# Icons set here are the ones show in the actual slot. The reason is so that we can support different icons for different sizes. utility_component_template = { key = "GUARDIAN_DRIVE" hidden = yes size = small icon = "GFX_ship_part_warp_drive_3" icon_frame = 1 power = 0 ftl = yes jumpdrive = yes ship_modifier = { ship_windup_mult = -0.8 } component_set = "ftl_components" } utility_component_template = { key = "GUARDIAN_PROPULSION" hidden = yes size = small icon = "GFX_ship_part_thruster_4" icon_frame = 1 power = 0 component_set = "thruster_components" } utility_component_template = { key = "GUARDIAN_SENSORS" hidden = yes size = small icon = "GFX_ship_part_sensor_4" icon_frame = 1 power = 0 sensor_range = 4 hyperlane_range = 8 component_set = "sensor_components" } utility_component_template = { key = "BIO_DETECTOR" hidden = yes size = small icon = "GFX_ship_part_aura_snare" icon_frame = 1 power = 0 sensor_range = 2 hyperlane_range = 4 ship_modifier = { ship_cloaking_detection_add = 4 } component_set = "sensor_components" } ############################# # Regenerative Hull Tissue # ############################# utility_component_template = { key = "BIO_AUTO_REPAIR" size = aux icon = "GFX_ship_part_auto_repair" icon_frame = 1 power = 0 resources = { category = ship_components inline_script = { script = "grand_archive/mutations/component_dynamic_cost" COST = 80 } upkeep = { energy = 0.13 minerals = 0.12 } } modifier = { ship_hull_regen_add_perc = 0.05 ship_armor_regen_add_perc = 0.1 } component_set = "BIO_AUTO_REPAIR" ai_weight = { weight = 10 modifier = { factor = 2.0 is_preferred_weapons = weapon_type_explosive } } }