############ # Cloaking # ############ ######################## # Corvettes & Frigates # ######################## # Basic Cloaking Device utility_component_template = { key = "CORVETTE_CLOAKING_1" size = aux icon = "GFX_ship_part_cloak_1" icon_frame = 1 power = @power_S2 resources = { category = ship_components cost = { alloys = @cloak_s_t1_cost_alloys } upkeep = { trigger = { from = { country_uses_bio_ships = no } } energy = @cloak_s_t1_upkeep_energy } upkeep = { trigger = { from = { country_uses_bio_ships = yes } } food = @cloak_s_t1_upkeep_energy } upkeep = { alloys = @cloak_s_t1_upkeep_alloys } } modifier = { ship_cloaking_strength_add = @cloaking_very_low_strength } triggered_ship_modifier = { potential = { is_cloaked = yes } ship_shield_reduction = 1 } custom_tooltip = "CLOAKING_1_TOOLTIP" ship_limit = 1 blocked_by = { CORVETTE_CLOAKING_2 CORVETTE_CLOAKING_3 CORVETTE_CLOAKING_DARK_MATTER CORVETTE_CLOAKING_PSI } potential = { ship_uses_corvette_cloaks = yes } prerequisites = { "tech_cloaking_1" } component_set = "CLOAKING_1" upgrades_to = "CORVETTE_CLOAKING_2" ai_tags = { gunship_stealth explosive_stealth carrier_stealth screen_stealth artillery_stealth brawler_stealth energy_torpedoes_stealth buffer_role_stealth debuffer_role_stealth } ai_weight = { weight = @basic_cloaking_weight inline_script = ship_components/weights/roles_cloaking_devices } } # Advanced Cloaking Device utility_component_template = { key = "CORVETTE_CLOAKING_2" size = aux icon = "GFX_ship_part_cloak_2" icon_frame = 1 power = @power_S3 resources = { category = ship_components cost = { alloys = @cloak_s_t2_cost_alloys exotic_gases = @cloak_s_t2_cost_strategic_resources rare_crystals = @cloak_s_t2_cost_strategic_resources } upkeep = { trigger = { from = { country_uses_bio_ships = no } } energy = @cloak_s_t2_upkeep_energy } upkeep = { trigger = { from = { country_uses_bio_ships = yes } } food = @cloak_s_t2_upkeep_energy } upkeep = { alloys = @cloak_s_t2_upkeep_alloys } } modifier = { ship_cloaking_strength_add = @cloaking_low_strength } triggered_ship_modifier = { potential = { is_cloaked = yes } ship_shield_reduction = 1 } custom_tooltip = "CLOAKING_2_TOOLTIP" ship_limit = 1 blocked_by = { CORVETTE_CLOAKING_1 CORVETTE_CLOAKING_3 CORVETTE_CLOAKING_DARK_MATTER CORVETTE_CLOAKING_PSI } potential = { ship_uses_corvette_cloaks = yes } prerequisites = { "tech_cloaking_2" } component_set = "CLOAKING_2" upgrades_to = "CORVETTE_CLOAKING_3" ai_tags = { gunship_stealth explosive_stealth carrier_stealth screen_stealth artillery_stealth brawler_stealth energy_torpedoes_stealth buffer_role_stealth debuffer_role_stealth } ai_weight = { weight = @advanced_cloaking_weight modifier = { factor = 0 no_resource_for_component = { RESOURCE = exotic_gases } } modifier = { factor = 0 no_resource_for_component = { RESOURCE = rare_crystals } } inline_script = ship_components/weights/roles_cloaking_devices } } # Elite Cloaking Device utility_component_template = { key = "CORVETTE_CLOAKING_3" size = aux icon = "GFX_ship_part_cloak_3" icon_frame = 1 power = @power_S4 resources = { category = ship_components cost = { alloys = @cloak_s_t3_cost_alloys exotic_gases = @cloak_s_t3_cost_strategic_resources rare_crystals = @cloak_s_t3_cost_strategic_resources } upkeep = { trigger = { from = { country_uses_bio_ships = no } } energy = @cloak_s_t3_upkeep_energy } upkeep = { trigger = { from = { country_uses_bio_ships = yes } } food = @cloak_s_t3_upkeep_energy } upkeep = { alloys = @cloak_s_t3_upkeep_alloys } } modifier = { ship_cloaking_strength_add = @cloaking_medium_strength } triggered_ship_modifier = { potential = { is_cloaked = yes } ship_shield_reduction = 1 } custom_tooltip = "CLOAKING_3_TOOLTIP" ship_limit = 1 blocked_by = { CORVETTE_CLOAKING_1 CORVETTE_CLOAKING_2 CORVETTE_CLOAKING_DARK_MATTER CORVETTE_CLOAKING_PSI } potential = { ship_uses_corvette_cloaks = yes } prerequisites = { "tech_cloaking_3" } component_set = "CLOAKING_3" ai_tags = { gunship_stealth explosive_stealth carrier_stealth screen_stealth artillery_stealth brawler_stealth energy_torpedoes_stealth buffer_role_stealth debuffer_role_stealth } ai_weight = { weight = @elite_cloaking_weight modifier = { factor = 0 no_resource_for_component = { RESOURCE = exotic_gases } } modifier = { factor = 0 no_resource_for_component = { RESOURCE = rare_crystals } } inline_script = ship_components/weights/roles_cloaking_devices } } # Dark Matter Cloaking Device utility_component_template = { key = "CORVETTE_CLOAKING_DARK_MATTER" size = aux icon = "GFX_ship_part_cloak_dark_matter" icon_frame = 1 power = @power_S5 resources = { category = ship_components cost = { alloys = @cloak_s_t4_cost_alloys exotic_gases = @cloak_s_t4_cost_strategic_resources sr_dark_matter = @cloak_s_cost_sr_dark_matter } upkeep = { trigger = { from = { country_uses_bio_ships = no } } energy = @cloak_s_t4_upkeep_energy } upkeep = { trigger = { from = { country_uses_bio_ships = yes } } food = @cloak_s_t4_upkeep_energy } upkeep = { alloys = @cloak_s_t4_upkeep_alloys } } modifier = { ship_cloaking_strength_add = @cloaking_high_strength } triggered_ship_modifier = { potential = { is_cloaked = yes } ship_shield_reduction = 0.5 } custom_tooltip = "CLOAKING_DARK_MATTER_TOOLTIP" ship_limit = 1 blocked_by = { CORVETTE_CLOAKING_1 CORVETTE_CLOAKING_2 CORVETTE_CLOAKING_3 CORVETTE_CLOAKING_PSI } potential = { ship_uses_corvette_cloaks = yes } prerequisites = { "tech_cloaking_dark_matter" } component_set = "CLOAKING_DARK_MATTER" ai_tags = { gunship_stealth explosive_stealth carrier_stealth screen_stealth artillery_stealth brawler_stealth energy_torpedoes_stealth buffer_role_stealth debuffer_role_stealth } ai_weight = { weight = @dark_matter_cloaking_weight modifier = { factor = 0 no_resource_for_component = { RESOURCE = exotic_gases } } modifier = { factor = 0 no_resource_for_component = { RESOURCE = sr_dark_matter } } inline_script = ship_components/weights/roles_cloaking_devices } } # Psionic Cloaking Device utility_component_template = { key = "CORVETTE_CLOAKING_PSI" size = aux icon = "GFX_ship_part_cloak_psi" icon_frame = 1 power = @power_S5 resources = { category = ship_components cost = { alloys = @cloak_s_t5_cost_alloys rare_crystals = @cloak_s_t5_cost_strategic_resources sr_zro = @cloak_s_cost_sr_zro } upkeep = { trigger = { from = { country_uses_bio_ships = no } } energy = @cloak_s_t5_upkeep_energy } upkeep = { trigger = { from = { country_uses_bio_ships = yes } } food = @cloak_s_t5_upkeep_energy } upkeep = { alloys = @cloak_s_t5_upkeep_alloys } } modifier = { ship_cloaking_strength_add = @cloaking_very_high_strength } triggered_ship_modifier = { potential = { is_cloaked = yes has_non_psionic_shields = yes } ship_shield_reduction = 1 } custom_tooltip = "CLOAKING_PSI_TOOLTIP" ship_limit = 1 blocked_by = { CORVETTE_CLOAKING_1 CORVETTE_CLOAKING_2 CORVETTE_CLOAKING_3 CORVETTE_CLOAKING_DARK_MATTER } potential = { ship_uses_corvette_cloaks = yes } prerequisites = { "tech_cloaking_psi" } component_set = "CLOAKING_PSI" ai_tags = { gunship_stealth explosive_stealth carrier_stealth screen_stealth artillery_stealth brawler_stealth energy_torpedoes_stealth buffer_role_stealth debuffer_role_stealth } ai_weight = { weight = @psi_cloaking_weight modifier = { factor = 0 no_resource_for_component = { RESOURCE = sr_zro } } modifier = { factor = 0 no_resource_for_component = { RESOURCE = rare_crystals } } inline_script = ship_components/weights/roles_cloaking_devices } } ############## # Destroyers # ############## utility_component_template = { key = "DESTROYER_CLOAKING_2" size = aux icon = "GFX_ship_part_cloak_2" icon_frame = 1 power = @power_S3 resources = { category = ship_components cost = { alloys = @cloak_s_t2_cost_alloys exotic_gases = @cloak_s_t2_cost_strategic_resources rare_crystals = @cloak_s_t2_cost_strategic_resources } upkeep = { trigger = { from = { country_uses_bio_ships = no } } energy = @cloak_s_t2_upkeep_energy } upkeep = { trigger = { from = { country_uses_bio_ships = yes } } food = @cloak_s_t2_upkeep_energy } upkeep = { alloys = @cloak_s_t2_upkeep_alloys } } modifier = { ship_cloaking_strength_add = @cloaking_very_low_strength } triggered_ship_modifier = { potential = { is_cloaked = yes } ship_shield_reduction = 1 } custom_tooltip = "CLOAKING_2_TOOLTIP" ship_limit = 1 blocked_by = { DESTROYER_CLOAKING_3 DESTROYER_CLOAKING_DARK_MATTER DESTROYER_CLOAKING_PSI } potential = { ship_uses_destroyer_cloaks = yes } prerequisites = { "tech_cloaking_2" } component_set = "CLOAKING_2" upgrades_to = "DESTROYER_CLOAKING_3" ai_tags = { gunship_stealth explosive_stealth carrier_stealth screen_stealth artillery_stealth brawler_stealth energy_torpedoes_stealth buffer_role_stealth debuffer_role_stealth } ai_weight = { weight = @advanced_cloaking_weight modifier = { factor = 0 no_resource_for_component = { RESOURCE = exotic_gases } } modifier = { factor = 0 no_resource_for_component = { RESOURCE = rare_crystals } } inline_script = ship_components/weights/roles_cloaking_devices } } utility_component_template = { key = "DESTROYER_CLOAKING_3" size = aux icon = "GFX_ship_part_cloak_3" icon_frame = 1 power = @power_S4 resources = { category = ship_components cost = { alloys = @cloak_s_t3_cost_alloys exotic_gases = @cloak_s_t3_cost_strategic_resources rare_crystals = @cloak_s_t3_cost_strategic_resources } upkeep = { trigger = { from = { country_uses_bio_ships = no } } energy = @cloak_s_t3_upkeep_energy } upkeep = { trigger = { from = { country_uses_bio_ships = yes } } food = @cloak_s_t3_upkeep_energy } upkeep = { alloys = @cloak_s_t3_upkeep_alloys } } modifier = { ship_cloaking_strength_add = @cloaking_low_strength } triggered_ship_modifier = { potential = { is_cloaked = yes } ship_shield_reduction = 1 } custom_tooltip = "CLOAKING_3_TOOLTIP" ship_limit = 1 blocked_by = { DESTROYER_CLOAKING_2 DESTROYER_CLOAKING_DARK_MATTER DESTROYER_CLOAKING_PSI } potential = { ship_uses_destroyer_cloaks = yes } prerequisites = { "tech_cloaking_3" } component_set = "CLOAKING_3" ai_tags = { gunship_stealth explosive_stealth carrier_stealth screen_stealth artillery_stealth brawler_stealth energy_torpedoes_stealth buffer_role_stealth debuffer_role_stealth } ai_weight = { weight = @elite_cloaking_weight modifier = { factor = 0 no_resource_for_component = { RESOURCE = exotic_gases } } modifier = { factor = 0 no_resource_for_component = { RESOURCE = rare_crystals } } inline_script = ship_components/weights/roles_cloaking_devices } } utility_component_template = { key = "DESTROYER_CLOAKING_DARK_MATTER" size = aux icon = "GFX_ship_part_cloak_dark_matter" icon_frame = 1 power = @power_S5 resources = { category = ship_components cost = { alloys = @cloak_s_t4_cost_alloys exotic_gases = @cloak_s_t4_cost_strategic_resources sr_dark_matter = @cloak_s_cost_sr_dark_matter } upkeep = { trigger = { from = { country_uses_bio_ships = no } } energy = @cloak_s_t4_upkeep_energy } upkeep = { trigger = { from = { country_uses_bio_ships = yes } } food = @cloak_s_t4_upkeep_energy } upkeep = { alloys = @cloak_s_t4_upkeep_alloys } } modifier = { ship_cloaking_strength_add = @cloaking_medium_strength } triggered_ship_modifier = { potential = { is_cloaked = yes } ship_shield_reduction = 0.5 } custom_tooltip = "CLOAKING_DARK_MATTER_TOOLTIP" ship_limit = 1 blocked_by = { DESTROYER_CLOAKING_2 DESTROYER_CLOAKING_3 DESTROYER_CLOAKING_PSI } potential = { ship_uses_destroyer_cloaks = yes } prerequisites = { "tech_cloaking_dark_matter" } component_set = "CLOAKING_DARK_MATTER" ai_tags = { gunship_stealth explosive_stealth carrier_stealth screen_stealth artillery_stealth brawler_stealth energy_torpedoes_stealth buffer_role_stealth debuffer_role_stealth } ai_weight = { weight = @dark_matter_cloaking_weight modifier = { factor = 0 no_resource_for_component = { RESOURCE = exotic_gases } } modifier = { factor = 0 no_resource_for_component = { RESOURCE = sr_dark_matter } } inline_script = ship_components/weights/roles_cloaking_devices } } utility_component_template = { key = "DESTROYER_CLOAKING_PSI" size = aux icon = "GFX_ship_part_cloak_psi" icon_frame = 1 power = @power_S5 resources = { category = ship_components cost = { alloys = @cloak_s_t5_cost_alloys rare_crystals = @cloak_s_t5_cost_strategic_resources sr_zro = @cloak_s_cost_sr_zro } upkeep = { trigger = { from = { country_uses_bio_ships = no } } energy = @cloak_s_t5_upkeep_energy } upkeep = { trigger = { from = { country_uses_bio_ships = yes } } food = @cloak_s_t5_upkeep_energy } upkeep = { alloys = @cloak_s_t5_upkeep_alloys } } modifier = { ship_cloaking_strength_add = @cloaking_high_strength } triggered_ship_modifier = { potential = { is_cloaked = yes has_non_psionic_shields = yes } ship_shield_reduction = 1 } custom_tooltip = "CLOAKING_PSI_TOOLTIP" ship_limit = 1 blocked_by = { DESTROYER_CLOAKING_2 DESTROYER_CLOAKING_3 DESTROYER_CLOAKING_DARK_MATTER } potential = { ship_uses_destroyer_cloaks = yes } prerequisites = { "tech_cloaking_psi" } component_set = "CLOAKING_PSI" ai_tags = { gunship_stealth explosive_stealth carrier_stealth screen_stealth artillery_stealth brawler_stealth energy_torpedoes_stealth buffer_role_stealth debuffer_role_stealth } ai_weight = { weight = @psi_cloaking_weight modifier = { factor = 0 no_resource_for_component = { RESOURCE = sr_zro } } modifier = { factor = 0 no_resource_for_component = { RESOURCE = rare_crystals } } inline_script = ship_components/weights/roles_cloaking_devices } } ############ # Cruisers # ############ utility_component_template = { key = "CRUISER_CLOAKING_3" size = aux icon = "GFX_ship_part_cloak_3" icon_frame = 1 power = @power_M4 resources = { category = ship_components cost = { alloys = @cloak_m_t3_cost_alloys exotic_gases = @cloak_m_t3_cost_strategic_resources rare_crystals = @cloak_m_t3_cost_strategic_resources } upkeep = { trigger = { from = { country_uses_bio_ships = no } } energy = @cloak_m_t3_upkeep_energy } upkeep = { trigger = { from = { country_uses_bio_ships = yes } } food = @cloak_m_t3_upkeep_energy } upkeep = { alloys = @cloak_m_t3_upkeep_alloys } } modifier = { ship_cloaking_strength_add = @cloaking_very_low_strength } triggered_ship_modifier = { potential = { is_cloaked = yes } ship_shield_reduction = 1 } custom_tooltip = "CLOAKING_3_TOOLTIP" ship_limit = 1 blocked_by = { CRUISER_CLOAKING_DARK_MATTER CRUISER_CLOAKING_PSI } potential = { ship_uses_cruiser_cloaks = yes } prerequisites = { "tech_cloaking_3" } component_set = "CLOAKING_3" ai_tags = { gunship_stealth explosive_stealth carrier_stealth screen_stealth artillery_stealth brawler_stealth energy_torpedoes_stealth buffer_role_stealth debuffer_role_stealth } ai_weight = { weight = @elite_cloaking_weight modifier = { factor = 0 no_resource_for_component = { RESOURCE = exotic_gases } } modifier = { factor = 0 no_resource_for_component = { RESOURCE = rare_crystals } } inline_script = ship_components/weights/roles_cloaking_devices } } utility_component_template = { key = "CRUISER_CLOAKING_DARK_MATTER" size = aux icon = "GFX_ship_part_cloak_dark_matter" icon_frame = 1 power = @power_M5 resources = { category = ship_components cost = { alloys = @cloak_m_t4_cost_alloys exotic_gases = @cloak_m_t4_cost_strategic_resources sr_dark_matter = @cloak_m_cost_sr_dark_matter } upkeep = { trigger = { from = { country_uses_bio_ships = no } } energy = @cloak_m_t4_upkeep_energy } upkeep = { trigger = { from = { country_uses_bio_ships = yes } } food = @cloak_m_t4_upkeep_energy } upkeep = { alloys = @cloak_m_t4_upkeep_alloys } } modifier = { ship_cloaking_strength_add = @cloaking_low_strength } triggered_ship_modifier = { potential = { is_cloaked = yes } ship_shield_reduction = 0.5 } custom_tooltip = "CLOAKING_DARK_MATTER_TOOLTIP" ship_limit = 1 blocked_by = { CRUISER_CLOAKING_3 CRUISER_CLOAKING_PSI } potential = { ship_uses_cruiser_cloaks = yes } prerequisites = { "tech_cloaking_dark_matter" } component_set = "CLOAKING_DARK_MATTER" ai_tags = { gunship_stealth explosive_stealth carrier_stealth screen_stealth artillery_stealth brawler_stealth energy_torpedoes_stealth buffer_role_stealth debuffer_role_stealth } ai_weight = { weight = @dark_matter_cloaking_weight modifier = { factor = 0 no_resource_for_component = { RESOURCE = exotic_gases } } modifier = { factor = 0 no_resource_for_component = { RESOURCE = sr_dark_matter } } inline_script = ship_components/weights/roles_cloaking_devices } } utility_component_template = { key = "CRUISER_CLOAKING_PSI" size = aux icon = "GFX_ship_part_cloak_psi" icon_frame = 1 power = @power_M5 resources = { category = ship_components cost = { alloys = @cloak_m_t5_cost_alloys rare_crystals = @cloak_m_t5_cost_strategic_resources sr_zro = @cloak_m_cost_sr_zro } upkeep = { trigger = { from = { country_uses_bio_ships = no } } energy = @cloak_m_t5_upkeep_energy } upkeep = { trigger = { from = { country_uses_bio_ships = yes } } food = @cloak_m_t5_upkeep_energy } upkeep = { alloys = @cloak_m_t5_upkeep_alloys } } modifier = { ship_cloaking_strength_add = @cloaking_medium_strength } triggered_ship_modifier = { potential = { is_cloaked = yes has_non_psionic_shields = yes } ship_shield_reduction = 1 } custom_tooltip = "CLOAKING_PSI_TOOLTIP" ship_limit = 1 blocked_by = { CRUISER_CLOAKING_3 CRUISER_CLOAKING_DARK_MATTER } potential = { ship_uses_cruiser_cloaks = yes } prerequisites = { "tech_cloaking_psi" } component_set = "CLOAKING_PSI" ai_tags = { gunship_stealth explosive_stealth carrier_stealth screen_stealth artillery_stealth brawler_stealth energy_torpedoes_stealth buffer_role_stealth debuffer_role_stealth } ai_weight = { weight = @psi_cloaking_weight modifier = { factor = 0 no_resource_for_component = { RESOURCE = sr_zro } } modifier = { factor = 0 no_resource_for_component = { RESOURCE = rare_crystals } } inline_script = ship_components/weights/roles_cloaking_devices } } ############### # Battleships # ############### utility_component_template = { key = "BATTLESHIP_CLOAKING_DARK_MATTER" size = aux icon = "GFX_ship_part_cloak_dark_matter" icon_frame = 1 power = @power_L5 resources = { category = ship_components cost = { alloys = @cloak_l_t4_cost_alloys exotic_gases = @cloak_l_t4_cost_strategic_resources sr_dark_matter = @cloak_l_cost_sr_dark_matter } upkeep = { trigger = { from = { country_uses_bio_ships = no } } energy = @cloak_l_t4_upkeep_energy } upkeep = { trigger = { from = { country_uses_bio_ships = yes } } food = @cloak_l_t4_upkeep_energy } upkeep = { alloys = @cloak_l_t4_upkeep_alloys } } modifier = { ship_cloaking_strength_add = @cloaking_very_low_strength } triggered_ship_modifier = { potential = { is_cloaked = yes } ship_shield_reduction = 0.5 } custom_tooltip = "CLOAKING_DARK_MATTER_TOOLTIP" ship_limit = 1 blocked_by = { BATTLESHIP_CLOAKING_PSI } potential = { ship_uses_battleship_cloaks = yes } prerequisites = { "tech_cloaking_dark_matter" } component_set = "CLOAKING_DARK_MATTER" ai_tags = { gunship_stealth explosive_stealth carrier_stealth screen_stealth artillery_stealth brawler_stealth energy_torpedoes_stealth buffer_role_stealth debuffer_role_stealth } ai_weight = { weight = @dark_matter_cloaking_weight modifier = { factor = 0 no_resource_for_component = { RESOURCE = exotic_gases } } modifier = { factor = 0 no_resource_for_component = { RESOURCE = sr_dark_matter } } inline_script = ship_components/weights/roles_cloaking_devices } } utility_component_template = { key = "BATTLESHIP_CLOAKING_PSI" size = aux icon = "GFX_ship_part_cloak_psi" icon_frame = 1 power = @power_L5 resources = { category = ship_components cost = { alloys = @cloak_l_t5_cost_alloys rare_crystals = @cloak_l_t5_cost_strategic_resources sr_zro = @cloak_l_cost_sr_zro } upkeep = { trigger = { from = { country_uses_bio_ships = no } } energy = @cloak_l_t5_upkeep_energy } upkeep = { trigger = { from = { country_uses_bio_ships = yes } } food = @cloak_l_t5_upkeep_energy } upkeep = { alloys = @cloak_l_t5_upkeep_alloys } } modifier = { ship_cloaking_strength_add = @cloaking_low_strength } triggered_ship_modifier = { potential = { is_cloaked = yes has_non_psionic_shields = yes } ship_shield_reduction = 1 } custom_tooltip = "CLOAKING_PSI_TOOLTIP" ship_limit = 1 blocked_by = { BATTLESHIP_CLOAKING_DARK_MATTER } potential = { ship_uses_battleship_cloaks = yes } prerequisites = { "tech_cloaking_psi" } component_set = "CLOAKING_PSI" ai_tags = { gunship_stealth explosive_stealth carrier_stealth screen_stealth artillery_stealth brawler_stealth energy_torpedoes_stealth buffer_role_stealth debuffer_role_stealth } ai_weight = { weight = @psi_cloaking_weight modifier = { factor = 0 no_resource_for_component = { RESOURCE = sr_zro } } modifier = { factor = 0 no_resource_for_component = { RESOURCE = rare_crystals } } inline_script = ship_components/weights/roles_cloaking_devices } } ####################################### # Science Ships and Observation Posts # ####################################### # These go in a unique ship component slot and are automatically # equipped when the relevant technology is researched. utility_component_template = { key = "SCIENCE_CLOAKING_EMPTY" size = small icon = "GFX_ship_part_empty_ftl_drive" icon_frame = 1 power = 0 potential = { ship_uses_civilian_cloaks = yes } prerequisites = { } component_set = "science_cloaking_components" upgrades_to = "SCIENCE_CLOAKING_1" ai_weight = { weight = 5 } } utility_component_template = { key = "SCIENCE_CLOAKING_1" size = small icon = "GFX_ship_part_cloak_1" icon_frame = 1 power = 0 modifier = { ship_cloaking_strength_add = @cloaking_very_low_strength } inline_script = ship_components/cloaking_ship_shield_reduction custom_tooltip = "CLOAKING_1_TOOLTIP" potential = { ship_uses_civilian_cloaks = yes } prerequisites = { "tech_cloaking_1" } component_set = "science_cloaking_components" upgrades_to = "SCIENCE_CLOAKING_2" ai_weight = { weight = @basic_cloaking_weight } } utility_component_template = { key = "SCIENCE_CLOAKING_2" size = small icon = "GFX_ship_part_cloak_2" icon_frame = 1 power = 0 modifier = { ship_cloaking_strength_add = @cloaking_low_strength } inline_script = ship_components/cloaking_ship_shield_reduction custom_tooltip = "CLOAKING_2_TOOLTIP" potential = { ship_uses_civilian_cloaks = yes } prerequisites = { "tech_cloaking_2" } component_set = "science_cloaking_components" upgrades_to = "SCIENCE_CLOAKING_3" ai_weight = { weight = @advanced_cloaking_weight } } utility_component_template = { key = "SCIENCE_CLOAKING_3" size = small icon = "GFX_ship_part_cloak_3" icon_frame = 1 power = 0 modifier = { ship_cloaking_strength_add = @cloaking_medium_strength } inline_script = ship_components/cloaking_ship_shield_reduction custom_tooltip = "CLOAKING_3_TOOLTIP" potential = { ship_uses_civilian_cloaks = yes } prerequisites = { "tech_cloaking_3" } component_set = "science_cloaking_components" upgrades_to = "SCIENCE_CLOAKING_DARK_MATTER" ai_weight = { weight = @elite_cloaking_weight } } utility_component_template = { key = "SCIENCE_CLOAKING_DARK_MATTER" size = small icon = "GFX_ship_part_cloak_dark_matter" icon_frame = 1 power = 0 modifier = { ship_cloaking_strength_add = @cloaking_high_strength } inline_script = ship_components/dark_matter_cloaking_ship_shield_reduction custom_tooltip = "CLOAKING_DARK_MATTER_TOOLTIP" potential = { ship_uses_civilian_cloaks = yes } prerequisites = { "tech_cloaking_dark_matter" } component_set = "science_cloaking_components" upgrades_to = "SCIENCE_CLOAKING_PSI" ai_weight = { weight = @dark_matter_cloaking_weight } } utility_component_template = { key = "SCIENCE_CLOAKING_PSI" size = small icon = "GFX_ship_part_cloak_psi" icon_frame = 1 power = 0 modifier = { ship_cloaking_strength_add = @cloaking_very_high_strength } inline_script = ship_components/psi_cloaking_ship_shield_reduction custom_tooltip = "CLOAKING_PSI_TOOLTIP" potential = { ship_uses_civilian_cloaks = yes } prerequisites = { "tech_cloaking_psi" } component_set = "science_cloaking_components" ai_weight = { weight = @psi_cloaking_weight } } ##################################################### # Gravity Snares - Cloaking Devices (Grand Archive) # ##################################################### # These go in a unique ship component slot and are automatically # equipped when the relevant technology is researched. utility_component_template = { key = "GRAVITY_SNARE_CLOAKING_EMPTY" size = small icon = "GFX_ship_part_empty_ftl_drive" icon_frame = 1 power = 0 potential = { ship_uses_gravity_snare_cloaks = yes } prerequisites = { } component_set = "science_cloaking_components" upgrades_to = "GRAVITY_SNARE_CLOAKING_1" ai_weight = { weight = 5 } } utility_component_template = { key = "GRAVITY_SNARE_CLOAKING_1" size = small icon = "GFX_ship_part_cloak_1" icon_frame = 1 power = 0 modifier = { ship_cloaking_strength_add = @cloaking_very_low_strength ship_capture_chance_add = 0.03 } triggered_ship_modifier = { potential = { is_cloaked = yes } ship_shield_reduction = 1 } custom_tooltip = "CLOAKING_1_TOOLTIP" potential = { ship_uses_gravity_snare_cloaks = yes } prerequisites = { "tech_cloaking_1" } component_set = "science_cloaking_components" upgrades_to = "GRAVITY_SNARE_CLOAKING_2" ai_weight = { weight = @basic_cloaking_weight } } utility_component_template = { key = "GRAVITY_SNARE_CLOAKING_2" size = small icon = "GFX_ship_part_cloak_2" icon_frame = 1 power = 0 modifier = { ship_cloaking_strength_add = @cloaking_low_strength ship_capture_chance_add = 0.06 } triggered_ship_modifier = { potential = { is_cloaked = yes } ship_shield_reduction = 1 } custom_tooltip = "CLOAKING_2_TOOLTIP" potential = { ship_uses_gravity_snare_cloaks = yes } prerequisites = { "tech_cloaking_2" } component_set = "science_cloaking_components" upgrades_to = "GRAVITY_SNARE_CLOAKING_3" ai_weight = { weight = @advanced_cloaking_weight } } utility_component_template = { key = "GRAVITY_SNARE_CLOAKING_3" size = small icon = "GFX_ship_part_cloak_3" icon_frame = 1 power = 0 modifier = { ship_cloaking_strength_add = @cloaking_medium_strength ship_capture_chance_add = 0.09 } triggered_ship_modifier = { potential = { is_cloaked = yes } ship_shield_reduction = 1 } custom_tooltip = "CLOAKING_3_TOOLTIP" potential = { ship_uses_gravity_snare_cloaks = yes } prerequisites = { "tech_cloaking_3" } component_set = "science_cloaking_components" upgrades_to = "GRAVITY_SNARE_CLOAKING_DARK_MATTER" ai_weight = { weight = @elite_cloaking_weight } } utility_component_template = { key = "GRAVITY_SNARE_CLOAKING_DARK_MATTER" size = small icon = "GFX_ship_part_cloak_dark_matter" icon_frame = 1 power = 0 modifier = { ship_cloaking_strength_add = @cloaking_high_strength ship_capture_chance_add = 0.12 } triggered_ship_modifier = { potential = { is_cloaked = yes } ship_shield_reduction = 0.5 } custom_tooltip = "CLOAKING_DARK_MATTER_TOOLTIP" potential = { ship_uses_gravity_snare_cloaks = yes } prerequisites = { "tech_cloaking_dark_matter" } component_set = "science_cloaking_components" upgrades_to = "GRAVITY_SNARE_CLOAKING_PSI" ai_weight = { weight = @dark_matter_cloaking_weight } } utility_component_template = { key = "GRAVITY_SNARE_CLOAKING_PSI" size = small icon = "GFX_ship_part_cloak_psi" icon_frame = 1 power = 0 modifier = { ship_cloaking_strength_add = @cloaking_very_high_strength ship_capture_chance_add = 0.15 } triggered_ship_modifier = { potential = { is_cloaked = yes has_non_psionic_shields = yes } ship_shield_reduction = 1 } custom_tooltip = "CLOAKING_PSI_TOOLTIP" potential = { ship_uses_gravity_snare_cloaks = yes } prerequisites = { "tech_cloaking_psi" } component_set = "science_cloaking_components" ai_weight = { weight = @psi_cloaking_weight } }