# Icons set here are the ones shown in compnent editor list. component_set = { key = "MISSILE_1" icon = "GFX_ship_part_missile_1" icon_frame = 1 } component_set = { key = "MISSILE_2" icon = "GFX_ship_part_missile_2" icon_frame = 1 } component_set = { key = "MISSILE_3" icon = "GFX_ship_part_missile_3" icon_frame = 1 } component_set = { key = "MISSILE_4" icon = "GFX_ship_part_missile_4" icon_frame = 1 } component_set = { key = "MISSILE_5" icon = "GFX_ship_part_missile_5" icon_frame = 1 } # Swarmer Missiles component_set = { key = "SWARMER_MISSILE_1" icon = "GFX_ship_part_swarmer_missile_1" icon_frame = 1 } component_set = { key = "SWARMER_MISSILE_2" icon = "GFX_ship_part_swarmer_missile_2" icon_frame = 1 } # Torpedoes component_set = { key = "TORPEDO_1" icon = "GFX_ship_part_torpedo_1" icon_frame = 1 } component_set = { key = "TORPEDO_2" icon = "GFX_ship_part_torpedo_2" icon_frame = 1 } component_set = { key = "TORPEDO_3" icon = "GFX_ship_part_torpedo_3" icon_frame = 1 } component_set = { key = "ARCHAEO_MISSILE" icon = "GFX_ship_part_archaeo_missiles" icon_frame = 1 } # Spikespores component_set = { key = "SPIKESPORES" icon = "GFX_ship_part_spikespores" icon_frame = 1 is_space_fauna_component_set = yes is_default_space_fauna_component_set = yes } # Voidworm bite component_set = { key = "VOIDWORM_BITE" icon = "GFX_ship_part_voidworm_bite" icon_frame = 1 is_space_fauna_component_set = yes is_default_space_fauna_component_set = yes }