# # This file is used to provide some customization options for empires. # for each country, the various customizations are weighted, and the one that ends up with the highest weight is used # default = { # "default" should always exists as it's the value the engine will always fall back on colony_shelter = { default = "building_colony_shelter" pc_habitat = "building_hab_capital" pc_cosmogenesis_world = "building_lathe_capital" } weight = { # scope = country base = 1 # a value of 0 will be ignored entirely, otherwise the customization with the highest value wins. } } machines = { colony_shelter = { default = "building_deployment_post" pc_habitat = "building_hab_capital" pc_cosmogenesis_world = "building_lathe_capital" } graphical_culture_for_random_empire = { humanoid_01 = { modifier = { add = 1 species_portrait = "default_robot" } modifier = { add = 1 species_portrait = "sd_hum_robot" } } mammalian_01 = { modifier = { add = 1 species_portrait = "sd_mam_robot" } } reptilian_01 = { modifier = { add = 1 species_portrait = "sd_rep_robot" } } avian_01 = { modifier = { add = 1 species_portrait = "sd_avi_robot" } } arthropoid_01 = { modifier = { add = 1 species_portrait = "sd_art_robot" } } molluscoid_01 = { modifier = { add = 1 species_portrait = "sd_mol_robot" } } fungoid_01 = { modifier = { add = 1 species_portrait = "sd_fun_robot" } } plantoid_01 = { modifier = { add = 1 species_portrait = "sd_pla_robot" } } lithoid_01 = { modifier = { add = 1 species_portrait = "lith_machine" } } necroid_01 = { modifier = { add = 1 species_portrait = "nec_machine" } } aquatic_01 = { modifier = { add = 1 species_portrait = "aqu_machine" } } toxoid_01 = { modifier = { add = 1 species_portrait = "tox_machine" } } synthetics_01 = { modifier = { add = 1 OR = { species_portrait = "synth_machine_01" species_portrait = "synth_machine_02" species_portrait = "synth_machine_03" species_portrait = "synth_machine_04" species_portrait = "synth_machine_05" species_portrait = "synth_machine_06" species_portrait = "synth_machine_07" species_portrait = "synth_machine_08" species_portrait = "synth_machine_09" } } } biogenesis_01 = { modifier = { add = 10 graphical_culture = biogenesis_01 } } # Make sure we don't switch biogenesis_02 = { modifier = { add = 10 graphical_culture = biogenesis_02 } } # Make sure we don't switch } weight = { base = 0 modifier = { add = 10 is_machine_empire = yes } } } hive_minds = { colony_shelter = { default = "building_hive_capital" pc_habitat = "building_hab_capital" pc_cosmogenesis_world = "building_lathe_capital" } weight = { base = 0 modifier = { add = 10 is_hive_empire = yes is_wilderness_empire = no } } } wilderness = { colony_shelter = { default = "building_capital_wilderness" pc_habitat = "building_hab_capital" pc_cosmogenesis_world = "building_lathe_capital" } weight = { base = 0 modifier = { add = 10 is_wilderness_empire = yes } } }