automate_wilderness_capital = { category = "planet_automation_designation_construction" available = { has_designation = col_wilderness_capital } prio_districts = { district_craglands } prio_zones = { zone_urban_wilderness zone_research_wilderness } buildings = { 1 = { building = building_cradle_of_rebirth planet_limit = 1 } 2 = { building = building_brain_node_1 } 3 = { building = building_natural_furnace_1 } 4 = { building = building_cradle_of_rebirth } } } automate_wilderness_generator = { category = "planet_automation_designation_construction" available = { has_designation = col_wilderness_generator } prio_districts = { district_photosynthesis_fields } prio_zones = { zone_energy_wilderness } buildings = { 1 = { building = building_cradle_of_rebirth planet_limit = 1 } 2 = { building = building_bioelectric_stimulator_1 } 3 = { building = building_cradle_of_rebirth } } } automate_wilderness_mining = { category = "planet_automation_designation_construction" available = { has_designation = col_wilderness_mining } prio_districts = { district_hollow_mountains } prio_zones = { zone_minerals_wilderness } buildings = { 1 = { building = building_cradle_of_rebirth planet_limit = 1 } 2 = { building = building_churning_tunnels_1 } 3 = { building = building_cradle_of_rebirth } } } automate_wilderness_farming = { category = "planet_automation_designation_construction" available = { has_designation = col_wilderness_farming } prio_districts = { district_orchard_forests } prio_zones = { zone_food_wilderness } buildings = { 1 = { building = building_cradle_of_rebirth planet_limit = 1 } 2 = { building = building_massive_growth_1 } 3 = { building = building_cradle_of_rebirth } } } automate_wilderness_fortress = { category = "planet_automation_designation_construction" available = { has_designation = col_wilderness_fortress } prio_districts = { district_craglands } prio_zones = { zone_fortress_wilderness } buildings = { 1 = { building = building_cradle_of_rebirth planet_limit = 1 } 2 = { building = building_planetary_carapace } 3 = { building = building_cradle_of_rebirth } } } automate_wilderness_tech = { category = "planet_automation_designation_construction" available = { has_designation = col_wilderness_tech } prio_districts = { district_craglands } prio_zones = { zone_research_wilderness } buildings = { 1 = { building = building_cradle_of_rebirth planet_limit = 1 } 2 = { building = building_brain_node_1 } 3 = { building = building_cradle_of_rebirth } } } automate_wilderness_nest = { category = "planet_automation_designation_construction" available = { has_designation = col_wilderness_nest } prio_districts = { district_craglands } prio_zones = { zone_trade_wilderness } buildings = { 1 = { building = building_cradle_of_rebirth planet_limit = 1 } 2 = { building = building_tendril_cradle_1 } 3 = { building = building_brain_node_1 } 4 = { building = building_cradle_of_rebirth } } } automate_wilderness_refinery = { category = "planet_automation_designation_construction" available = { has_designation = col_wilderness_refinery } prio_districts = { district_craglands } prio_zones = { zone_urban_wilderness } buildings = { 1 = { building = building_cradle_of_rebirth planet_limit = 1 } 2 = { building = building_natural_furnace_1 } 3 = { building = building_churning_stomach } 4 = { building = building_crystal_growth } 5 = { building = building_mote_aggravator } 6 = { building = building_cradle_of_rebirth } } } automate_wilderness_forge = { category = "planet_automation_designation_construction" available = { has_designation = col_wilderness_forge } prio_districts = { district_craglands } prio_zones = { zone_foundry_wilderness } buildings = { 1 = { building = building_cradle_of_rebirth planet_limit = 1 } 2 = { building = building_natural_furnace_1 } 3 = { building = building_cradle_of_rebirth } } } automate_wilderness_unification = { category = "planet_automation_designation_construction" available = { has_designation = col_wilderness_unification } prio_districts = { district_craglands } prio_zones = { zone_unity_wilderness } buildings = { 1 = { building = building_cradle_of_rebirth planet_limit = 1 } 2 = { building = building_commensal_clearing_1 } 3 = { building = building_cradle_of_rebirth } } }