########################################################################## # Decisions ########################################################################## decision_uproot_weed = { owned_planets_only = yes sound = event_administrative_work icon = decision_arid_planet resources = { category = decisions cost = { energy = 500 } } enactment_time = 180 potential = { has_seeded_modifier = yes } effect = { switch = { trigger = has_modifier seeded_planet_1_modifier = { remove_modifier = seeded_planet_1_modifier } seeded_planet_2_modifier = { remove_modifier = seeded_planet_2_modifier } seeded_planet_3_modifier = { remove_modifier = seeded_planet_3_modifier } } # Update optinion modifiers for owner and the Fruitful empire random_playable_country = { limit = { has_country_flag = seed_on_planet@root NOT = { is_same_value = root.owner } } save_event_target_as = seeds_owner } if = { limit = { exists = event_target:seeds_owner } event_target:seeds_owner = { add_opinion_modifier = { modifier = opinion_cut_our_forests who = root.owner } } root.owner = { remove_opinion_modifier = { modifier = opinion_nice_forests who = event_target:seeds_owner } } } } ai_weight = { weight = 0 # will destroy the trees if they're xenophobes/homicidal... modifier = { add = 10 owner = { OR = { is_homicidal = yes is_xenophobe = yes } } } # ...or if they hate the Fruitful empire (only checking for neighbors to be a bit more efficient) modifier = { add = 10 owner = { any_neighbor_country = { has_origin = origin_fruitful has_country_flag = seed_on_planet@root OR = { is_unfriendly_to = prev is_rival = prev } } } } # or if they're at war with the seeds owner modifier = { add = 20 owner = { any_war = { any_war_participant = { NOT = { is_same_value = owner } has_origin = origin_fruitful has_country_flag = seed_on_planet@root } } } } } }