@regen = 0.5 # ###################### # Scavenger Bot Weapons # ###################### # ## Scavenger Bot Secondary Weapon weapon_component_template = { key = "SCAVENGER_SECONDARY_WEAPON" size = torpedo hidden = yes type = missile icon = "GFX_ship_part_aura_minefield" icon_frame = 1 tags = { weapon_type_explosive } projectile_gfx = "scavenger_bot_secondary_weapon" } weapon_component_template = { key = "SCAVENGER_MAIN_WEAPON" size = titanic type = instant prio_projectile = yes hidden = yes icon = "GFX_ship_part_aura_minefield" icon_frame = 1 firing_arc = 15.0 min_range = 30.0 tags = { weapon_type_kinetic } projectile_gfx = "scavenger_bot_main_weapon" } # ###################### # Elder Whale # ###################### weapon_component_template = { key = "ELDER_SPACE_WHALE_WEAPON" size = titanic type = instant prio_projectile = yes hidden = yes icon = "GFX_ship_part_space_whale_weapon_1" icon_frame = 1 firing_arc = 15.0 min_range = 30.0 tags = { weapon_type_energy weapon_type_space_fauna } projectile_gfx = "elder_tiyanki_weapon" } weapon_component_template = { key = "ELDER_SPACE_WHALE_SPIKE" size = large entity = "invisible_turret_entity" type = instant prio_projectile = yes hidden = yes icon = "GFX_ship_part_space_whale_weapon_1" icon_frame = 1 tags = { weapon_type_energy weapon_type_space_fauna } projectile_gfx = "elder_tiyanki_secondary_weapon" } # ###################### # Gray Goo # ###################### strike_craft_component_template = { key = "GG_STRIKE_CRAFT" size = LARGE entity = "gatebuilder_01_strikecraft_entity" resources = { category = ship_components cost = { alloys = 60 } } power = -60 hidden = yes count = 10 regeneration_per_day = @regen launch_time = 1.0 damage = { min = 10 max = 12 } # hits hard but slow cooldown = 4 range = 20 engagement_range = 120 accuracy = 1.0 tracking = 1.0 health = 100 armor = 50 shield = 50 evasion = 0.80 speed = 600 rotation_speed = 0.2 acceleration = 0.5 shield_damage = 1.0 shield_penetration = 1 armor_penetration = 0.66 ship_behavior = "bombers_behavior" weapon_type = instant # Not PD, unlike normal strike craft projectile_gfx = "strike_craft_laser_3" component_set = "AI_STRIKE_CRAFT_1" icon = "GFX_ship_part_strike_craft_scout_1" icon_frame = 1 tags = { weapon_type_strike_craft } } weapon_component_template = { key = "GG_ENERGY_MISSILE" size = torpedo type = missile prio_projectile = yes hidden = yes icon = "GFX_ship_part_space_whale_weapon_1" icon_frame = 1 tags = { weapon_type_energy } projectile_gfx = "gatebuilder_torpedo" } weapon_component_template = { key = "GG_BEAM" size = titanic type = instant prio_projectile = yes hidden = yes icon = "GFX_ship_part_space_whale_weapon_1" icon_frame = 1 tags = { weapon_type_energy } projectile_gfx = "gatebuilder_titan_weapon" } weapon_component_template = { key = "GG_BEAM_STATIC" size = titanic type = instant prio_projectile = yes hidden = yes icon = "GFX_ship_part_space_whale_weapon_1" icon_frame = 1 firing_arc = 15.0 min_range = 30.0 tags = { weapon_type_energy } projectile_gfx = "gatebuilder_titan_weapon" } # ###################### # Hatchling/Voidspawn # ###################### weapon_component_template = { key = "SPORE_LAUNCHER" size = torpedo entity = "invisible_turret_entity" type = missile prio_projectile = yes hidden = yes icon = "GFX_ship_part_space_whale_weapon_1" icon_frame = 1 tags = { weapon_type_explosive weapon_type_space_fauna } projectile_gfx = "voidspawn_missile" } weapon_component_template = { key = "SPORE_ARTILLERY" size = medium entity = "invisible_turret_entity" type = instant hidden = yes icon = "GFX_ship_part_space_whale_weapon_1" icon_frame = 1 tags = { weapon_type_kinetic weapon_type_space_fauna } projectile_gfx = "scourge_projectile_weapon" }