# FOCUS CARDS # # Documentation: common\country_focus\focus_cards\99_HOW_TO_FOCUS.txt ########################## # Exploration Focus Cards ########################## # Investigate an Anomaly exploration_focus_100 = { category = exploration tier = 1 background = "GFX_focus_card_background_exploration_tier_1" name = "exploration.100.name" desc = "exploration.100.desc" hint = "exploration.100.hint" lore = "exploration.100.lore" condition_for_achievement = { custom_tooltip = { fail_text = "exploration.100.fail" success_text = "exploration.100.success" has_country_flag = first_anomaly_finished } } on_success = { create_focus_completed_message = { CATEGORY = EXPLORATION } add_focus_progress = { category = exploration amount = 10 } } } # Survey a System exploration_focus_105 = { base = exploration_focus_100 name = "exploration.105.name" desc = "exploration.105.desc" hint = "exploration.105.hint" lore = "exploration.105.lore" condition_for_achievement = { custom_tooltip = { fail_text = "exploration.105.fail" success_text = "exploration.105.success" has_country_flag = first_system_survey_finished } } } # Finish a Special Project exploration_focus_110 = { base = exploration_focus_100 name = "exploration.110.name" desc = "exploration.110.desc" hint = "exploration.110.hint" lore = "exploration.110.lore" condition_for_achievement = { custom_tooltip = { fail_text = "exploration.110.fail" success_text = "exploration.110.success" has_country_flag = first_special_project_finished } } } # Find Alien Life exploration_focus_115 = { base = exploration_focus_100 category = exploration tier = 1 background = "GFX_focus_card_background_exploration_tier_1" name = "exploration.115.name" desc = "exploration.115.desc" hint = "exploration.115.hint" lore = "exploration.115.lore" possible = {} condition_for_achievement = { custom_tooltip = { fail_text = "exploration.115.fail" success_text = "exploration.115.success" has_country_flag = first_alien_life } } } # Get Permanent Research Option exploration_focus_120 = { base = exploration_focus_100 name = "exploration.120.name" desc = "exploration.120.desc" hint = "exploration.120.hint" lore = "exploration.120.lore" condition_for_achievement = { custom_tooltip = { fail_text = "exploration.120.fail" success_text = "exploration.120.success" has_country_flag = research_option_added } } } # Hire a Scientist exploration_focus_125 = { base = exploration_focus_100 name = "exploration.125.name" desc = "exploration.125.desc" hint = "exploration.125.hint" lore = "exploration.125.lore" condition_for_achievement = { custom_tooltip = { fail_text = "exploration.125.fail" success_text = "exploration.125.success" has_country_flag = hired_scientist } } } # Finish an Archaeology Site exploration_focus_200 = { category = exploration tier = 2 background = "GFX_focus_card_background_exploration_tier_2" name = "exploration.200.name" desc = "exploration.200.desc" hint = "exploration.200.hint" lore = "exploration.200.lore" condition_for_achievement = { custom_tooltip = { fail_text = "exploration.200.fail" success_text = "exploration.200.success" has_country_flag = first_archaeology_site_finished } } on_success = { create_focus_completed_message = { CATEGORY = EXPLORATION } add_focus_progress = { category = exploration amount = 25 } } } # Level Up a Scientist exploration_focus_205 = { base = exploration_focus_200 name = "exploration.205.name" desc = "exploration.205.desc" hint = "exploration.205.hint" lore = "exploration.205.lore" condition_for_achievement = { custom_tooltip = { fail_text = "exploration.205.fail" success_text = "exploration.205.success" has_country_flag = scientist_level_up } } on_success = { create_focus_completed_message = { CATEGORY = EXPLORATION } add_focus_progress = { category = exploration amount = 25 } set_country_flag = exploration_focus_205_completed } } # Observe Pre-FTL exploration_focus_210 = { base = exploration_focus_200 name = "exploration.210.name" desc = "exploration.210.desc" hint = "exploration.210.hint" lore = "exploration.210.lore" condition_for_achievement = { custom_tooltip = { fail_text = "exploration.210.fail" success_text = "exploration.210.success" has_country_flag = built_observation_station } } } # Assign a Scientist as Governor exploration_focus_215 = { base = exploration_focus_200 name = "exploration.215.name" desc = "exploration.215.desc" hint = "exploration.215.hint" lore = "exploration.215.lore" condition_for_achievement = { custom_tooltip = { fail_text = "exploration.215.fail" success_text = "exploration.215.success" has_country_flag = scientist_governor_assigned } } } # Explore a Wormhole exploration_focus_220 = { base = exploration_focus_200 name = "exploration.220.name" desc = "exploration.220.desc" hint = "exploration.220.hint" lore = "exploration.220.lore" possible = { has_technology = tech_wormhole_stabilization } condition_for_achievement = { custom_tooltip = { fail_text = "exploration.220.fail" success_text = "exploration.220.success" has_country_flag = entered_wormhole } } } # Sign a research Agreement exploration_focus_225 = { base = exploration_focus_200 name = "exploration.225.name" desc = "exploration.225.desc" hint = "exploration.225.hint" lore = "exploration.225.lore" possible = { is_diplomatic = yes } condition_for_achievement = { custom_tooltip = { fail_text = "exploration.225.fail" success_text = "exploration.225.success" has_country_flag = has_research_pact } } } # Build a Dyson Swarm (30 Science) exploration_focus_300 = { category = exploration tier = 3 background = "GFX_focus_card_background_exploration_tier_3" name = "exploration.300.name" desc = "exploration.300.desc" hint = "exploration.300.hint" lore = "exploration.300.lore" possible = { has_machine_age_dlc = yes } condition_for_achievement = { custom_tooltip = { fail_text = "exploration.300.fail" success_text = "exploration.300.success" has_country_flag = swarm_30_research } } on_success = { create_focus_completed_message = { CATEGORY = EXPLORATION } add_focus_progress = { category = exploration amount = 50 } } } # Get Enclave Research Support exploration_focus_305 = { base = exploration_focus_300 name = "exploration.305.name" desc = "exploration.305.desc" hint = "exploration.305.hint" lore = "exploration.305.lore" possible = { is_homicidal = no } condition_for_achievement = { custom_tooltip = { fail_text = "exploration.305.fail" success_text = "exploration.305.success" has_country_flag = curator_insight_obtained } } } # Build 5 Science Labs exploration_focus_310 = { base = exploration_focus_300 name = "exploration.310.name" desc = "exploration.310.desc" hint = "exploration.310.hint" lore = "exploration.310.lore" condition_for_achievement = { custom_tooltip = { fail_text = "exploration.310.fail" success_text = "exploration.310.success" check_variable_arithmetic = { which = value:num_active_research_labs value >= 5 } } } } # Finish an Astral Rift exploration_focus_315 = { base = exploration_focus_300 name = "exploration.315.name" desc = "exploration.315.desc" hint = "exploration.315.hint" lore = "exploration.315.lore" possible = { has_astral_planes_dlc = yes } condition_for_achievement = { custom_tooltip = { fail_text = "exploration.315.fail" success_text = "exploration.315.success" has_country_flag = first_astral_rift_finished } } } # Have a Veteran Scientist (level 4+) exploration_focus_320 = { base = exploration_focus_300 name = "exploration.320.name" desc = "exploration.320.desc" hint = "exploration.320.hint" lore = "exploration.320.lore" possible = { has_country_flag = exploration_focus_205_completed } condition_for_achievement = { custom_tooltip = { fail_text = "exploration.320.fail" success_text = "exploration.320.success" has_country_flag = scientist_level_4 } } on_success = { create_focus_completed_message = { CATEGORY = EXPLORATION } add_focus_progress = { category = exploration amount = 50 } set_country_flag = exploration_focus_320_completed } } # Terraform 3 Worlds exploration_focus_325 = { base = exploration_focus_300 name = "exploration.325.name" desc = "exploration.325.desc" hint = "exploration.325.hint" lore = "exploration.325.lore" possible = { is_lithoid_devouring_swarm = no } condition_for_achievement = { custom_tooltip = { fail_text = "exploration.325.fail" success_text = "exploration.325.success" check_variable = { which = "focus_terraformed_worlds" value >= @focus_goal_terraformed_worlds } } } } # Research a Repeatable Tech exploration_focus_400 = { category = exploration tier = 4 background = "GFX_focus_card_background_exploration_tier_4" name = "exploration.400.name" desc = "exploration.400.desc" hint = "exploration.400.hint" lore = "exploration.400.lore" condition_for_achievement = { custom_tooltip = { fail_text = "exploration.400.fail" success_text = "exploration.400.success" num_repeatable_techs > 0 } } on_success = { create_focus_completed_message = { CATEGORY = EXPLORATION } add_focus_progress = { category = exploration amount = 100 } } } # Obtain Fallen Empire Building exploration_focus_405 = { base = exploration_focus_400 name = "exploration.405.name" desc = "exploration.405.desc" hint = "exploration.405.hint" lore = "exploration.405.lore" condition_for_achievement = { custom_tooltip = { fail_text = "exploration.405.fail" success_text = "exploration.405.success" simple_progress = { OR = { has_country_flag = conquered_fallen_empire_world can_build_fallen_empire_buildings = yes } } } } } # Research Fallen Empire Debris exploration_focus_410 = { base = exploration_focus_400 name = "exploration.410.name" desc = "exploration.410.desc" hint = "exploration.410.hint" lore = "exploration.410.lore" condition_for_achievement = { custom_tooltip = { fail_text = "exploration.410.fail" success_text = "exploration.410.success" has_country_flag = fallen_empire_debris_researched } } } # Research Crisis Debris exploration_focus_415 = { base = exploration_focus_400 name = "exploration.415.name" desc = "exploration.415.desc" hint = "exploration.415.hint" lore = "exploration.415.lore" condition_for_achievement = { custom_tooltip = { fail_text = "exploration.415.fail" success_text = "exploration.415.success" has_country_flag = crisis_debris_researched } } } # Have 3 Level 5 Scientists exploration_focus_420 = { base = exploration_focus_400 name = "exploration.420.name" desc = "exploration.420.desc" hint = "exploration.420.hint" lore = "exploration.420.lore" possible = { has_country_flag = exploration_focus_320_completed } condition_for_achievement = { custom_tooltip = { fail_text = "exploration.420.fail" success_text = "exploration.420.success" check_variable = { which = "level_5_scientist" value >= @focus_goal_scientists_level_5 } } } } # Build a Science Nexus exploration_focus_500 = { category = exploration tier = 5 background = "GFX_focus_card_background_exploration_tier_5" name = "exploration.500.name" desc = "exploration.500.desc" hint = "exploration.500.hint" lore = "exploration.500.lore" possible = { has_utopia = yes } condition_for_achievement = { custom_tooltip = { fail_text = "exploration.500.fail" success_text = "exploration.500.success" simple_progress = { OR = { has_country_flag = built_think_tank has_country_flag = built_think_tank_contingency } } } } on_success = { create_focus_completed_message = { CATEGORY = EXPLORATION } add_focus_progress = { category = exploration amount = 200 } } } # Have 1000 Research per Month exploration_focus_505 = { base = exploration_focus_500 name = "exploration.505.name" desc = "exploration.505.desc" hint = "exploration.505.hint" lore = "exploration.505.lore" condition_for_achievement = { custom_tooltip = { fail_text = "exploration.505.fail" success_text = "exploration.505.success" has_country_flag = research_income_1000 } } } # Activate 10 Relics exploration_focus_510 = { base = exploration_focus_500 name = "exploration.510.name" desc = "exploration.510.desc" hint = "exploration.510.hint" lore = "exploration.510.lore" possible = { always = yes } condition_for_achievement = { custom_tooltip = { fail_text = "exploration.510.fail" success_text = "exploration.510.success" check_variable = { which = "focus_activated_relics" value >= @focus_goal_activated_relics } } } } # Find a Leviathan exploration_focus_600 = { base = exploration_focus_200 category = exploration tier = 2 background = "GFX_focus_card_background_exploration_tier_2" name = "exploration.600.name" desc = "exploration.600.desc" hint = "exploration.600.hint" lore = "exploration.600.lore" possible = { has_space_monster_dlc = yes } condition_for_achievement = { custom_tooltip = { fail_text = "exploration.600.fail" success_text = "exploration.600.success" has_country_flag = encountered_leviathan } } }