# ## Caravaneer Weapon weapon_component_template = { key = "CARAVANEER_WEAPON_1" size = small entity = "caravaneer_turret_01_entity" accuracy = 1 type = instant hidden = yes icon = "GFX_ship_part_plasma_2" icon_frame = 1 #color = { 0.1 1.0 0.1 1 } projectile_gfx = "plasma_accelerator_s" tags = { weapon_type_energy s_slot } ai_tags = { weapon_role_anti_armor } ai_tag_weight = 3 resources = { category = ship_components cost = { alloys = @s_t4_cost exotic_gases = @s_t4_rare } upkeep = { energy = @s_t4_upkeep_energy alloys = @s_t4_upkeep_alloys } } ai_weight = { weight = 1 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = exotic_gases } } } } # ## Caravaneer Weapon weapon_component_template = { key = "CARAVANEER_WEAPON_2" size = medium entity = "caravaneer_turret_01_entity" accuracy = 1 type = instant hidden = yes icon = "GFX_ship_part_plasma_2" icon_frame = 1 #color = { 0.1 1.0 0.1 1 } projectile_gfx = "plasma_accelerator_s" tags = { weapon_type_energy m_slot } ai_tags = { weapon_role_anti_armor } ai_tag_weight = 3 resources = { category = ship_components cost = { alloys = @m_t4_cost exotic_gases = @m_t4_rare } upkeep = { energy = @m_t4_upkeep_energy alloys = @m_t4_upkeep_alloys } } ai_weight = { weight = 1 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = exotic_gases } } } } # ## Caravaneer Weapon weapon_component_template = { key = "CARAVANEER_WEAPON_3" size = large entity = "caravaneer_turret_01_entity" accuracy = 1 type = instant hidden = yes icon = "GFX_ship_part_plasma_2" icon_frame = 1 #color = { 0.1 1.0 0.1 1 } projectile_gfx = "plasma_accelerator_s" tags = { weapon_type_energy l_slot } ai_tags = { weapon_role_anti_armor artillery } ai_tag_weight = 3 resources = { category = ship_components cost = { alloys = @l_t4_cost exotic_gases = @l_t4_rare } upkeep = { energy = @l_t4_upkeep_energy alloys = @l_t4_upkeep_alloys } } ai_weight = { weight = 1 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = exotic_gases } } } }