invisible_medium_turret_fixed = { size = medium component = weapon is_fixed = yes } invisible_large_turret_fixed = { size = large component = weapon is_fixed = yes } invisible_extra_large_fixed = { size = extra_large component = weapon is_fixed = yes } invisible_titanic_fixed = { size = titanic component = weapon is_fixed = yes } invisible_planet_killer_fixed = { size = planet_killer component = weapon is_fixed = yes } invisible_missile_fixed = { size = torpedo component = weapon is_fixed = yes } large_missile_fixed = { size = torpedo component = weapon is_fixed = yes entities = { weapon_type_explosive = "turret_missile_large_entity" } } invisible_engulf_fixed = { size = engulf component = weapon is_fixed = yes }