@attack_range = 10 @engagement_range = 125 @launch_time = 2 @speed1 = 550 @speed2 = 600 @speed3 = 650 @speed4 = 700 @speed5 = 725 @count = 8 @regen = 0.5 @power1 = -20 @power2 = -34 @power3 = -45 @power4 = -59 @power5 = -73 strike_craft_component_template = { key = "LARGE_SCOUT_HANGAR_1" size = LARGE entity = "bomber_entity" weapon_type = point_defence projectile_gfx = "scout_laser_1" power = @power1 resources = { category = ship_components cost = { alloys = @l_t1_cost } upkeep = { energy = @l_t1_upkeep_energy alloys = @l_t1_upkeep_alloys } } potential = { from = { country_uses_bio_ships = no } } show_tech_unlock_if = { country_uses_bio_ships = no } count = @count regeneration_per_day = @regen launch_time = @launch_time damage = { min = 4 max = 8 } cooldown = 2.3 range = @attack_range engagement_range = @engagement_range accuracy = 1.00 tracking = 0.70 health = 5 armor = 0 shield = 10 evasion = 0.60 speed = @speed1 rotation_speed = 0.8 acceleration = 1 shield_penetration = 1.0 armor_damage = 1.5 ship_behavior = "fighters_behavior" icon = "GFX_ship_part_strike_craft_scout_1" icon_frame = 1 component_set = "SCOUT_HANGAR_1" upgrades_to = "STRIKE_CRAFT_HANGAR_1" tags = { weapon_type_strike_craft } ai_tags = { weapon_role_point_defense carrier } point_defence_targets = { "strike_craft" } } strike_craft_component_template = { key = "STRIKE_CRAFT_HANGAR_1" size = LARGE entity = "bomber_entity" weapon_type = point_defence projectile_gfx = "strike_craft_laser_1" power = @power2 resources = { category = ship_components cost = { alloys = @l_t3_cost } upkeep = { energy = @l_t3_upkeep_energy alloys = @l_t3_upkeep_alloys } } potential = { from = { country_uses_bio_ships = no } } show_tech_unlock_if = { country_uses_bio_ships = no } count = @count regeneration_per_day = @regen launch_time = @launch_time damage = { min = 4 max = 10 } cooldown = 2.3 range = @attack_range engagement_range = @engagement_range accuracy = 1.00 tracking = 0.80 health = 7 armor = 0 shield = 15 evasion = 0.65 speed = @speed2 rotation_speed = 0.8 acceleration = 1 shield_penetration = 1.0 armor_damage = 1.5 ship_behavior = "fighters_behavior" icon = "GFX_ship_part_strike_craft_fighter_1" icon_frame = 1 component_set = "STRIKE_CRAFT_HANGAR_1" prerequisites = { "tech_strike_craft_1" } upgrades_to = "STRIKE_CRAFT_HANGAR_2" tags = { weapon_type_strike_craft } ai_tags = { weapon_role_point_defense carrier} point_defence_targets = { "strike_craft" } } strike_craft_component_template = { key = "STRIKE_CRAFT_HANGAR_2" size = LARGE entity = "bomber_entity" weapon_type = point_defence projectile_gfx = "strike_craft_laser_2" power = @power3 resources = { category = ship_components cost = { alloys = @l_t4_cost } upkeep = { energy = @l_t4_upkeep_energy alloys = @l_t4_upkeep_alloys } } potential = { from = { country_uses_bio_ships = no } } show_tech_unlock_if = { country_uses_bio_ships = no } count = @count regeneration_per_day = @regen launch_time = @launch_time damage = { min = 5 max = 13 } cooldown = 2.3 range = @attack_range engagement_range = @engagement_range accuracy = 1.00 tracking = 0.90 health = 10 armor = 0 shield = 20 evasion = 0.80 speed = @speed3 rotation_speed = 0.8 acceleration = 1 shield_penetration = 1.0 armor_damage = 1.5 ship_behavior = "fighters_behavior" icon = "GFX_ship_part_strike_craft_fighter_2" icon_frame = 1 component_set = "STRIKE_CRAFT_HANGAR_2" prerequisites = { "tech_strike_craft_2" } upgrades_to = "STRIKE_CRAFT_HANGAR_3" tags = { weapon_type_strike_craft } ai_tags = { weapon_role_point_defense carrier } point_defence_targets = { "strike_craft" } } strike_craft_component_template = { key = "STRIKE_CRAFT_HANGAR_3" size = LARGE entity = "bomber_entity" weapon_type = point_defence projectile_gfx = "strike_craft_laser_3" power = @power4 resources = { category = ship_components cost = { alloys = @l_t5_cost } upkeep = { energy = @l_t5_upkeep_energy alloys = @l_t5_upkeep_alloys } } potential = { from = { country_uses_bio_ships = no } } show_tech_unlock_if = { country_uses_bio_ships = no } count = @count regeneration_per_day = @regen launch_time = @launch_time damage = { min = 6 max = 17 } cooldown = 2.3 range = @attack_range engagement_range = @engagement_range accuracy = 1.00 tracking = 1.00 health = 12 armor = 0 shield = 25 evasion = 0.80 speed = @speed4 rotation_speed = 0.8 acceleration = 1 shield_penetration = 1.0 armor_damage = 1.5 ship_behavior = "fighters_behavior" icon = "GFX_ship_part_strike_craft_fighter_3" icon_frame = 1 component_set = "STRIKE_CRAFT_HANGAR_3" prerequisites = { "tech_strike_craft_3" } upgrades_to = "STRIKE_CRAFT_SKRAND" tags = { weapon_type_strike_craft } ai_tags = { weapon_role_point_defense carrier } point_defence_targets = { "strike_craft" } } strike_craft_component_template = { key = "STRIKE_CRAFT_SKRAND" size = LARGE entity = "bomber_entity" weapon_type = point_defence projectile_gfx = "techno_strike_craft_laser_3" power = @power5 resources = { category = ship_components cost = { alloys = @l_t6_cost } upkeep = { energy = @l_t6_upkeep_energy alloys = @l_t6_upkeep_alloys } } potential = { from = { country_uses_bio_ships = no } } show_tech_unlock_if = { country_uses_bio_ships = no } count = @count regeneration_per_day = @regen launch_time = @launch_time damage = { min = 8 max = 18 } cooldown = 2.3 range = @attack_range engagement_range = @engagement_range accuracy = 1.00 tracking = 1.00 health = 13 armor = 5 shield = 25 evasion = 0.85 speed = @speed5 rotation_speed = 0.8 acceleration = 1 shield_penetration = 1.0 armor_damage = 1.5 ship_behavior = "fighters_behavior" icon = "GFX_ship_part_strike_craft_skrand" icon_frame = 1 component_set = "STRIKE_CRAFT_SKRAND" prerequisites = { "tech_strike_craft_skrand" } tags = { weapon_type_strike_craft } ai_tags = { weapon_role_point_defense carrier } point_defence_targets = { "strike_craft" } } strike_craft_component_template = { key = "STRIKE_CRAFT_CETANA" size = LARGE entity = "bomber_entity" resources = { category = ship_components cost = { alloys = @l_t6_cost } upkeep = { energy = @l_t6_upkeep_energy alloys = @l_t6_upkeep_alloys } } power = @power5 hidden = yes weapon_type = point_defence projectile_gfx = "techno_strike_craft_laser_3" count = @count regeneration_per_day = @regen launch_time = @launch_time damage = { min = 8 max = 18 } cooldown = 2.3 range = @attack_range engagement_range = @engagement_range accuracy = 1.00 tracking = 1.00 health = 13 armor = 5 shield = 25 evasion = 0.85 speed = @speed5 rotation_speed = 0.8 acceleration = 1 shield_penetration = 1.0 armor_damage = 1.5 ship_behavior = "fighters_behavior" icon = "GFX_ship_part_strike_craft_skrand" icon_frame = 1 component_set = "STRIKE_CRAFT_CETANA" tags = { weapon_type_strike_craft } ai_tags = { weapon_role_point_defense carrier } point_defence_targets = { "strike_craft" } }