##### Behaviours: # attack # weaken # alliance # vassalize # trade # coexist neutral = { type = neutral behaviour = { trade = yes } } wary = { type = wary behaviour = { trade = yes } } receptive = { type = receptive behaviour = { trade = yes coexist = yes } } unfriendly = { type = unfriendly behaviour = { weaken = yes } } rival = { type = rival behaviour = { weaken = yes } } hostile = { type = hostile behaviour = { attack = yes } } domineering = { type = domineering behaviour = { attack = yes vassalize = yes } } cordial = { type = cordial behaviour = { trade = yes coexist = yes } } friendly = { type = friendly behaviour = { trade = yes alliance = yes coexist = yes vassalize = yes } } protective = { type = protective behaviour = { trade = yes vassalize = yes coexist = yes } } loyal = { type = loyal behaviour = { trade = yes alliance = yes coexist = yes } } disloyal = { type = disloyal behaviour = { attack = yes } } overlord = { type = overlord behaviour = { trade = yes } } threatened = { type = threatened behaviour = { attack = yes weaken = yes } } # Special behaviours for fallen empires dismissive = { type = dismissive behaviour = { } } # Special behaviours for fallen empires patronizing = { type = patronizing behaviour = { trade = yes } } # Special behaviours for fallen empires angry = { type = angry behaviour = { attack = yes } } # Special behaviours for fallen empires arrogant = { type = arrogant behaviour = { } } # Special behaviours for fallen empires imperious = { type = imperious behaviour = { vassalize = yes } } # Special behaviours for fallen empires belligerent = { type = belligerent behaviour = { attack = yes } } # Special behaviours for fallen empires custodial = { type = custodial behaviour = { trade = yes alliance = yes coexist = yes } } # Special behaviours for fallen empires enigmatic = { type = enigmatic behaviour = { trade = yes } } # Special behaviours for fallen empires berserker = { type = berserker behaviour = { attack = yes } } null = { type = null behaviour = { } }