# CRISIS PATHS # When a player selects the Become the Crisis perk they also get to select a crisis path that determines the crisis levels that they'll have to achieve. # Levels are achieved and unlocked in the order they are scripted. # Note: it's recommended to have 5 levels for each path, or the UI will look misaligned. # # path_name = { # crisis_currency = "" # Name of the resource that will be gained by the objectives and used as requirement to unlock levels. # # The resource will need to be defined in common/strategic_resources. # # This resource name will also be used to select the loc strings to be used in the crisis view. # # In machine_age_l_english there is a block of loc keys that lies under 'CRISIS UI' that can be used as reference # # levels = { # crisis_level_1 # The levels that the player will have to achieve. These are displayed in the Crisis tab. # crisis_level_2 # These are read from common/crisis_levels. # } # # objectives = { # crisis_objective_1 # The objectives that will give a player Crisis Currency when completed. # crisis_objective_2 # These are read from common/crisis_objectives. # } # }