT = { has_ascension_perk = ap_synthetic_evolution } } custom_tooltip = { fail_text = "requires_free_tradition_tree" num_tradition_categories < @max_tradition_trees } if = { limit = { has_origin = origin_clone_army } custom_tooltip = { fail_text = "clone_soldier_locked_genes" OR = { has_country_flag = clone_army_fertility_unlocked has_country_flag = clone_army_full_potential } } } } potential = { OR = { has_utopia = yes has_biogenesis_dlc = yes } NOR = { has_ascension_perk = ap_engineered_evolution is_machine_empire = yes has_origin = origin_shroudwalker_apprentice has_origin = origin_cybernetic_creed has_origin = origin_synthetic_fertility has_origin = origin_endbringers } is_mechanical_empire = no is_individual_machine = no is_cyborg_empire = no is_natural_design_empire = no NOT = { has_valid_civic = civic_augmentation_bazaars } is_chosen_empire = no is_entropy_drinkers_empire = no } tradition_swap = { inherit_effects = yes inherit_icon = yes name = ap_engineered_evolution_wilderness trigger = { is_wilderness_empire = yes } } ai_weight = { factor = @ascension_path_base_weight modifier = { factor = @ascension_path_synergy_weight has_engineered_evolution_synergy = yes } modifier = { factor = @ascension_path_mindwardens_present any_country = { has_origin = origin_mindwardens } } } } # Cyborg Ascension (regular empires) ap_the_flesh_is_weak = { on_enabled = { custom_tooltip = "flesh_is_weak_tooltip" } possible = { custom_tooltip = { fail_text = "synthetic_empire_synthetic_ascension" NOT = { has_trait = trait_mechanical } } custom_tooltip = { fail_text = "requires_ascension_perks_2" OR = { num_ascension_perks > 1 has_origin = origin_cybernetic_creed has_origin = origin_unplugged } } custom_tooltip = { fail_text = "requires_not_ap_engineered_evolution" NOT = { has_ascension_perk = ap_engineered_evolution } } custom_tooltip = { fail_text = "requires_not_ap_mind_over_matter" has_psionic_ascension = no } custom_tooltip = { fail_text = "requires_not_ap_synthetic_evolution" NOT = { has_ascension_perk = ap_synthetic_evolution } } custom_tooltip = { fail_text = "requires_free_tradition_tree" num_tradition_categories < @max_tradition_trees } } potential = { OR = { has_utopia = yes has_machine_age_dlc = yes } NOR = { has_ascension_perk = ap_the_flesh_is_weak has_origin = origin_shroudwalker_apprentice has_origin = origin_cybernetic_creed has_origin = origin_synthetic_fertility has_origin = origin_evolutionary_predators has_origin = origin_endbringers AND = { has_origin = origin_unplugged OR = { has_country_flag = is_decyberized has_country_flag = is_cyberized } } } is_gestalt = no is_individual_machine = no is_natural_design_empire = no is_chosen_empire = no owner_species = { NOT = { has_trait = trait_unplugged_decyberized } } is_entropy_drinkers_empire = no } ai_weight = { factor = @ascension_path_base_weight modifier = { factor = @ascension_path_anti_synergy_weight has_flesh_is_weak_anti_synergy = yes } modifier = { factor = @ascension_path_mindwardens_present any_country = { has_origin = origin_mindwardens } } } } # Cyborg Ascension (Hive Minds) ap_organo_machine_interfacing = { on_enabled = { custom_tooltip = "organo_machine_interfacing_tooltip" } possible = { custom_tooltip = { fail_text = "requires_ascension_perks_2" num_ascension_perks > 1 } custom_tooltip = { fail_text = "requires_not_ap_engineered_evolution" NOT = { has_ascension_perk = ap_engineered_evolution } } if = { limit = { has_shroud_dlc = yes } custom_tooltip = { fail_text = "requires_not_ap_mind_over_matter" has_psionic_ascension = no } NOT = { country_has_situation = { SITUATION = situation_shroud_forged } } } custom_tooltip = { fail_text = "requires_free_tradition_tree" num_tradition_categories < @max_tradition_trees } } potential = { OR = { has_utopia = yes has_machine_age_dlc = yes } NOR = { has_ascension_perk = ap_organo_machine_interfacing has_origin = origin_evolutionary_predators has_origin = origin_wilderness has_origin = origin_endbringers } is_hive_empire = yes is_natural_design_empire = no is_chosen_empire = no is_entropy_drinkers_empire = no } ai_weight = { factor = @ascension_path_base_weight modifier = { factor = @ascension_path_mindwardens_present any_country = { has_origin = origin_mindwardens } } } } # Cyborg Ascension (Machine Intelligence: Driven Assimilators) ap_organo_machine_interfacing_assimilator = { on_enabled = { custom_tooltip = "organo_machine_interfacing_tooltip" } possible = { custom_tooltip = { fail_text = "requires_ascension_perks_2" num_ascension_perks > 1 } custom_tooltip = { fail_text = "requires_not_ap_synthetic_age" NOT = { has_ascension_perk = ap_synthetic_age } } if = { limit = { has_shroud_dlc = yes } custom_tooltip = { fail_text = "requires_not_ap_interdimensional_processing" has_psionic_ascension = no } NOT = { country_has_situation = { SITUATION = situation_shroud_forged } } } custom_tooltip = { fail_text = "requires_free_tradition_tree" num_tradition_categories < @max_tradition_trees } } potential = { OR = { has_utopia = yes has_machine_age_dlc = yes } NOR = { has_ascension_perk = ap_organo_machine_interfacing_assimilator has_origin = origin_endbringers } has_civic = civic_machine_assimilator is_chosen_empire = no is_entropy_drinkers_empire = no } ai_weight = { factor = @ascension_path_base_weight modifier = { factor = @ascension_path_synergy_weight has_organo_machine_interfacing_assimilator_synergy = yes } modifier = { factor = @ascension_path_mindwardens_present any_country = { has_origin = origin_mindwardens } } } } # Synthetic Ascension (regular empires) ap_synthetic_evolution = { on_enabled = { custom_tooltip = "synthetic_evolution_tooltip" if = { limit = { has_origin = origin_necrophage has_trait = trait_necrophage } custom_tooltip = disables_necrophage_features } if = { limit = { has_origin = origin_clone_army OR = { has_trait = trait_clone_soldier_infertile has_trait = trait_clone_soldier_infertile_full_potential has_trait = trait_clone_soldier_fertile } } custom_tooltip = disables_clone_army_origin_features } if = { limit = { has_origin = origin_overtuned } custom_tooltip = disables_overtuned_features } if = { limit = { OR = { has_valid_civic = civic_idyllic_bloom has_valid_civic = civic_hive_idyllic_bloom } } custom_tooltip = disables_idyllic_bloom } } possible = { custom_tooltip = { fail_text = "synthetic_empire_synthetic_ascension" NOT = { has_trait = trait_mechanical } } custom_tooltip = { fail_text = "requires_ascension_perks_2" num_ascension_perks > 1 } custom_tooltip = { fail_text = "requires_not_ap_engineered_evolution" NOT = { has_ascension_perk = ap_engineered_evolution } } custom_tooltip = { fail_text = "requires_not_ap_the_flesh_is_weak" NOT = { has_ascension_perk = ap_the_flesh_is_weak } } custom_tooltip = { fail_text = "requires_not_ap_mind_over_matter" has_psionic_ascension = no } custom_tooltip = { fail_text = "requires_free_tradition_tree" num_tradition_categories < @max_tradition_trees } } potential = { OR = { has_utopia = yes has_machine_age_dlc = yes } NOR = { has_ascension_perk = ap_synthetic_evolution is_machine_empire = yes has_origin = origin_shroudwalker_apprentice has_origin = origin_cybernetic_creed has_origin = origin_synthetic_fertility has_origin = origin_evolutionary_predators has_origin = origin_endbringers has_tradition = tr_cybernetics_adopt } is_gestalt = no is_mechanical_empire = no is_natural_design_empire = no NOT = { has_valid_civic = civic_augmentation_bazaars } is_individual_machine = no owner_species = { NOT = { has_trait = trait_unplugged_decyberized } } is_chosen_empire = no is_galvanic_empire = no is_entropy_drinkers_empire = no } ai_weight = { factor = @ascension_path_base_weight modifier = { factor = @ascension_path_synergy_weight has_synthetic_evolution_synergy = yes } modifier = { factor = @ascension_path_anti_synergy_weight has_synthetic_evolution_anti_synergy = yes } modifier = { factor = @ascension_path_mindwardens_present any_country = { has_origin = origin_mindwardens } } modifier = { factor = 0 blocks_ai_synthetic_evolution = yes } } } # Psionic Ascension ap_mind_over_matter = { on_enabled = { custom_tooltip = "mind_over_matter_tooltip" } possible = { custom_tooltip = { fail_text = "synthetic_empire_psionic_ascension" NOT = { has_trait = trait_mechanical } } if = { limit = { OR = { is_synthetic_empire = no has_origin = origin_shroud_forged is_chosen_empire = yes } } custom_tooltip = { fail_text = "requires_ascension_perks_2" num_ascension_perks > 1 } } else_if = { custom_tooltip = { fail_text = "requires_ascension_perks_3" num_ascension_perks > 2 } } custom_tooltip = { fail_text = "requires_not_ap_engineered_evolution" NOT = { has_ascension_perk = ap_engineered_evolution } } custom_tooltip = { fail_text = "requires_not_ap_the_flesh_is_weak" NOT = { has_ascension_perk = ap_the_flesh_is_weak } } custom_tooltip = { fail_text = "requires_not_ap_synthetic_evolution" NOT = { has_ascension_perk = ap_synthetic_evolution } } custom_tooltip = { fail_text = "requires_not_ap_synthetic_age" NOT = { has_ascension_perk = ap_synthetic_age } } custom_tooltip = { fail_text = "requires_not_ap_organo_machine_interfacing" NOR = { has_ascension_perk = ap_organo_machine_interfacing has_ascension_perk = ap_organo_machine_interfacing_assimilator } } custom_tooltip = { fail_text = "requires_free_tradition_tree" num_tradition_categories < @max_tradition_trees } if = { limit = { has_origin = origin_unplugged } custom_tooltip = { fail_text = "requires_unplugged_decyberized" has_country_flag = is_decyberized } } if = { limit = { has_origin = origin_shroud_forged } if = { limit = { any_situation = { is_situation_type = situation_shroud_forged } } custom_tooltip = { fail_text = "shroud_forged_situation_ongoing" always = no } } else = { custom_tooltip = { fail_text = "shroud_forged_liberation_acquired" NOT = { has_country_flag = finish_shroud_forged_liberation_flag } } } } } potential = { OR = { has_utopia = yes has_shroud_dlc = yes } NOR = { has_country_flag = ratling_country has_ascension_perk = ap_mind_over_matter has_origin = origin_shroudwalker_apprentice has_origin = origin_cybernetic_creed has_origin = origin_synthetic_fertility has_origin = origin_evolutionary_predators has_origin = origin_wilderness has_valid_civic = civic_augmentation_bazaars has_origin = origin_mindwardens has_origin = origin_endbringers } OR = { has_shroud_dlc = yes # Shroud DLC allows gestalt/machines to become Psionic AND = { is_gestalt = no is_mechanical_empire = no OR = { is_cyborg_empire = no AND = { has_origin = origin_unplugged NOT = { has_country_flag = is_cyberized } } } is_individual_machine = no } } is_natural_design_empire = no if = { limit = { has_origin = origin_shroud_forged } NOT = { has_country_flag = finish_shroud_forged_control_flag } } } tradition_swap = { name = ap_interdimensional_processing inherit_name = no inherit_icon = no inherit_effects = yes trigger = { has_shroud_dlc = yes is_synthetic_empire = yes } weight = { factor = 1 } } ai_weight = { factor = @ascension_path_base_weight modifier = { factor = @ascension_path_synergy_weight OR = { has_mind_over_matter_synergy = yes any_country = { has_origin = origin_mindwardens NOT = { is_same_value = prev } } } } modifier = { factor = @ascension_path_synergy_weight # We want more psionic AIs when someone's playing Mindwardens, so you should ascend if at least you're not materialist is_materialist = no any_country = { has_origin = origin_mindwardens } } modifier = { factor = @ascension_path_anti_synergy_weight has_mind_over_matter_anti_synergy = yes } modifier = { factor = value:psionic_offices_mind_over_matter_mult any_owned_planet = { exists = branch_office_owner has_holding = { holding = building_psionic_offices owner = branch_office_owner } } } modifier = { factor = 0 has_origin = origin_mindwardens } } } # Synthetic Ascension (Machine Intelligence or Individualistic Machine) ap_synthetic_age = { potential = { OR = { has_synthetic_dawn = yes has_machine_age_dlc = yes } OR = { is_machine_empire = yes is_individual_machine = yes } NOR = { has_ascension_perk = ap_synthetic_age has_origin = origin_shroudwalker_apprentice has_origin = origin_endbringers } is_natural_design_empire = no is_chosen_empire = no is_entropy_drinkers_empire = no } possible = { custom_tooltip = { fail_text = "requires_ascension_perks_2" num_ascension_perks > 1 } custom_tooltip = { fail_text = "requires_not_ap_organo_machine_interfacing" NOT = { has_ascension_perk = ap_organo_machine_interfacing_assimilator } } if = { limit = { has_shroud_dlc = yes } custom_tooltip = { fail_text = "requires_not_ap_interdimensional_processing" has_psionic_ascension = no } NOT = { country_has_situation = { SITUATION = situation_shroud_forged } } } custom_tooltip = { fail_text = "requires_free_tradition_tree" num_tradition_categories < @max_tradition_trees } } custom_tooltip = "synthetic_age_tooltip" tradition_swap = { inherit_name = yes inherit_effects = no inherit_icon = yes trigger = { has_machine_age_dlc = yes } custom_tooltip = "synthetic_age_tooltip_machine_age" on_enabled = { hidden_effect = { country_event = { id = machine_age.4000 } } } weight = { factor = 1 } } ai_weight = { factor = @ascension_path_base_weight modifier = { factor = @ascension_path_anti_synergy_weight has_synthetic_age_anti_synergy = yes } modifier = { factor = @ascension_path_mindwardens_present any_country = { has_origin = origin_mindwardens } } } }