# #################### # Critter Weapons - Mining Drones # #################### @critter_cost_value = 35 weapon_component_template = { key = "SMALL_MINING_LASER" size = small entity = "small_mining_drone_weapon_entity" type = instant potential = { from = { country_uses_bio_ships = no } } show_tech_unlock_if = { country_uses_bio_ships = no } icon = "GFX_ship_part_mining_drone_laser_1" icon_frame = 1 projectile_gfx = "gamma_laser_s" tags = { weapon_type_energy } ai_tags = { weapon_role_anti_armor weapon_role_anti_hull brawler brawler_stealth } component_set = "MINING_DRONE_LASER_1" prerequisites = { "tech_mining_drone_weapon_1" } resources = { category = ship_components cost = { alloys = @s_t2_cost } upkeep = { energy = @s_t2_upkeep_energy alloys = @s_t2_upkeep_alloys } } } weapon_component_template = { key = "MEDIUM_MINING_LASER" size = medium entity = "medium_mining_drone_weapon_entity" type = instant potential = { from = { country_uses_bio_ships = no } } show_tech_unlock_if = { country_uses_bio_ships = no } icon = "GFX_ship_part_mining_drone_laser_1" icon_frame = 1 projectile_gfx = "gamma_laser_m" tags = { weapon_type_energy } ai_tags = { weapon_role_anti_armor weapon_role_anti_hull brawler brawler_stealth } component_set = "MINING_DRONE_LASER_1" prerequisites = { "tech_mining_drone_weapon_1" } resources = { category = ship_components cost = { alloys = @m_t2_cost } upkeep = { energy = @m_t2_upkeep_energy alloys = @m_t2_upkeep_alloys } } } ### Drone home base fighter strike_craft_component_template = { key = "DRONE_STRIKE_CRAFT" size = LARGE entity = "ancient_corvette_hull_entity" power = 0 hidden = yes count = 8 regeneration_per_day = 1 launch_time = 1.5 damage = { min = 4 max = 10 } cooldown = 2.3 range = 10 engagement_range = 80 accuracy = 0.70 tracking = 0.30 health = 40 armor = 10 shield = 0 evasion = 0.50 speed = 500 rotation_speed = 0.75 acceleration = 2.5 shield_damage = 1.0 shield_penetration = 1 armor_damage = 1.50 ship_behavior = "bombers_behavior" weapon_type = instant # Not PD, unlike other strike craft projectile_gfx = "gamma_laser_s" component_set = "DRONE_STRIKE_CRAFT" icon = "GFX_ship_part_strike_craft_scout_1" icon_frame = 1 tags = { weapon_type_strike_craft } }