# Icons set here are the ones show in the actual slot. The reason is so that we can support different icons for different sizes. ############# # POWER # ############# @power_L1 = -5 @power_L2 = -10 ############# # COST # ############# @cost_L1 = 5 @cost_L2 = 10 ############# # AFTERBURNER # ############# ############# # UTILITIES # ############# # Afterburners utility_component_template = { key = "AFTERBURNER_1" size = aux icon = "GFX_ship_part_afterburner_1" icon_frame = 1 power = -10 resources = { category = ship_components cost = { alloys = 4 } } modifier = { ship_speed_mult = 0.10 ship_evasion_mult = 0.05 } potential = { is_ship_class = shipclass_military } prerequisites = { "tech_afterburners_1" } component_set = "AFTERBURNER_1" upgrades_to = "AFTERBURNER_2" ai_weight = { weight = 10 modifier = { factor = 2.0 is_preferred_weapons = weapon_type_kinetic } modifier = { factor = 0.5 is_preferred_weapons = weapon_type_explosive } } } utility_component_template = { key = "AFTERBURNER_2" size = aux icon = "GFX_ship_part_afterburner_2" icon_frame = 1 power = -20 resources = { category = ship_components cost = { alloys = 6 } } modifier = { ship_speed_mult = 0.20 ship_evasion_mult = 0.10 } potential = { is_ship_class = shipclass_military } prerequisites = { "tech_afterburners_2" } component_set = "AFTERBURNER_2" ai_weight = { weight = 15 modifier = { factor = 2.0 is_preferred_weapons = weapon_type_kinetic } modifier = { factor = 0.5 is_preferred_weapons = weapon_type_explosive } } }