# Icons set here are the ones show in the actual slot. ### Point Defence 1 weapon_component_template = { key = "POINT_DEFENCE_1" size = point_defence icon = "GFX_ship_part_point_defense_1" icon_frame = 1 prerequisites = { "tech_pd_tracking_1" } potential = { from = { country_uses_bio_ships = no } } show_tech_unlock_if = { country_uses_bio_ships = no } component_set = "POINT_DEFENCE_1" type = point_defence projectile_gfx = "red_laser_pd" tags = { weapon_type_point_defense weapon_type_energy } ai_tags = { weapon_role_point_defense screen } upgrades_to = "POINT_DEFENCE_2" resources = { category = ship_components cost = { alloys = 8 } upkeep = { energy = 0.08 alloys = 0.008 } } point_defence_targets = { "missile" "strike_craft" } } ### Point Defence 2 weapon_component_template = { key = "POINT_DEFENCE_2" size = point_defence icon = "GFX_ship_part_point_defense_2" icon_frame = 1 prerequisites = { "tech_pd_tracking_2" } potential = { from = { country_uses_bio_ships = no } } show_tech_unlock_if = { country_uses_bio_ships = no } component_set = "POINT_DEFENCE_2" type = point_defence projectile_gfx = "blue_laser_pd" tags = { weapon_type_point_defense weapon_type_energy } ai_tags = { weapon_role_point_defense screen } upgrades_to = "POINT_DEFENCE_3" resources = { category = ship_components cost = { alloys = 10 } upkeep = { energy = 0.10 alloys = 0.010 } } point_defence_targets = { "missile" "strike_craft" } } ### Point Defence 3 weapon_component_template = { key = "POINT_DEFENCE_3" size = point_defence icon = "GFX_ship_part_point_defense_3" icon_frame = 1 prerequisites = { "tech_pd_tracking_3" } potential = { from = { country_uses_bio_ships = no } } show_tech_unlock_if = { country_uses_bio_ships = no } component_set = "POINT_DEFENCE_3" type = point_defence projectile_gfx = "white_laser_pd" tags = { weapon_type_point_defense weapon_type_energy } ai_tags = { weapon_role_point_defense screen } resources = { category = ship_components cost = { alloys = 13 } upkeep = { energy = 0.13 alloys = 0.013 } } point_defence_targets = { "missile" "strike_craft" } } ##################### # Flak Battery ##################### ### Flak Battery 1 weapon_component_template = { type = point_defence key = "FLAK_BATTERY_1" size = point_defence icon = "GFX_ship_part_flak_batteries_1" icon_frame = 1 prerequisites = { "tech_flak_batteries_1" } potential = { from = { country_uses_bio_ships = no } } show_tech_unlock_if = { country_uses_bio_ships = no } component_set = "FLAK_BATTERY_1" projectile_gfx = "flak_pd_1" tags = { weapon_type_point_defense weapon_type_kinetic } ai_tags = { weapon_role_point_defense screen } upgrades_to = "FLAK_BATTERY_2" resources = { category = ship_components cost = { alloys = 8 } upkeep = { energy = 0.08 alloys = 0.008 } } point_defence_targets = { "missile" "strike_craft" } } ### Flak Battery 2 weapon_component_template = { type = point_defence key = "FLAK_BATTERY_2" size = point_defence icon = "GFX_ship_part_flak_batteries_2" icon_frame = 1 prerequisites = { "tech_flak_batteries_2" } potential = { from = { country_uses_bio_ships = no } } show_tech_unlock_if = { country_uses_bio_ships = no } component_set = "FLAK_BATTERY_2" projectile_gfx = "flak_pd_2" tags = { weapon_type_point_defense weapon_type_kinetic } ai_tags = { weapon_role_point_defense screen } upgrades_to = "FLAK_BATTERY_3" resources = { category = ship_components cost = { alloys = 10 } upkeep = { energy = 0.10 alloys = 0.010 } } point_defence_targets = { "missile" "strike_craft" } } ### Flak Battery 3 weapon_component_template = { type = point_defence key = "FLAK_BATTERY_3" size = point_defence icon = "GFX_ship_part_flak_batteries_3" icon_frame = 1 prerequisites = { "tech_flak_batteries_3" } potential = { from = { country_uses_bio_ships = no } } show_tech_unlock_if = { country_uses_bio_ships = no } component_set = "FLAK_BATTERY_3" projectile_gfx = "flak_pd_3" tags = { weapon_type_point_defense weapon_type_kinetic } ai_tags = { weapon_role_point_defense screen } resources = { category = ship_components cost = { alloys = 13 } upkeep = { energy = 0.13 alloys = 0.013 } } point_defence_targets = { "missile" "strike_craft" } } ### Nanite Flak Battery 4 weapon_component_template = { type = point_defence key = "FLAK_BATTERY_4" size = point_defence icon = "GFX_ship_part_flak_batteries_4" icon_frame = 1 prerequisites = { "tech_nanite_flak_batteries" } potential = { from = { country_uses_bio_ships = no } } show_tech_unlock_if = { country_uses_bio_ships = no } component_set = "FLAK_BATTERY_4" projectile_gfx = "flak_pd_3" tags = { weapon_type_point_defense weapon_type_kinetic } ai_tags = { weapon_role_point_defense screen } resources = { category = ship_components cost = { alloys = 13 } upkeep = { energy = 0.13 alloys = 0.013 } } point_defence_targets = { "missile" "strike_craft" } }