########################################################################## # Decisions ########################################################################## decision_planet_food_boost = { owned_planets_only = yes sound = event_administrative_work icon = decision_resources resources = { category = decisions cost = { food = 1000 } } potential = { owner = { is_regular_empire = yes is_lithoid_empire = no } NOR = { has_modifier = planet_growth_discouraged has_modifier = planet_population_control } always = no } allow = { NOT = { has_modifier = planet_food_boost } } effect = { add_modifier = { modifier = "planet_food_boost" days = 3600 } } ai_weight = { weight = 5 # don't encourage growth if there is no free housing modifier = { factor = 0 free_housing <= 0 } } } decision_planet_luxuries_boost = { owned_planets_only = yes sound = event_administrative_work icon = decision_luxuries resources = { category = decisions cost = { trigger = { pop_amount < 1000 } consumer_goods = 100 } cost = { trigger = { pop_amount >= 1000 pop_amount < 2000 } consumer_goods = 200 } cost = { trigger = { pop_amount >= 2000 pop_amount < 3000 } consumer_goods = 300 } cost = { trigger = { pop_amount >= 3000 pop_amount < 4000 } consumer_goods = 400 } cost = { trigger = { pop_amount >= 4000 pop_amount < 5000 } consumer_goods = 500 } cost = { trigger = { pop_amount >= 5000 pop_amount < 6000 } consumer_goods = 600 } cost = { trigger = { pop_amount >= 6000 pop_amount < 7000 } consumer_goods = 700 } cost = { trigger = { pop_amount >= 7000 pop_amount < 8500 } consumer_goods = 800 } cost = { trigger = { pop_amount >= 8500 pop_amount < 10000 } consumer_goods = 900 } cost = { trigger = { pop_amount >= 10000 } consumer_goods = 1000 } } potential = { owner = { is_regular_empire = yes } NOT = { has_designation = col_nanotech_world } } allow = { NOT = { has_modifier = planet_luxuries_boost } } effect = { add_modifier = { modifier = "planet_luxuries_boost" days = 3600 } } ai_weight = { weight = 1 modifier = { add = 10 free_amenities < -5 pop_amount > 1000 owner = { resource_income_compare = { resource = consumer_goods value > 0 } resource_stockpile_compare = { resource = consumer_goods value > 300 } } } modifier = { factor = 0 free_amenities > 20 } } }