@regen = 0.5 # #################### # Critter Weapons - Swarm # #################### @critter_cost_value = 35 @missile_speed = 5 ### Missiles # Standard Scourge Missile weapon_component_template = { key = "LARGE_SCOURGE_MISSILE_1" size = torpedo entity = "turret_missile_large_entity" icon = "GFX_ship_part_scourge_missile_1" icon_frame = 1 type = missile potential = { ship_uses_mauler_components = no } prerequisites = { "tech_scourge_missile_1" } component_set = "SCOURGE_MISSILE_1" projectile_gfx = "scourge_missile" tags = { weapon_type_explosive weapon_swarm weapon_type_space_fauna } ai_tags = { weapon_role_artillery } ai_tag_weight = 0 resources = { category = ship_components cost = { alloys = 65 } } } ### Projectiles # Medium Projectile weapon_component_template = { key = "MEDIUM_SCOURGE_PROJECTILE_WEAPON" hidden = yes size = medium entity = "medium_scourge_projectile_weapon_entity" type = instant icon = "GFX_ship_part_scourge_missile_1" icon_frame = 1 projectile_gfx = "scourge_projectile_weapon" tags = { weapon_type_kinetic weapon_swarm weapon_type_space_fauna } ai_tags = { weapon_role_anti_shield } resources = { category = ship_components cost = { alloys = @critter_cost_value } } } # Small Projectile weapon_component_template = { key = "SMALL_SCOURGE_PROJECTILE_WEAPON" hidden = yes size = small entity = "small_scourge_projectile_weapon_entity" type = instant icon = "GFX_ship_part_scourge_missile_1" icon_frame = 1 projectile_gfx = "small_scourge_projectile_weapon" tags = { weapon_type_kinetic weapon_swarm weapon_type_space_fauna } ai_tags = { weapon_role_anti_shield } resources = { category = ship_components cost = { alloys = @critter_cost_value } } } ### Strike Craft # Standard Swarm Fighter strike_craft_component_template = { key = "SWARM_STRIKE_CRAFT" size = LARGE entity = "swarm_01_fighter_entity" resources = { category = ship_components cost = { alloys = 100 } } power = -80 count = 10 regeneration_per_day = @regen launch_time = 1.0 damage = { min = 8 max = 12 } cooldown = 2 range = 10 engagement_range = 120 accuracy = 1.0 tracking = 0.8 health = 40 armor = 20 shield = 0 evasion = 0.80 speed = 400 rotation_speed = 0.5 acceleration = 0.5 shield_damage = 1.0 shield_penetration = 1 armor_penetration = 0.66 ship_behavior = "bombers_behavior" weapon_type = instant # Not PD, unlike normal strike craft projectile_gfx = "small_space_amoeba_weapon" prerequisites = { "tech_swarm_strike_craft_1" } component_set = "SWARM_STRIKE_CRAFT_1" icon = "GFX_ship_part_swarm_strike_craft_1" icon_frame = 1 tags = { weapon_type_strike_craft weapon_swarm weapon_type_space_fauna } }