##################### # Low Tech buildings ##################### building_low_tech_scrap_refinery = { can_build = no can_demolish = yes can_be_ruined = yes category = manufacturing building_sets = { pre_ftl } empire_limit = { base = 1 } base_buildtime = @b0_time resources = { category = planet_buildings cost = { minerals = @b0_minerals } upkeep = { energy = @b0_upkeep } } potential = { exists = owner owner = { has_origin = origin_broken_shackles } has_deposit = d_crashed_slaver_ship } destroy_trigger = { exists = owner owner = { NOT = { has_origin = origin_broken_shackles } } } triggered_planet_modifier = { potential = { exists = owner owner = { is_lithoid_empire = yes } } job_low_tech_miner_add = 200 } planet_modifier = { job_low_tech_laborer_add = 200 job_low_tech_miner_add = 200 } } building_low_tech_admin_hub = { can_build = no can_demolish = yes can_be_ruined = yes category = unity building_sets = { pre_ftl } empire_limit = { base = 1 } base_buildtime = @b0_time resources = { category = planet_buildings cost = { minerals = @b0_minerals } upkeep = { energy = @b0_upkeep } } potential = { exists = owner owner = { has_origin = origin_broken_shackles } OR = { has_deposit = d_crashed_slaver_ship has_deposit = d_crashed_slaver_ship_memorial } } destroy_trigger = { exists = owner owner = { NOT = { has_origin = origin_broken_shackles } } } planet_modifier = { job_bureaucrat_add = 200 } } building_low_tech_power_plant = { can_build = no can_demolish = yes can_be_ruined = yes category = resource building_sets = { pre_ftl } empire_limit = { base = 1 } base_buildtime = @b0_time resources = { category = planet_buildings cost = { minerals = @b0_minerals } upkeep = { energy = @b0_upkeep } } potential = { exists = owner owner = { has_origin = origin_broken_shackles } has_deposit = d_crashed_slaver_ship } destroy_trigger = { exists = owner owner = { NOT = { has_origin = origin_broken_shackles } } } planet_modifier = { job_low_tech_technician_add = 200 } } building_low_tech_farm = { can_build = no can_demolish = yes can_be_ruined = yes category = resource building_sets = { pre_ftl } empire_limit = { base = 1 } base_buildtime = @b0_time resources = { category = planet_buildings cost = { minerals = @b0_minerals } upkeep = { energy = @b0_upkeep } } potential = { exists = owner owner = { has_origin = origin_broken_shackles } has_deposit = d_crashed_slaver_ship } destroy_trigger = { exists = owner owner = { NOT = { has_origin = origin_broken_shackles } } } planet_modifier = { job_low_tech_farmer_add = 1000 } } building_low_tech_capital = { capital = yes can_build = no can_demolish = no can_be_ruined = no can_be_disabled = no position_priority = 0 capital_tier = 1 category = government building_sets = { pre_ftl } empire_limit = { base = 1 } potential = { exists = owner owner = { has_origin = origin_broken_shackles } OR = { has_deposit = d_crashed_slaver_ship has_deposit = d_crashed_slaver_ship_memorial } } convert_to = { building_machine_capital building_hive_capital } planet_modifier = { job_low_tech_warrior_add = 100 planet_housing_add = 400 planet_amenities_add = 700 } inline_script = { script = shroud/jobs/colonist_add AMOUNT = 200 } upgrades = { building_capital } } building_low_tech_research_lab = { can_build = no can_demolish = yes can_be_ruined = yes category = research building_sets = { pre_ftl } empire_limit = { base = 1 } base_buildtime = @b0_time resources = { category = planet_buildings cost = { minerals = @b0_minerals } upkeep = { energy = @b0_upkeep } } potential = { exists = owner owner = { has_origin = origin_broken_shackles } has_deposit = d_crashed_slaver_ship } destroy_trigger = { exists = owner owner = { NOT = { has_origin = origin_broken_shackles } } } planet_modifier = { job_low_tech_researcher_add = 200 } }