# Icons set here are the ones show in the actual slot. The reason is so that we can support different icons for different sizes. #Updated Range on these # DEFAULT VALUES: # is_missile = no # is_beam = no # is_point_defence = no @missile_speed = 5 # #################### # Missiles # #################### ### Missile Launcher weapon_component_template = { key = "MISSILE_1" size = small icon = "GFX_ship_part_missile_1" icon_frame = 1 type = missile prerequisites = { "tech_missiles_1" } component_set = "MISSILE_1" projectile_gfx = "small_missile" tags = { weapon_type_explosive g_slot } ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth } ai_tag_weight = 0 upgrades_to = "MISSILE_2" resources = { category = ship_components cost = { alloys = @s_t1_cost } upkeep = { energy = @s_t1_upkeep_energy alloys = @s_t1_upkeep_alloys } } potential = { ship_uses_mauler_components = no } } ### Missile Launcher ### Advanced Missile Launcher weapon_component_template = { key = "MISSILE_2" size = small icon = "GFX_ship_part_missile_2" icon_frame = 1 type = missile prerequisites = { "tech_missiles_2" } component_set = "MISSILE_2" projectile_gfx = "small_missile" tags = { weapon_type_explosive g_slot } ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth } ai_tag_weight = 0 upgrades_to = "MISSILE_3" resources = { category = ship_components cost = { alloys = @s_t2_cost } upkeep = { energy = @s_t2_upkeep_energy alloys = @s_t2_upkeep_alloys } } potential = { ship_uses_mauler_components = no } } ### Strike Missile Launcher weapon_component_template = { key = "MISSILE_3" size = small icon = "GFX_ship_part_missile_3" icon_frame = 1 type = missile prerequisites = { "tech_missiles_3" } component_set = "MISSILE_3" projectile_gfx = "small_missile" tags = { weapon_type_explosive g_slot } ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth } ai_tag_weight = 0 upgrades_to = "MISSILE_4" resources = { category = ship_components cost = { alloys = @s_t3_cost } upkeep = { energy = @s_t3_upkeep_energy alloys = @s_t3_upkeep_alloys } } potential = { ship_uses_mauler_components = no } } ### Heavy Missile Launcher weapon_component_template = { key = "MISSILE_4" size = small icon = "GFX_ship_part_missile_4" icon_frame = 1 type = missile prerequisites = { "tech_missiles_4" } component_set = "MISSILE_4" projectile_gfx = "small_missile" tags = { weapon_type_explosive g_slot } ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth } ai_tag_weight = 0 upgrades_to = "MISSILE_5" resources = { category = ship_components cost = { alloys = @s_t4_cost volatile_motes = @s_t4_rare } upkeep = { energy = @s_t4_upkeep_energy alloys = @s_t4_upkeep_alloys } } potential = { ship_uses_mauler_components = no } ai_weight = { weight = 1 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = volatile_motes } } } } ### Advanced Heavy Missile Launcher weapon_component_template = { key = "MISSILE_5" size = small icon = "GFX_ship_part_missile_5" icon_frame = 1 type = missile prerequisites = { "tech_missiles_5" } component_set = "MISSILE_5" projectile_gfx = "small_missile" tags = { weapon_type_explosive g_slot } ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth } ai_tag_weight = 0 resources = { category = ship_components cost = { alloys = @s_t5_cost volatile_motes = @s_t5_rare } upkeep = { energy = @s_t5_upkeep_energy alloys = @s_t5_upkeep_alloys } } potential = { ship_uses_mauler_components = no } ai_weight = { weight = 1 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = volatile_motes } } } } # #################### # Swarmer Missiles # #################### ### Swarmer Missile Launcher weapon_component_template = { key = "SWARMER_MISSILE_1" size = medium icon = "GFX_ship_part_swarmer_missile_1" icon_frame = 1 type = missile potential = { from = { country_uses_bio_ships = no } } show_tech_unlock_if = { country_uses_bio_ships = no } prerequisites = { "tech_swarmer_missiles_1" } component_set = "SWARMER_MISSILE_1" projectile_gfx = "swarmer_missiles" tags = { weapon_type_explosive m_slot } ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth } ai_tag_weight = 0 upgrades_to = "SWARMER_MISSILE_2" resources = { category = ship_components cost = { alloys = @m_t3_cost } upkeep = { alloys = @m_t3_upkeep_alloys } upkeep = { trigger = { from = { country_uses_bio_ships = no } } energy = @m_t3_upkeep_energy } upkeep = { trigger = { from = { country_uses_bio_ships = yes } } food = @m_t3_upkeep_energy } } } ### Advanced Swarmer Missile Launcher weapon_component_template = { key = "SWARMER_MISSILE_2" size = medium icon = "GFX_ship_part_swarmer_missile_2" icon_frame = 1 type = missile potential = { from = { country_uses_bio_ships = no } } show_tech_unlock_if = { country_uses_bio_ships = no } prerequisites = { "tech_swarmer_missiles_2" } component_set = "SWARMER_MISSILE_2" projectile_gfx = "swarmer_missiles_02" tags = { weapon_type_explosive m_slot } ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth } ai_tag_weight = 0 resources = { category = ship_components cost = { alloys = @m_t5_cost volatile_motes = @m_t5_rare } upkeep = { alloys = @m_t5_upkeep_alloys } upkeep = { trigger = { from = { country_uses_bio_ships = no } } energy = @m_t5_upkeep_energy } upkeep = { trigger = { from = { country_uses_bio_ships = yes } } food = @m_t5_upkeep_energy } } ai_weight = { weight = 1 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = volatile_motes } } } } # #################### # Torpedoes # #################### ### Torpedo Launcher weapon_component_template = { key = "TORPEDO_1" size = torpedo entity = "turret_torpedo_entity" icon = "GFX_ship_part_torpedo_1" icon_frame = 1 type = missile firing_arc = 25.0 prerequisites = { "tech_torpedoes_1" } component_set = "TORPEDO_1" projectile_gfx = "large_torpedo" tags = { weapon_type_explosive g_slot } ai_tags = { weapon_role_anti_shield explosive explosive_stealth } potential = { ship_uses_mauler_components = no ship_uses_harbinger_components = no } upgrades_to = "TORPEDO_2" resources = { category = ship_components cost = { alloys = @m_t3_cost } upkeep = { energy = @m_t3_upkeep_energy alloys = @m_t3_upkeep_alloys } } } ### Armored Torpedoes weapon_component_template = { key = "TORPEDO_2" size = torpedo entity = "turret_torpedo_entity" icon = "GFX_ship_part_torpedo_2" icon_frame = 1 type = missile firing_arc = 25.0 prerequisites = { "tech_torpedoes_2" } component_set = "TORPEDO_2" projectile_gfx = "large_torpedo_02" tags = { weapon_type_explosive g_slot } ai_tags = { weapon_role_anti_shield explosive explosive_stealth } potential = { ship_uses_mauler_components = no ship_uses_harbinger_components = no } upgrades_to = "TORPEDO_3" resources = { category = ship_components cost = { alloys = @m_t4_cost volatile_motes = @m_t4_rare } upkeep = { energy = @m_t4_upkeep_energy alloys = @m_t4_upkeep_alloys } } ai_weight = { weight = 1 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = volatile_motes } } } } ### Devastator Torpedoes weapon_component_template = { key = "TORPEDO_3" size = torpedo entity = "turret_torpedo_entity" icon = "GFX_ship_part_torpedo_3" icon_frame = 1 type = missile firing_arc = 25.0 prerequisites = { "tech_torpedoes_3" } component_set = "TORPEDO_3" projectile_gfx = "large_torpedo_03" tags = { weapon_type_explosive g_slot } ai_tags = { weapon_role_anti_shield explosive explosive_stealth } potential = { ship_uses_mauler_components = no ship_uses_harbinger_components = no } resources = { category = ship_components cost = { alloys = @m_t5_cost volatile_motes = @m_t5_rare } upkeep = { energy = @m_t5_upkeep_energy alloys = @m_t5_upkeep_alloys } } ai_weight = { weight = 1 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = volatile_motes } } } } # #################### # Energy Torpedoes # #################### # NOTES: # Energy torpedoes are deliberately energy weapons that fit in a torpedo slot. # They use the costs and upkeep of large-size weapons, unlike regular torpedoes. # ## Energy Torpedoes 1 weapon_component_template = { key = "ENERGY_TORPEDO_1" size = torpedo type = instant firing_arc = 25.0 min_range = 45.0 icon = "GFX_ship_part_energy_torpedo_1" icon_frame = 1 prerequisites = { "tech_energy_torpedoes_1" } potential = { from = { country_uses_bio_ships = no } } show_tech_unlock_if = { country_uses_bio_ships = no } component_set = "ENERGY_TORPEDO_1" projectile_gfx = "proton_torpedoes" tags = { weapon_type_energy } ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth } ai_tag_weight = 0 upgrades_to = "ENERGY_TORPEDO_2" resources = { category = ship_components cost = { alloys = @l_t5_cost exotic_gases = @l_t5_rare } upkeep = { alloys = @l_t5_upkeep_alloys energy = @l_t5_upkeep_energy } } ai_weight = { weight = 1 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = exotic_gases } } modifier = { factor = @cosmic_storm_gravity_ai_weight_factor has_country_flag = affected_by_gravity_storm } } } # ## Energy Torpedoes 2 weapon_component_template = { key = "ENERGY_TORPEDO_2" size = torpedo type = instant firing_arc = 25.0 min_range = 45.0 icon = "GFX_ship_part_energy_torpedo_2" icon_frame = 1 prerequisites = { "tech_energy_torpedoes_2" } potential = { from = { country_uses_bio_ships = no } } show_tech_unlock_if = { country_uses_bio_ships = no } component_set = "ENERGY_TORPEDO_2" projectile_gfx = "neutron_torpedoes" tags = { weapon_type_energy } ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth } ai_tag_weight = 0 resources = { category = ship_components cost = { alloys = @l_t6_cost exotic_gases = @l_t6_rare } upkeep = { alloys = @l_t6_upkeep_alloys energy = @l_t6_upkeep_energy } } ai_weight = { weight = 1 modifier = { factor = 0.0 no_resource_for_component = { RESOURCE = exotic_gases } } modifier = { factor = @cosmic_storm_gravity_ai_weight_factor has_country_flag = affected_by_gravity_storm } } }