############################### # Extreme Frontiers Buildings # ############################### building_pinniped_sanctuary = { base_buildtime = 420 base_cap_amount = 1 empire_limit = 1 category = amenity building_sets = { resort entertainment research } potential = { owner = { has_country_flag = found_subglacial_pinnipeds } } resources = { category = planet_buildings cost = { minerals = 250 } upkeep = { energy = 3 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = no } } job_biologist_add = 400 job_entertainer_add = 200 } triggered_desc = { trigger = { exists = owner owner = { is_gestalt = no } } text = biologist_is_xeno_zoo_keeper_tt } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } } job_calculator_biologist_add = 1000 } triggered_country_modifier = { potential = { exists = owner owner = { is_gestalt = no } } pop_happiness = 0.1 } } building_cryovault = { base_buildtime = 420 base_cap_amount = 1 category = amenity building_sets = { urban } potential = { has_shroud_dlc = yes owner = { has_technology = tech_cryovault } } allow = { is_cold = yes } resources = { category = planet_buildings cost = { minerals = 300 } upkeep = { energy = 4 } } planet_modifier = { planet_housing_add = 500 planet_pops_organics_upkeep_mult = -0.01 pop_environment_tolerance = 0.25 } } building_bio_furnace = { base_buildtime = 420 base_cap_amount = 1 category = manufacturing building_sets = { industrial foundry } potential = { has_shroud_dlc = yes owner = { has_technology = tech_alloy_fossilization } } resources = { category = planet_buildings cost = { minerals = 300 } upkeep = { energy = 3 } upkeep = { food = 3 } produces = { alloys = 3 } } planet_modifier = { planet_farmers_food_produces_add = -2 planet_farmers_alloys_produces_add = 1 } inline_script = { script = jobs/foundry_add AMOUNT = 200 } }