########################################################################## # Cosmic Storms Planet Decisions ########################################################################## decision_hunker_down = { owned_planets_only = yes sound = event_administrative_work icon = decision_exploding_planet resources = { category = decisions cost = { unity = 250 } } enactment_time = 0 potential = { has_storm_resistant_production_building = yes NOT = { has_modifier = storm_hunkered_down_modifier } } allow = { has_storm_resistant_production_building = yes NOT = { has_modifier = storm_hunkered_down_modifier } } effect = { custom_tooltip = storm_hunkered_down_modifier_tt hidden_effect = { add_modifier = { modifier = storm_hunkered_down_modifier } } } ai_weight = { weight = 0 modifier = { add = 5 solar_system = { has_star_flag = storm_system } } } } decision_stop_hunker_down = { owned_planets_only = yes sound = event_administrative_work icon = decision_exploding_planet enactment_time = 0 potential = { has_storm_resistant_production_building = yes has_modifier = storm_hunkered_down_modifier } allow = { has_storm_resistant_production_building = yes has_modifier = storm_hunkered_down_modifier } effect = { custom_tooltip = storm_hunkered_down_modifier_disabled_tt hidden_effect = { remove_modifier = storm_hunkered_down_modifier } } ai_weight = { weight = 0 modifier = { add = 20 solar_system = { NOT = { has_star_flag = storm_system } } } } } decision_cultivated_worldscaping = { owned_planets_only = yes sound = event_administrative_work icon = decision_cultivated_worldscaping resources = { category = decisions cost = { energy = 2000 influence = 100 } } enactment_time = 360 potential = { exists = owner owner = { is_environmental_architects_empire = yes } habitable_planet_not_urban = yes NOR = { has_modifier = cultivated_worldscaping_modifier has_modifier = mastery_of_nature } } allow = { hidden_trigger = { check_variable_arithmetic = { which = value:natural_blocker_count value = 0 } } custom_tooltip = { fail_text = "decision_cultivated_worldscaping_natural_blockers_fail_tt" check_variable_arithmetic = { which = value:natural_blocker_count value = 0 } } } effect = { add_modifier = { modifier = cultivated_worldscaping_modifier } } ai_weight = { weight = 5 } }