# Icons set here are the ones show in the actual slot. @cost1 = 3 @cost2 = 6 @cost3 = 9 @cost4 = 12 @cost5 = 15 @power_1 = -10 @power_2 = -15 @power_3 = -20 @power_4 = -25 @power_5 = -30 @destroyer_power_1 = -20 @destroyer_power_2 = -30 @destroyer_power_3 = -40 @destroyer_power_4 = -50 @destroyer_power_5 = -60 @cruiser_power_1 = -40 @cruiser_power_2 = -60 @cruiser_power_3 = -80 @cruiser_power_4 = -100 @cruiser_power_5 = -120 @battleship_power_1 = -80 @battleship_power_2 = -120 @battleship_power_3 = -160 @battleship_power_4 = -200 @battleship_power_5 = -240 @titan_power_1 = -160 @titan_power_2 = -240 @titan_power_3 = -320 @titan_power_4 = -400 @titan_power_5 = -480 @colossus_power_1 = -200 @colossus_power_2 = -300 @colossus_power_3 = -400 @colossus_power_4 = -500 @colossus_power_5 = -600 @destroyer_cost1 = 6 @destroyer_cost2 = 12 @destroyer_cost3 = 18 @destroyer_cost4 = 24 @destroyer_cost5 = 30 @cruiser_cost1 = 12 @cruiser_cost2 = 24 @cruiser_cost3 = 36 @cruiser_cost4 = 48 @cruiser_cost5 = 60 @battleship_cost1 = 24 @battleship_cost2 = 48 @battleship_cost3 = 72 @battleship_cost4 = 96 @battleship_cost5 = 120 @titan_cost1 = 48 @titan_cost2 = 96 @titan_cost3 = 144 @titan_cost4 = 192 @titan_cost5 = 240 @colossus_cost1 = 60 @colossus_cost2 = 120 @colossus_cost3 = 180 @colossus_cost4 = 240 @colossus_cost5 = 300 ############# # THRUSTERS # ############# ### 1 utility_component_template = { key = "SHIP_THRUSTER_1" size = small icon = "GFX_ship_part_thruster_1" icon_frame = 1 power = @power_1 resources = { category = ship_components cost = { alloys = @cost1 } } modifier = { } prerequisites = { "tech_thrusters_1" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_corvette_components = yes } upgrades_to = "SHIP_THRUSTER_2" ai_weight = { weight = 1 } } utility_component_template = { key = "DESTROYER_SHIP_THRUSTER_1" size = small icon = "GFX_ship_part_thruster_1" icon_frame = 1 power = @destroyer_power_1 resources = { category = ship_components cost = { alloys = @destroyer_cost1 } } modifier = { } prerequisites = { "tech_thrusters_1" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_destroyer_components = yes } upgrades_to = "DESTROYER_SHIP_THRUSTER_2" ai_weight = { weight = 1 } } utility_component_template = { key = "CRUISER_SHIP_THRUSTER_1" size = small icon = "GFX_ship_part_thruster_1" icon_frame = 1 power = @cruiser_power_1 resources = { category = ship_components cost = { alloys = @cruiser_cost1 } } modifier = { } prerequisites = { "tech_thrusters_1" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_cruiser_components = yes } upgrades_to = "CRUISER_SHIP_THRUSTER_2" ai_weight = { weight = 1 } } utility_component_template = { key = "BATTLESHIP_SHIP_THRUSTER_1" size = small icon = "GFX_ship_part_thruster_1" icon_frame = 1 power = @battleship_power_1 resources = { category = ship_components cost = { alloys = @battleship_cost1 } } modifier = { } prerequisites = { "tech_thrusters_1" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_battleship_thrusters = yes } upgrades_to = "BATTLESHIP_SHIP_THRUSTER_2" ai_weight = { weight = 1 } } utility_component_template = { key = "TITAN_SHIP_THRUSTER_1" size = small icon = "GFX_ship_part_thruster_1" icon_frame = 1 power = @titan_power_1 resources = { category = ship_components cost = { alloys = @titan_cost1 } } modifier = { } prerequisites = { "tech_thrusters_1" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_titan_thrusters = yes } upgrades_to = "TITAN_SHIP_THRUSTER_2" ai_weight = { weight = 1 } } utility_component_template = { key = "COLOSSUS_SHIP_THRUSTER_1" size = small icon = "GFX_ship_part_thruster_1" icon_frame = 1 power = @colossus_power_1 resources = { category = ship_components cost = { alloys = @colossus_cost1 } } modifier = { } prerequisites = { "tech_thrusters_1" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_colossus_thrusters = yes } upgrades_to = "COLOSSUS_SHIP_THRUSTER_2" ai_weight = { weight = 1 } } ### 2 utility_component_template = { key = "SHIP_THRUSTER_2" size = small icon = "GFX_ship_part_thruster_2" icon_frame = 1 power = @power_2 resources = { category = ship_components cost = { alloys = @cost2 } } modifier = { ship_base_speed_mult = 0.25 ship_evasion_add = 5 } prerequisites = { "tech_thrusters_2" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_corvette_components = yes } upgrades_to = "SHIP_THRUSTER_3" ai_weight = { weight = 2 } } utility_component_template = { key = "DESTROYER_SHIP_THRUSTER_2" size = small icon = "GFX_ship_part_thruster_2" icon_frame = 1 power = @destroyer_power_2 resources = { category = ship_components cost = { alloys = @destroyer_cost2 } } modifier = { ship_base_speed_mult = 0.25 ship_evasion_add = 4 } prerequisites = { "tech_thrusters_2" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_destroyer_components = yes } upgrades_to = "DESTROYER_SHIP_THRUSTER_3" ai_weight = { weight = 2 } } utility_component_template = { key = "CRUISER_SHIP_THRUSTER_2" size = small icon = "GFX_ship_part_thruster_2" icon_frame = 1 power = @cruiser_power_2 resources = { category = ship_components cost = { alloys = @cruiser_cost2 } } modifier = { ship_base_speed_mult = 0.25 ship_evasion_add = 3 } prerequisites = { "tech_thrusters_2" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_cruiser_components = yes } upgrades_to = "CRUISER_SHIP_THRUSTER_3" ai_weight = { weight = 2 } } utility_component_template = { key = "BATTLESHIP_SHIP_THRUSTER_2" size = small icon = "GFX_ship_part_thruster_2" icon_frame = 1 power = @battleship_power_2 resources = { category = ship_components cost = { alloys = @battleship_cost2 } } modifier = { ship_base_speed_mult = 0.25 ship_evasion_add = 2 } prerequisites = { "tech_thrusters_2" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_battleship_thrusters = yes } upgrades_to = "BATTLESHIP_SHIP_THRUSTER_3" ai_weight = { weight = 2 } } utility_component_template = { key = "TITAN_SHIP_THRUSTER_2" size = small icon = "GFX_ship_part_thruster_2" icon_frame = 1 power = @titan_power_2 resources = { category = ship_components cost = { alloys = @titan_cost2 } } modifier = { ship_base_speed_mult = 0.25 ship_evasion_add = 1 } prerequisites = { "tech_thrusters_2" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_titan_thrusters = yes } upgrades_to = "TITAN_SHIP_THRUSTER_3" ai_weight = { weight = 2 } } utility_component_template = { key = "COLOSSUS_SHIP_THRUSTER_2" size = small icon = "GFX_ship_part_thruster_2" icon_frame = 1 power = @colossus_power_2 resources = { category = ship_components cost = { alloys = @colossus_cost2 } } modifier = { ship_base_speed_mult = 0.25 } prerequisites = { "tech_thrusters_2" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_colossus_thrusters = yes } upgrades_to = "COLOSSUS_SHIP_THRUSTER_3" ai_weight = { weight = 2 } } ### 3 utility_component_template = { key = "SHIP_THRUSTER_3" size = small icon = "GFX_ship_part_thruster_3" icon_frame = 1 power = @power_3 resources = { category = ship_components cost = { alloys = @cost3 } } modifier = { ship_base_speed_mult = 0.50 ship_evasion_add = 10 } prerequisites = { "tech_thrusters_3" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_corvette_components = yes } upgrades_to = "SHIP_THRUSTER_4" ai_weight = { weight = 3 } } utility_component_template = { key = "DESTROYER_SHIP_THRUSTER_3" size = small icon = "GFX_ship_part_thruster_3" icon_frame = 1 power = @destroyer_power_3 resources = { category = ship_components cost = { alloys = @destroyer_cost3 } } modifier = { ship_base_speed_mult = 0.50 ship_evasion_add = 8 } prerequisites = { "tech_thrusters_3" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_destroyer_components = yes } upgrades_to = "DESTROYER_SHIP_THRUSTER_4" ai_weight = { weight = 3 } } utility_component_template = { key = "CRUISER_SHIP_THRUSTER_3" size = small icon = "GFX_ship_part_thruster_3" icon_frame = 1 power = @cruiser_power_3 resources = { category = ship_components cost = { alloys = @cruiser_cost3 } } modifier = { ship_base_speed_mult = 0.50 ship_evasion_add = 6 } prerequisites = { "tech_thrusters_3" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_cruiser_components = yes } upgrades_to = "CRUISER_SHIP_THRUSTER_4" ai_weight = { weight = 3 } } utility_component_template = { key = "BATTLESHIP_SHIP_THRUSTER_3" size = small icon = "GFX_ship_part_thruster_3" icon_frame = 1 power = @battleship_power_3 resources = { category = ship_components cost = { alloys = @battleship_cost3 } } modifier = { ship_base_speed_mult = 0.50 ship_evasion_add = 4 } prerequisites = { "tech_thrusters_3" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_battleship_thrusters = yes } upgrades_to = "BATTLESHIP_SHIP_THRUSTER_4" ai_weight = { weight = 3 } } utility_component_template = { key = "TITAN_SHIP_THRUSTER_3" size = small icon = "GFX_ship_part_thruster_3" icon_frame = 1 power = @titan_power_3 resources = { category = ship_components cost = { alloys = @titan_cost3 } } modifier = { ship_base_speed_mult = 0.50 ship_evasion_add = 2 } prerequisites = { "tech_thrusters_3" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_titan_thrusters = yes } upgrades_to = "TITAN_SHIP_THRUSTER_4" ai_weight = { weight = 3 } } utility_component_template = { key = "COLOSSUS_SHIP_THRUSTER_3" size = small icon = "GFX_ship_part_thruster_3" icon_frame = 1 power = @colossus_power_3 resources = { category = ship_components cost = { alloys = @colossus_cost3 } } modifier = { ship_base_speed_mult = 0.50 } prerequisites = { "tech_thrusters_3" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_colossus_thrusters = yes } upgrades_to = "COLOSSUS_SHIP_THRUSTER_4" ai_weight = { weight = 3 } } ### 4 utility_component_template = { key = "SHIP_THRUSTER_4" size = small icon = "GFX_ship_part_thruster_4" icon_frame = 1 power = @power_4 resources = { category = ship_components cost = { alloys = @cost4 } } modifier = { ship_base_speed_mult = 0.75 ship_evasion_add = 15 } prerequisites = { "tech_thrusters_4" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_corvette_components = yes } upgrades_to = "SHIP_THRUSTER_5" ai_weight = { weight = 4 } } utility_component_template = { key = "DESTROYER_SHIP_THRUSTER_4" size = small icon = "GFX_ship_part_thruster_4" icon_frame = 1 power = @destroyer_power_4 resources = { category = ship_components cost = { alloys = @destroyer_cost4 } } modifier = { ship_base_speed_mult = 0.75 ship_evasion_add = 12 } prerequisites = { "tech_thrusters_4" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_destroyer_components = yes } upgrades_to = "DESTROYER_SHIP_THRUSTER_5" ai_weight = { weight = 4 } } utility_component_template = { key = "CRUISER_SHIP_THRUSTER_4" size = small icon = "GFX_ship_part_thruster_4" icon_frame = 1 power = @cruiser_power_4 resources = { category = ship_components cost = { alloys = @cruiser_cost4 } } modifier = { ship_base_speed_mult = 0.75 ship_evasion_add = 9 } prerequisites = { "tech_thrusters_4" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_cruiser_components = yes } upgrades_to = "CRUISER_SHIP_THRUSTER_5" ai_weight = { weight = 4 } } utility_component_template = { key = "BATTLESHIP_SHIP_THRUSTER_4" size = small icon = "GFX_ship_part_thruster_4" icon_frame = 1 power = @battleship_power_4 resources = { category = ship_components cost = { alloys = @battleship_cost4 } } modifier = { ship_base_speed_mult = 0.75 ship_evasion_add = 6 } prerequisites = { "tech_thrusters_4" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_battleship_thrusters = yes } upgrades_to = "BATTLESHIP_SHIP_THRUSTER_5" ai_weight = { weight = 4 } } utility_component_template = { key = "TITAN_SHIP_THRUSTER_4" size = small icon = "GFX_ship_part_thruster_4" icon_frame = 1 power = @titan_power_4 resources = { category = ship_components cost = { alloys = @titan_cost4 } } modifier = { ship_base_speed_mult = 0.75 ship_evasion_add = 3 } prerequisites = { "tech_thrusters_4" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_titan_thrusters = yes } upgrades_to = "TITAN_SHIP_THRUSTER_5" ai_weight = { weight = 4 } } utility_component_template = { key = "COLOSSUS_SHIP_THRUSTER_4" size = small icon = "GFX_ship_part_thruster_4" icon_frame = 1 power = @colossus_power_4 resources = { category = ship_components cost = { alloys = @colossus_cost4 } } modifier = { ship_base_speed_mult = 0.75 } prerequisites = { "tech_thrusters_4" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_colossus_thrusters = yes } upgrades_to = "COLOSSUS_SHIP_THRUSTER_5" ai_weight = { weight = 4 } } ### 5 utility_component_template = { key = "SHIP_THRUSTER_5" size = small icon = "GFX_ship_part_thruster_5" icon_frame = 1 power = @power_5 resources = { category = ship_components cost = { alloys = @cost4 sr_dark_matter = 1 } } modifier = { ship_base_speed_mult = 1.25 ship_evasion_add = 20 } prerequisites = { "tech_dark_matter_propulsion" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_corvette_components = yes } ai_weight = { weight = 5 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = sr_dark_matter } } modifier = { factor = 0.0 is_ai = yes } } } utility_component_template = { key = "DESTROYER_SHIP_THRUSTER_5" size = small icon = "GFX_ship_part_thruster_5" icon_frame = 1 power = @destroyer_power_5 resources = { category = ship_components cost = { alloys = @destroyer_cost4 sr_dark_matter = 2 } } modifier = { ship_base_speed_mult = 1.25 ship_evasion_add = 16 } prerequisites = { "tech_dark_matter_propulsion" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_destroyer_components = yes } ai_weight = { weight = 5 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = sr_dark_matter } } modifier = { factor = 0.0 is_ai = yes } } } utility_component_template = { key = "CRUISER_SHIP_THRUSTER_5" size = small icon = "GFX_ship_part_thruster_5" icon_frame = 1 power = @cruiser_power_5 resources = { category = ship_components cost = { alloys = @cruiser_cost4 sr_dark_matter = 4 } } modifier = { ship_base_speed_mult = 1.25 ship_evasion_add = 12 } prerequisites = { "tech_dark_matter_propulsion" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_cruiser_components = yes } ai_weight = { weight = 5 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = sr_dark_matter } } modifier = { factor = 0.0 is_ai = yes } } } utility_component_template = { key = "BATTLESHIP_SHIP_THRUSTER_5" size = small icon = "GFX_ship_part_thruster_5" icon_frame = 1 power = @battleship_power_5 resources = { category = ship_components cost = { alloys = @battleship_cost4 sr_dark_matter = 8 } } modifier = { ship_base_speed_mult = 1.25 ship_evasion_add = 8 } prerequisites = { "tech_dark_matter_propulsion" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_battleship_thrusters = yes } ai_weight = { weight = 5 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = sr_dark_matter } } modifier = { factor = 0.0 is_ai = yes } } } utility_component_template = { key = "TITAN_SHIP_THRUSTER_5" size = small icon = "GFX_ship_part_thruster_5" icon_frame = 1 power = @titan_power_5 resources = { category = ship_components cost = { alloys = @titan_cost4 sr_dark_matter = 16 } } modifier = { ship_base_speed_mult = 1.25 ship_evasion_add = 4 } prerequisites = { "tech_dark_matter_propulsion" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_titan_thrusters = yes } ai_weight = { weight = 5 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = sr_dark_matter } } modifier = { factor = 0.0 is_ai = yes } } } utility_component_template = { key = "COLOSSUS_SHIP_THRUSTER_5" size = small icon = "GFX_ship_part_thruster_5" icon_frame = 1 power = @colossus_power_5 resources = { category = ship_components cost = { alloys = @colossus_cost5 sr_dark_matter = 32 } } modifier = { ship_base_speed_mult = 1.25 } prerequisites = { "tech_dark_matter_propulsion" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = no } ship_uses_colossus_thrusters = yes } ai_weight = { weight = 5 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = sr_dark_matter } } modifier = { factor = 0.0 is_ai = yes } } } ########################## # Space Fauna Components # ########################## # To be used as default for anything that cannot be cloned utility_component_template = { key = "BIO_PROPULSION" size = small icon = "GFX_ship_part_bio_thruster_1" icon_frame = 1 power = 0 component_set = "thruster_components_bio" potential = { ship_uses_space_fauna_corvette_thrusters = no ship_uses_space_fauna_destroyer_thrusters = no ship_uses_space_fauna_cruiser_thrusters = no ship_uses_space_fauna_battleship_thrusters = no ship_uses_space_fauna_titan_thrusters = no } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 1 CORRESPONDING_SIZE = CORVETTE PREREQUISITE = "" COST = 0 DARK_MATTER = 0 SPEED = 0 EVASION = 0 POTENTIAL = "ship_uses_space_fauna_corvette_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 1 CORRESPONDING_SIZE = DESTROYER PREREQUISITE = "" COST = 0 DARK_MATTER = 0 SPEED = 0 EVASION = 0 POTENTIAL = "ship_uses_space_fauna_destroyer_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 1 CORRESPONDING_SIZE = CRUISER PREREQUISITE = "" COST = 0 DARK_MATTER = 0 SPEED = 0 EVASION = 0 POTENTIAL = "ship_uses_space_fauna_cruiser_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 1 CORRESPONDING_SIZE = BATTLESHIP PREREQUISITE = "" COST = 0 DARK_MATTER = 0 SPEED = 0 EVASION = 0 POTENTIAL = "ship_uses_space_fauna_battleship_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 1 CORRESPONDING_SIZE = TITAN PREREQUISITE = "" COST = 0 DARK_MATTER = 0 SPEED = 0 EVASION = 0 POTENTIAL = "ship_uses_space_fauna_titan_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 2 CORRESPONDING_SIZE = CORVETTE PREREQUISITE = "tech_thrusters_2 tech_thrusters_bio_integration" COST = 24 DARK_MATTER = 0 SPEED = 0.2 EVASION = 5 POTENTIAL = "ship_uses_space_fauna_corvette_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 2 CORRESPONDING_SIZE = DESTROYER PREREQUISITE = "tech_thrusters_2 tech_thrusters_bio_integration" COST = 48 DARK_MATTER = 0 SPEED = 0.2 EVASION = 4 POTENTIAL = "ship_uses_space_fauna_destroyer_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 2 CORRESPONDING_SIZE = CRUISER PREREQUISITE = "tech_thrusters_2 tech_thrusters_bio_integration" COST = 96 DARK_MATTER = 0 SPEED = 0.2 EVASION = 3 POTENTIAL = "ship_uses_space_fauna_cruiser_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 2 CORRESPONDING_SIZE = BATTLESHIP PREREQUISITE = "tech_thrusters_2 tech_thrusters_bio_integration" COST = 192 DARK_MATTER = 0 SPEED = 0.2 EVASION = 2 POTENTIAL = "ship_uses_space_fauna_battleship_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 2 CORRESPONDING_SIZE = TITAN PREREQUISITE = "tech_thrusters_2 tech_thrusters_bio_integration" COST = 384 DARK_MATTER = 0 SPEED = 0.2 EVASION = 1 POTENTIAL = "ship_uses_space_fauna_titan_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 3 CORRESPONDING_SIZE = CORVETTE PREREQUISITE = "tech_thrusters_3 tech_thrusters_bio_integration" COST = 36 DARK_MATTER = 0 SPEED = 0.4 EVASION = 10 POTENTIAL = "ship_uses_space_fauna_corvette_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 3 CORRESPONDING_SIZE = DESTROYER PREREQUISITE = "tech_thrusters_3 tech_thrusters_bio_integration" COST = 72 DARK_MATTER = 0 SPEED = 0.4 EVASION = 8 POTENTIAL = "ship_uses_space_fauna_destroyer_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 3 CORRESPONDING_SIZE = CRUISER PREREQUISITE = "tech_thrusters_3 tech_thrusters_bio_integration" COST = 144 DARK_MATTER = 0 SPEED = 0.4 EVASION = 6 POTENTIAL = "ship_uses_space_fauna_cruiser_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 3 CORRESPONDING_SIZE = BATTLESHIP PREREQUISITE = "tech_thrusters_3 tech_thrusters_bio_integration" COST = 288 DARK_MATTER = 0 SPEED = 0.4 EVASION = 4 POTENTIAL = "ship_uses_space_fauna_battleship_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 3 CORRESPONDING_SIZE = TITAN PREREQUISITE = "tech_thrusters_3 tech_thrusters_bio_integration" COST = 576 DARK_MATTER = 0 SPEED = 0.4 EVASION = 2 POTENTIAL = "ship_uses_space_fauna_titan_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 4 CORRESPONDING_SIZE = CORVETTE PREREQUISITE = "tech_thrusters_4 tech_thrusters_bio_integration" COST = 48 DARK_MATTER = 0 SPEED = 0.6 EVASION = 15 POTENTIAL = "ship_uses_space_fauna_corvette_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 4 CORRESPONDING_SIZE = DESTROYER PREREQUISITE = "tech_thrusters_4 tech_thrusters_bio_integration" COST = 96 DARK_MATTER = 0 SPEED = 0.6 EVASION = 12 POTENTIAL = "ship_uses_space_fauna_destroyer_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 4 CORRESPONDING_SIZE = CRUISER PREREQUISITE = "tech_thrusters_4 tech_thrusters_bio_integration" COST = 192 DARK_MATTER = 0 SPEED = 0.6 EVASION = 9 POTENTIAL = "ship_uses_space_fauna_cruiser_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 4 CORRESPONDING_SIZE = BATTLESHIP PREREQUISITE = "tech_thrusters_4 tech_thrusters_bio_integration" COST = 384 DARK_MATTER = 0 SPEED = 0.6 EVASION = 6 POTENTIAL = "ship_uses_space_fauna_battleship_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 4 CORRESPONDING_SIZE = TITAN PREREQUISITE = "tech_thrusters_4 tech_thrusters_bio_integration" COST = 768 DARK_MATTER = 0 SPEED = 0.6 EVASION = 3 POTENTIAL = "ship_uses_space_fauna_titan_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 5 CORRESPONDING_SIZE = CORVETTE PREREQUISITE = "tech_dark_matter_propulsion tech_thrusters_bio_integration" COST = 48 DARK_MATTER = 1 SPEED = 1 EVASION = 20 POTENTIAL = "ship_uses_space_fauna_corvette_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 5 CORRESPONDING_SIZE = DESTROYER PREREQUISITE = "tech_dark_matter_propulsion tech_thrusters_bio_integration" COST = 96 DARK_MATTER = 2 SPEED = 1 EVASION = 16 POTENTIAL = "ship_uses_space_fauna_destroyer_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 5 CORRESPONDING_SIZE = CRUISER PREREQUISITE = "tech_dark_matter_propulsion tech_thrusters_bio_integration" COST = 192 DARK_MATTER = 3 SPEED = 1 EVASION = 12 POTENTIAL = "ship_uses_space_fauna_cruiser_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 5 CORRESPONDING_SIZE = BATTLESHIP PREREQUISITE = "tech_dark_matter_propulsion tech_thrusters_bio_integration" COST = 384 DARK_MATTER = 4 SPEED = 1 EVASION = 8 POTENTIAL = "ship_uses_space_fauna_battleship_thrusters = yes" } } utility_component_template = { inline_script = { script = grand_archive/mutations/core_components/component_thrusters_bio LEVEL = 5 CORRESPONDING_SIZE = TITAN PREREQUISITE = "tech_dark_matter_propulsion tech_thrusters_bio_integration" COST = 768 DARK_MATTER = 5 SPEED = 1 EVASION = 4 POTENTIAL = "ship_uses_space_fauna_titan_thrusters = yes" } } ############################### # Biological Ship Components # ############################### utility_component_template = { key = "BIO_SHIP_THRUSTER_1" size = small icon = "GFX_ship_part_bioship_thruster_1" icon_frame = 1 power = @power_1 resources = { category = ship_components cost = { food = @cost1 mult = @alloy_to_food_cost_ratio } } modifier = { } prerequisites = { "tech_thrusters_1" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_corvette_components = yes } upgrades_to = "BIO_SHIP_THRUSTER_2" ai_weight = { weight = 1 } } utility_component_template = { key = "DESTROYER_BIO_SHIP_THRUSTER_1" size = small icon = "GFX_ship_part_bioship_thruster_1" icon_frame = 1 power = @destroyer_power_1 resources = { category = ship_components cost = { food = @destroyer_cost1 mult = @alloy_to_food_cost_ratio } } modifier = { } prerequisites = { "tech_thrusters_1" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_destroyer_components = yes } upgrades_to = "DESTROYER_BIO_SHIP_THRUSTER_2" ai_weight = { weight = 1 } } utility_component_template = { key = "CRUISER_BIO_SHIP_THRUSTER_1" size = small icon = "GFX_ship_part_bioship_thruster_1" icon_frame = 1 power = @cruiser_power_1 resources = { category = ship_components cost = { food = @cruiser_cost1 mult = @alloy_to_food_cost_ratio } } modifier = { } prerequisites = { "tech_thrusters_1" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_cruiser_components = yes } upgrades_to = "CRUISER_BIO_SHIP_THRUSTER_2" ai_weight = { weight = 1 } } utility_component_template = { key = "BATTLESHIP_BIO_SHIP_THRUSTER_1" size = small icon = "GFX_ship_part_bioship_thruster_1" icon_frame = 1 power = @battleship_power_1 resources = { category = ship_components cost = { food = @battleship_cost1 mult = @alloy_to_food_cost_ratio } } modifier = { } prerequisites = { "tech_thrusters_1" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_battleship_thrusters = yes } upgrades_to = "BATTLESHIP_BIO_SHIP_THRUSTER_2" ai_weight = { weight = 1 } } utility_component_template = { key = "TITAN_BIO_SHIP_THRUSTER_1" size = small icon = "GFX_ship_part_bioship_thruster_1" icon_frame = 1 power = @titan_power_1 resources = { category = ship_components cost = { food = @titan_cost1 mult = @alloy_to_food_cost_ratio } } modifier = { } prerequisites = { "tech_thrusters_1" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_titan_thrusters = yes } upgrades_to = "TITAN_BIO_SHIP_THRUSTER_2" ai_weight = { weight = 1 } } utility_component_template = { key = "COLOSSUS_BIO_SHIP_THRUSTER_1" size = small icon = "GFX_ship_part_bioship_thruster_1" icon_frame = 1 power = @colossus_power_1 resources = { category = ship_components cost = { food = @colossus_cost1 mult = @alloy_to_food_cost_ratio } } modifier = { } prerequisites = { "tech_thrusters_1" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_colossus_thrusters = yes } upgrades_to = "COLOSSUS_BIO_SHIP_THRUSTER_2" ai_weight = { weight = 1 } } ### 2 utility_component_template = { key = "BIO_SHIP_THRUSTER_2" size = small icon = "GFX_ship_part_bioship_thruster_2" icon_frame = 1 power = @power_2 resources = { category = ship_components cost = { food = @cost2 mult = @alloy_to_food_cost_ratio } } modifier = { ship_base_speed_mult = 0.25 ship_evasion_add = 5 } prerequisites = { "tech_thrusters_2" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_corvette_components = yes } upgrades_to = "BIO_SHIP_THRUSTER_3" ai_weight = { weight = 2 } } utility_component_template = { key = "DESTROYER_BIO_SHIP_THRUSTER_2" size = small icon = "GFX_ship_part_bioship_thruster_2" icon_frame = 1 power = @destroyer_power_2 resources = { category = ship_components cost = { food = @destroyer_cost2 mult = @alloy_to_food_cost_ratio } } modifier = { ship_base_speed_mult = 0.25 ship_evasion_add = 4 } prerequisites = { "tech_thrusters_2" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_destroyer_components = yes } upgrades_to = "DESTROYER_BIO_SHIP_THRUSTER_3" ai_weight = { weight = 2 } } utility_component_template = { key = "CRUISER_BIO_SHIP_THRUSTER_2" size = small icon = "GFX_ship_part_bioship_thruster_2" icon_frame = 1 power = @cruiser_power_2 resources = { category = ship_components cost = { food = @cruiser_cost2 mult = @alloy_to_food_cost_ratio } } modifier = { ship_base_speed_mult = 0.25 ship_evasion_add = 3 } prerequisites = { "tech_thrusters_2" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_cruiser_components = yes } upgrades_to = "CRUISER_BIO_SHIP_THRUSTER_3" ai_weight = { weight = 2 } } utility_component_template = { key = "BATTLESHIP_BIO_SHIP_THRUSTER_2" size = small icon = "GFX_ship_part_bioship_thruster_2" icon_frame = 1 power = @battleship_power_2 resources = { category = ship_components cost = { food = @battleship_cost2 mult = @alloy_to_food_cost_ratio } } modifier = { ship_base_speed_mult = 0.25 ship_evasion_add = 2 } prerequisites = { "tech_thrusters_2" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_battleship_thrusters = yes } upgrades_to = "BATTLESHIP_BIO_SHIP_THRUSTER_3" ai_weight = { weight = 2 } } utility_component_template = { key = "TITAN_BIO_SHIP_THRUSTER_2" size = small icon = "GFX_ship_part_bioship_thruster_2" icon_frame = 1 power = @titan_power_2 resources = { category = ship_components cost = { food = @titan_cost2 mult = @alloy_to_food_cost_ratio } } modifier = { ship_base_speed_mult = 0.25 ship_evasion_add = 1 } prerequisites = { "tech_thrusters_2" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_titan_thrusters = yes } upgrades_to = "TITAN_BIO_SHIP_THRUSTER_3" ai_weight = { weight = 2 } } utility_component_template = { key = "COLOSSUS_BIO_SHIP_THRUSTER_2" size = small icon = "GFX_ship_part_bioship_thruster_2" icon_frame = 1 power = @colossus_power_2 resources = { category = ship_components cost = { food = @colossus_cost2 mult = @alloy_to_food_cost_ratio } } modifier = { ship_base_speed_mult = 0.25 } prerequisites = { "tech_thrusters_2" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_colossus_thrusters = yes } upgrades_to = "COLOSSUS_BIO_SHIP_THRUSTER_3" ai_weight = { weight = 2 } } ### 3 utility_component_template = { key = "BIO_SHIP_THRUSTER_3" size = small icon = "GFX_ship_part_bioship_thruster_3" icon_frame = 1 power = @power_3 resources = { category = ship_components cost = { food = @cost3 mult = @alloy_to_food_cost_ratio } } modifier = { ship_base_speed_mult = 0.50 ship_evasion_add = 10 } prerequisites = { "tech_thrusters_3" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_corvette_components = yes } upgrades_to = "BIO_SHIP_THRUSTER_4" ai_weight = { weight = 3 } } utility_component_template = { key = "DESTROYER_BIO_SHIP_THRUSTER_3" size = small icon = "GFX_ship_part_bioship_thruster_3" icon_frame = 1 power = @destroyer_power_3 resources = { category = ship_components cost = { food = @destroyer_cost3 mult = @alloy_to_food_cost_ratio } } modifier = { ship_base_speed_mult = 0.50 ship_evasion_add = 8 } prerequisites = { "tech_thrusters_3" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_destroyer_components = yes } upgrades_to = "DESTROYER_BIO_SHIP_THRUSTER_4" ai_weight = { weight = 3 } } utility_component_template = { key = "CRUISER_BIO_SHIP_THRUSTER_3" size = small icon = "GFX_ship_part_bioship_thruster_3" icon_frame = 1 power = @cruiser_power_3 resources = { category = ship_components cost = { food = @cruiser_cost3 mult = @alloy_to_food_cost_ratio } } modifier = { ship_base_speed_mult = 0.50 ship_evasion_add = 6 } prerequisites = { "tech_thrusters_3" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_cruiser_components = yes } upgrades_to = "CRUISER_BIO_SHIP_THRUSTER_4" ai_weight = { weight = 3 } } utility_component_template = { key = "BATTLESHIP_BIO_SHIP_THRUSTER_3" size = small icon = "GFX_ship_part_bioship_thruster_3" icon_frame = 1 power = @battleship_power_3 resources = { category = ship_components cost = { food = @battleship_cost3 mult = @alloy_to_food_cost_ratio } } modifier = { ship_base_speed_mult = 0.50 ship_evasion_add = 4 } prerequisites = { "tech_thrusters_3" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_battleship_thrusters = yes } upgrades_to = "BATTLESHIP_BIO_SHIP_THRUSTER_4" ai_weight = { weight = 3 } } utility_component_template = { key = "TITAN_BIO_SHIP_THRUSTER_3" size = small icon = "GFX_ship_part_bioship_thruster_3" icon_frame = 1 power = @titan_power_3 resources = { category = ship_components cost = { food = @titan_cost3 mult = @alloy_to_food_cost_ratio } } modifier = { ship_base_speed_mult = 0.50 ship_evasion_add = 2 } prerequisites = { "tech_thrusters_3" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_titan_thrusters = yes } upgrades_to = "TITAN_BIO_SHIP_THRUSTER_4" ai_weight = { weight = 3 } } utility_component_template = { key = "COLOSSUS_BIO_SHIP_THRUSTER_3" size = small icon = "GFX_ship_part_bioship_thruster_3" icon_frame = 1 power = @colossus_power_3 resources = { category = ship_components cost = { food = @colossus_cost3 mult = @alloy_to_food_cost_ratio } } modifier = { ship_base_speed_mult = 0.50 } prerequisites = { "tech_thrusters_3" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_colossus_thrusters = yes } upgrades_to = "COLOSSUS_BIO_SHIP_THRUSTER_4" ai_weight = { weight = 3 } } ### 4 utility_component_template = { key = "BIO_SHIP_THRUSTER_4" size = small icon = "GFX_ship_part_bioship_thruster_4" icon_frame = 1 power = @power_4 resources = { category = ship_components cost = { food = @cost4 mult = @alloy_to_food_cost_ratio } } modifier = { ship_base_speed_mult = 0.75 ship_evasion_add = 15 } prerequisites = { "tech_thrusters_4" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_corvette_components = yes } upgrades_to = "BIO_SHIP_THRUSTER_5" ai_weight = { weight = 4 } } utility_component_template = { key = "DESTROYER_BIO_SHIP_THRUSTER_4" size = small icon = "GFX_ship_part_bioship_thruster_4" icon_frame = 1 power = @destroyer_power_4 resources = { category = ship_components cost = { food = @destroyer_cost4 mult = @alloy_to_food_cost_ratio } } modifier = { ship_base_speed_mult = 0.75 ship_evasion_add = 12 } prerequisites = { "tech_thrusters_4" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_destroyer_components = yes } upgrades_to = "DESTROYER_BIO_SHIP_THRUSTER_5" ai_weight = { weight = 4 } } utility_component_template = { key = "CRUISER_BIO_SHIP_THRUSTER_4" size = small icon = "GFX_ship_part_bioship_thruster_4" icon_frame = 1 power = @cruiser_power_4 resources = { category = ship_components cost = { food = @cruiser_cost4 mult = @alloy_to_food_cost_ratio } } modifier = { ship_base_speed_mult = 0.75 ship_evasion_add = 9 } prerequisites = { "tech_thrusters_4" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_cruiser_components = yes } upgrades_to = "CRUISER_BIO_SHIP_THRUSTER_5" ai_weight = { weight = 4 } } utility_component_template = { key = "BATTLESHIP_BIO_SHIP_THRUSTER_4" size = small icon = "GFX_ship_part_bioship_thruster_4" icon_frame = 1 power = @battleship_power_4 resources = { category = ship_components cost = { food = @battleship_cost4 mult = @alloy_to_food_cost_ratio } } modifier = { ship_base_speed_mult = 0.75 ship_evasion_add = 6 } prerequisites = { "tech_thrusters_4" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_battleship_thrusters = yes } upgrades_to = "BATTLESHIP_BIO_SHIP_THRUSTER_5" ai_weight = { weight = 4 } } utility_component_template = { key = "TITAN_BIO_SHIP_THRUSTER_4" size = small icon = "GFX_ship_part_bioship_thruster_4" icon_frame = 1 power = @titan_power_4 resources = { category = ship_components cost = { food = @titan_cost4 mult = @alloy_to_food_cost_ratio } } modifier = { ship_base_speed_mult = 0.75 ship_evasion_add = 3 } prerequisites = { "tech_thrusters_4" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_titan_thrusters = yes } upgrades_to = "TITAN_BIO_SHIP_THRUSTER_5" ai_weight = { weight = 4 } } utility_component_template = { key = "COLOSSUS_BIO_SHIP_THRUSTER_4" size = small icon = "GFX_ship_part_bioship_thruster_4" icon_frame = 1 power = @colossus_power_4 resources = { category = ship_components cost = { food = @colossus_cost4 mult = @alloy_to_food_cost_ratio } } modifier = { ship_base_speed_mult = 0.75 } prerequisites = { "tech_thrusters_4" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_colossus_thrusters = yes } upgrades_to = "COLOSSUS_BIO_SHIP_THRUSTER_5" ai_weight = { weight = 4 } } ### 5 utility_component_template = { key = "BIO_SHIP_THRUSTER_5" size = small icon = "GFX_ship_part_bioship_thruster_5" icon_frame = 1 power = @power_5 resources = { category = ship_components cost = { food = @cost4 mult = @alloy_to_food_cost_ratio } cost = { sr_dark_matter = 1 } } modifier = { ship_base_speed_mult = 1.25 ship_evasion_add = 20 } prerequisites = { "tech_dark_matter_propulsion" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_corvette_components = yes } ai_weight = { weight = 5 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = sr_dark_matter } } modifier = { factor = 0.0 is_ai = yes } } } utility_component_template = { key = "DESTROYER_BIO_SHIP_THRUSTER_5" size = small icon = "GFX_ship_part_bioship_thruster_5" icon_frame = 1 power = @destroyer_power_5 resources = { category = ship_components cost = { food = @destroyer_cost4 mult = @alloy_to_food_cost_ratio } cost = { sr_dark_matter = 2 } } modifier = { ship_base_speed_mult = 1.25 ship_evasion_add = 16 } prerequisites = { "tech_dark_matter_propulsion" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_destroyer_components = yes } ai_weight = { weight = 5 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = sr_dark_matter } } modifier = { factor = 0.0 is_ai = yes } } } utility_component_template = { key = "CRUISER_BIO_SHIP_THRUSTER_5" size = small icon = "GFX_ship_part_bioship_thruster_5" icon_frame = 1 power = @cruiser_power_5 resources = { category = ship_components cost = { food = @cruiser_cost4 mult = @alloy_to_food_cost_ratio } cost = { sr_dark_matter = 4 } } modifier = { ship_base_speed_mult = 1.25 ship_evasion_add = 12 } prerequisites = { "tech_dark_matter_propulsion" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_cruiser_components = yes } ai_weight = { weight = 5 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = sr_dark_matter } } modifier = { factor = 0.0 is_ai = yes } } } utility_component_template = { key = "BATTLESHIP_BIO_SHIP_THRUSTER_5" size = small icon = "GFX_ship_part_bioship_thruster_5" icon_frame = 1 power = @battleship_power_5 resources = { category = ship_components cost = { food = @battleship_cost4 mult = @alloy_to_food_cost_ratio } cost = { sr_dark_matter = 8 } } modifier = { ship_base_speed_mult = 1.25 ship_evasion_add = 8 } prerequisites = { "tech_dark_matter_propulsion" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_battleship_thrusters = yes } ai_weight = { weight = 5 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = sr_dark_matter } } modifier = { factor = 0.0 is_ai = yes } } } utility_component_template = { key = "TITAN_BIO_SHIP_THRUSTER_5" size = small icon = "GFX_ship_part_bioship_thruster_5" icon_frame = 1 power = @titan_power_5 resources = { category = ship_components cost = { food = @titan_cost4 mult = @alloy_to_food_cost_ratio } cost = { sr_dark_matter = 16 } } modifier = { ship_base_speed_mult = 1.25 ship_evasion_add = 4 } prerequisites = { "tech_dark_matter_propulsion" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_titan_thrusters = yes } ai_weight = { weight = 5 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = sr_dark_matter } } modifier = { factor = 0.0 is_ai = yes } } } utility_component_template = { key = "COLOSSUS_BIO_SHIP_THRUSTER_5" size = small icon = "GFX_ship_part_bioship_thruster_5" icon_frame = 1 power = @colossus_power_5 resources = { category = ship_components cost = { food = @colossus_cost5 mult = @alloy_to_food_cost_ratio } cost = { sr_dark_matter = 32 } } modifier = { ship_base_speed_mult = 1.25 } prerequisites = { "tech_dark_matter_propulsion" } component_set = "thruster_components" potential = { from = { country_uses_bio_ships = yes } ship_uses_colossus_thrusters = yes } ai_weight = { weight = 5 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = sr_dark_matter } } modifier = { factor = 0.0 is_ai = yes } } }