# This file is to solve the problem of where resource income bonuses come from in the tooltips in the topbar. # If you use country_base_influence_produces_add, the "Base: X" value is changed, and it will not tell you that it has been changed or why. # Instead, we can define an entry in here. Then you can use a modifier that is e.g. country_monuments_influence_produces_add (__produces_add) # The localisation of is then what it will show the resources as coming from in the topbar tooltip. # It also needs to be defined in common/economic_categories (see existing examples) collection = { country_monuments_unit = { resources = { category = country_monuments } } country_ambition_unit = { resources = { category = country_ambition } } country_federation_perks_unit = { resources = { category = country_federation_perks } } country_civics_unit = { resources = { category = country_civics } } country_ai_uprising_unit = { resources = { category = country_ai_uprising } } country_covenant_unit = { resources = { category = country_covenant } } country_dessanu_unit = { resources = { category = country_dessanu } } country_extended_payout_unit = { resources = { category = country_extended_payout } } country_shoulders_unit = { resources = { category = country_shoulders } } country_galactic_standard_unit = { resources = { category = country_galactic_standard } } country_concessions_unit = { resources = { category = country_concessions } } country_first_contact_unit = { resources = { category = country_first_contact } } country_custodian_unit = { resources = { category = country_custodian } } country_tech_unit = { resources = { category = country_tech } } country_traditions_unit = { resources = { category = country_traditions } } country_councilor_unit = { resources = { category = country_councilor } } country_ruler_unit = { resources = { category = country_ruler } } country_agendas_unit = { resources = { category = country_agendas } } country_ethic_unit = { resources = { category = country_ethic } } country_power_projection_unit = { resources = { category = country_power_projection } } country_situations_unit = { resources = { category = country_situations } } country_storms_unit = { resources = { category = country_storms } } country_first_league_homeworld_unit = { resources = { category = country_first_league_homeworld } } }