## Possible Deposit Variables ## # resources, resource and amount # potential trigger (planet scope) # blocked_modifier - applied to planet # constant_modifier - applied to planet always # station = station class in orbit to gather # blocker_swap_types = {} # all_blocker_swap_types = yes/no # use_weights_for_blocker_swap_types = yes/no # terraforming_swap_types = { } # should_swap_deposit_on_terraforming = yes/no # all_terraforming_swap_types = yes/no # use_weights_for_terraforming_swap_types = yes/no ############### #### ENERGY ### ############### d_arid_highlands = { is_for_colonizable = yes use_for_min_max_adjustments = yes use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_hot_springs d_buzzing_plains # gaia d_volcanic_rich_mountain } category = deposit_cat_energy planet_modifier = { district_generator_max_add = 1 } potential = { is_dry_non_volcanic = yes } drop_weight = { weight = @deposit_chance_high modifier = { factor = @deposit_chance_planet_type_bonus is_dry = yes } } } d_hot_springs = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_energy use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_arid_highlands d_buzzing_plains # gaia d_volcanic_lava_river } planet_modifier = { district_generator_max_add = 1 } potential = { OR = { is_cold = yes is_wet = yes is_planet_class = pc_nuked } } drop_weight = { weight = @deposit_chance_high modifier = { factor = @deposit_chance_planet_type_bonus is_dry = yes } } } d_rushing_waterfalls = { is_for_colonizable = yes use_for_min_max_adjustments = yes use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_searing_desert d_frozen_gas_lake d_volcanic_weak_crust } category = deposit_cat_energy planet_modifier = { district_generator_max_add = 2 } potential = { is_wet = yes } drop_weight = { weight = @deposit_chance_med modifier = { factor = @deposit_chance_planet_type_bonus is_dry = yes } } } d_searing_desert = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_energy use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_frozen_gas_lake d_rushing_waterfalls d_volcanic_weak_crust } planet_modifier = { district_generator_max_add = 2 } potential = { OR = { is_planet_class = pc_gaia is_planet_class = pc_nuked is_planet_class = pc_relic is_dry_non_volcanic = yes } } drop_weight = { weight = @deposit_chance_med modifier = { factor = @deposit_chance_planet_type_bonus is_dry = yes } } } d_frozen_gas_lake = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_energy use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_searing_desert d_rushing_waterfalls d_volcanic_weak_crust } planet_modifier = { district_generator_max_add = 2 } potential = { OR = { is_planet_class = pc_gaia is_planet_class = pc_relic is_cold = yes } } drop_weight = { weight = @deposit_chance_med modifier = { factor = @deposit_chance_planet_type_bonus is_dry = yes } } } d_geothermal_vent = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_energy use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_tempestous_mountain d_underwater_vent d_volcanic_mineral_layers } planet_modifier = { district_generator_max_add = 3 } potential = { OR = { is_planet_class = pc_arctic is_planet_class = pc_tundra is_planet_class = pc_savannah is_planet_class = pc_desert is_planet_class = pc_arid is_planet_class = pc_volcanic } } drop_weight = { weight = @deposit_chance_low modifier = { factor = @deposit_chance_planet_type_bonus is_dry = yes } } } d_underwater_vent = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_energy use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_geothermal_vent d_tempestous_mountain d_volcanic_mineral_layers } planet_modifier = { district_generator_max_add = 3 } potential = { OR = { is_planet_class = pc_gaia is_planet_class = pc_relic is_planet_class = pc_ocean is_planet_class = pc_nuked } } drop_weight = { weight = @deposit_chance_low modifier = { factor = @deposit_chance_planet_type_bonus is_dry = yes } } } d_tempestous_mountain = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_energy use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_geothermal_vent d_underwater_vent d_volcanic_mineral_layers } planet_modifier = { district_generator_max_add = 3 } potential = { OR = { is_planet_class = pc_tropical is_planet_class = pc_alpine is_planet_class = pc_gaia is_planet_class = pc_relic is_planet_class = pc_continental is_planet_class = pc_volcanic } } drop_weight = { weight = @deposit_chance_low modifier = { factor = @deposit_chance_planet_type_bonus is_dry = yes } } } ################### #### MINERALS ##### ################### d_veiny_cliffs = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_minerals use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_mineral_fields d_mineral_striations # gaia d_volcanic_ore_veins } planet_modifier = { district_mining_max_add = 1 } potential = { OR = { is_planet_class = pc_alpine is_planet_class = pc_arctic is_planet_class = pc_arid is_planet_class = pc_continental is_planet_class = pc_nuked } } drop_weight = { weight = @deposit_chance_high modifier = { factor = @deposit_chance_planet_type_bonus is_cold = yes } } } d_mineral_fields = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_minerals use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_veiny_cliffs d_mineral_striations # gaia d_volcanic_ore_veins } planet_modifier = { district_mining_max_add = 1 } potential = { OR = { is_planet_class = pc_tropical is_planet_class = pc_savannah is_planet_class = pc_desert is_planet_class = pc_ocean is_planet_class = pc_tundra } } drop_weight = { weight = @deposit_chance_high modifier = { factor = @deposit_chance_planet_type_bonus is_cold = yes } } } d_prosperous_mesa = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_minerals use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_ore_rich_caverns d_volcanic_stable_plateaus } planet_modifier = { district_mining_max_add = 2 } potential = { OR = { is_planet_class = pc_continental is_planet_class = pc_tropical is_planet_class = pc_savannah is_planet_class = pc_desert is_planet_class = pc_gaia is_planet_class = pc_relic } } drop_weight = { weight = @deposit_chance_med modifier = { factor = @deposit_chance_planet_type_bonus is_cold = yes } } } d_ore_rich_caverns = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_minerals use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_prosperous_mesa d_volcanic_ore_caverns } planet_modifier = { district_mining_max_add = 2 } triggered_planet_modifier = { potential = { exists = owner owner = { is_subterranean_empire = yes } } modifier = { district_mining_max_add = 1 } } potential = { OR = { is_planet_class = pc_ocean is_planet_class = pc_alpine is_planet_class = pc_arctic is_planet_class = pc_arid is_planet_class = pc_tundra is_planet_class = pc_nuked is_planet_class = pc_gaia is_planet_class = pc_relic } } drop_weight = { weight = @deposit_chance_med modifier = { factor = @deposit_chance_planet_type_bonus is_cold = yes } } } d_rich_mountain = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_minerals use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_submerged_ore_veins d_volcanic_rich_mountain } planet_modifier = { district_mining_max_add = 3 } potential = { OR = { is_planet_class = pc_continental is_planet_class = pc_desert is_planet_class = pc_alpine is_planet_class = pc_arctic is_planet_class = pc_arid is_planet_class = pc_tundra is_planet_class = pc_gaia is_planet_class = pc_relic } } drop_weight = { weight = @deposit_chance_low modifier = { factor = @deposit_chance_planet_type_bonus is_cold = yes } } } d_submerged_ore_veins = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_minerals use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_rich_mountain d_volcanic_rich_mountain } planet_modifier = { district_mining_max_add = 3 } potential = { OR = { is_planet_class = pc_ocean is_planet_class = pc_tropical is_planet_class = pc_savannah is_planet_class = pc_nuked is_planet_class = pc_gaia is_planet_class = pc_relic } } drop_weight = { weight = @deposit_chance_low modifier = { factor = @deposit_chance_planet_type_bonus is_cold = yes } } } ################### ##### FOOD ##### ################### d_lichen_fields = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_food use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_bountiful_plains d_rugged_woods d_green_hills d_forgiving_tundra d_boggy_fens d_nutritious_mudland d_natural_farmland # gaia d_volcanic_tranquil_flatlands } planet_modifier = { district_farming_max_add = 1 } potential = { OR = { is_planet_class = pc_nuked is_planet_class = pc_arctic } } drop_weight = { weight = @deposit_chance_high modifier = { factor = 0.33 is_planet_class = pc_nuked } modifier = { factor = @deposit_chance_planet_type_bonus is_wet = yes } } } d_bountiful_plains = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_food use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_lichen_fields d_rugged_woods d_green_hills d_forgiving_tundra d_boggy_fens d_nutritious_mudland d_natural_farmland # gaia d_volcanic_tranquil_flatlands } planet_modifier = { district_farming_max_add = 1 } potential = { OR = { is_planet_class = pc_arid is_planet_class = pc_savannah } } drop_weight = { weight = @deposit_chance_high modifier = { factor = @deposit_chance_planet_type_bonus is_wet = yes } } } d_rugged_woods = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_food terraforming_swap_types = { d_natural_farmland # gaia d_lichen_fields d_bountiful_plains d_green_hills d_forgiving_tundra d_boggy_fens d_nutritious_mudland d_volcanic_intraplate } planet_modifier = { district_farming_max_add = 1 } potential = { is_planet_class = pc_continental } drop_weight = { weight = @deposit_chance_high modifier = { factor = @deposit_chance_planet_type_bonus is_wet = yes } } } d_green_hills = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_food use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_lichen_fields d_bountiful_plains d_rugged_woods d_forgiving_tundra d_boggy_fens d_nutritious_mudland d_natural_farmland # gaia d_volcanic_dried_lavariver } planet_modifier = { district_farming_max_add = 1 } potential = { OR = { is_planet_class = pc_ocean is_planet_class = pc_tropical } } drop_weight = { weight = @deposit_chance_high modifier = { factor = @deposit_chance_planet_type_bonus is_wet = yes } } } d_forgiving_tundra = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_food use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_lichen_fields d_bountiful_plains d_rugged_woods d_green_hills d_boggy_fens d_nutritious_mudland d_natural_farmland # gaia d_volcanic_basalt_plains } planet_modifier = { district_farming_max_add = 1 } potential = { OR = { is_planet_class = pc_alpine is_planet_class = pc_tundra } } drop_weight = { weight = @deposit_chance_high modifier = { factor = @deposit_chance_planet_type_bonus is_wet = yes } } } d_boggy_fens = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_food use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_lichen_fields d_bountiful_plains d_rugged_woods d_green_hills d_forgiving_tundra d_nutritious_mudland d_natural_farmland # gaia d_volcanic_basalt_plains } planet_modifier = { district_farming_max_add = 1 } potential = { is_planet_class = pc_ocean } drop_weight = { weight = @deposit_chance_high modifier = { factor = @deposit_chance_planet_type_bonus is_wet = yes } } } d_nutritious_mudland = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_food use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_lichen_fields d_bountiful_plains d_rugged_woods d_green_hills d_forgiving_tundra d_boggy_fens d_natural_farmland # gaia d_volcanic_ore_veins } planet_modifier = { district_farming_max_add = 1 } potential = { is_planet_class = pc_desert } drop_weight = { weight = @deposit_chance_high modifier = { factor = @deposit_chance_planet_type_bonus is_wet = yes } } } d_fungal_caves = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_food use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_lush_jungle d_fertile_lands d_great_river d_volcanic_ore_caverns } planet_modifier = { district_farming_max_add = 2 } potential = { OR = { is_planet_class = pc_nuked is_cold = yes } } drop_weight = { weight = @deposit_chance_med modifier = { factor = 0.33 is_planet_class = pc_nuked } modifier = { factor = @deposit_chance_planet_type_bonus is_wet = yes } } } d_lush_jungle = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_food use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_fungal_caves d_fertile_lands d_great_river d_volcanic_mineral_fields } planet_modifier = { district_farming_max_add = 2 } potential = { OR = { is_planet_class = pc_gaia is_planet_class = pc_tropical is_planet_class = pc_ocean } } drop_weight = { weight = @deposit_chance_med modifier = { factor = @deposit_chance_planet_type_bonus is_wet = yes } } } d_fertile_lands = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_food use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_fungal_caves d_lush_jungle d_great_river d_volcanic_mineral_fields } planet_modifier = { district_farming_max_add = 2 } potential = { OR = { is_planet_class = pc_savannah is_planet_class = pc_continental is_planet_class = pc_gaia is_planet_class = pc_arid } } drop_weight = { weight = @deposit_chance_med modifier = { factor = @deposit_chance_planet_type_bonus is_wet = yes } } } d_great_river = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_food use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_fungal_caves d_lush_jungle d_fertile_lands d_volcanic_mineral_fields } planet_modifier = { district_farming_max_add = 2 } potential = { OR = { is_planet_class = pc_arid is_planet_class = pc_desert } } drop_weight = { weight = @deposit_chance_med modifier = { factor = @deposit_chance_planet_type_bonus is_wet = yes } } } d_black_soil = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_food use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_teeming_reef d_marvelous_oasis d_tropical_island d_fungal_forest d_volcanic_lava_river } planet_modifier = { district_farming_max_add = 3 } potential = { OR = { is_planet_class = pc_continental is_planet_class = pc_savannah is_planet_class = pc_gaia } } drop_weight = { weight = @deposit_chance_low modifier = { factor = @deposit_chance_planet_type_bonus is_wet = yes } } } d_teeming_reef = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_food use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_black_soil d_marvelous_oasis d_tropical_island d_fungal_forest d_volcanic_lava_river } planet_modifier = { district_farming_max_add = 3 } potential = { OR = { is_planet_class = pc_gaia is_planet_class = pc_ocean } } drop_weight = { weight = @deposit_chance_low modifier = { factor = @deposit_chance_planet_type_bonus is_wet = yes } } } d_marvelous_oasis = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_food use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_black_soil d_teeming_reef d_tropical_island d_fungal_forest d_volcanic_lava_river } planet_modifier = { district_farming_max_add = 3 } potential = { OR = { is_planet_class = pc_arid is_planet_class = pc_desert } } drop_weight = { weight = @deposit_chance_low modifier = { factor = @deposit_chance_planet_type_bonus is_wet = yes } } } d_tropical_island = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_food use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_black_soil d_teeming_reef d_marvelous_oasis d_fungal_forest d_volcanic_lava_river } planet_modifier = { district_farming_max_add = 3 } potential = { OR = { is_planet_class = pc_arid is_planet_class = pc_desert is_planet_class = pc_tropical } } drop_weight = { weight = @deposit_chance_low modifier = { factor = @deposit_chance_planet_type_bonus is_wet = yes } } } d_fungal_forest = { is_for_colonizable = yes use_for_min_max_adjustments = yes use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_black_soil d_teeming_reef d_marvelous_oasis d_tropical_island d_volcanic_lava_river } category = deposit_cat_food planet_modifier = { district_farming_max_add = 3 } potential = { is_cold = yes } drop_weight = { weight = @deposit_chance_low modifier = { factor = @deposit_chance_planet_type_bonus is_wet = yes } } } #################### ##### MOTES ##### #################### d_dust_caverns = { is_for_colonizable = yes category = deposit_cat_rare_resource potential = { OR = { can_have_habitable_deposits = yes is_planet_class = pc_hive is_planet_class = pc_machine } } triggered_planet_modifier = { potential = { exists = owner owner = { has_technology = tech_mine_volatile_motes } } planet_technician_volatile_motes_produces_add = @SR_SMALL } planet_modifier = { district_generator_max_add = @DISTRICTS_FROM_SR_DEPOSITS } drop_weight = { weight = @deposit_chance_high_rare modifier = { factor = @deposit_chance_planet_type_bonus is_dry = yes } modifier = { factor = @deposit_chance_gaia_bonus is_planet_class = pc_gaia } modifier = { factor = 0 solar_system = { OR = { has_star_flag = empire_home_system has_star_flag = sol_system has_star_flag = deneb_system } } } } } d_dust_desert = { is_for_colonizable = yes category = deposit_cat_rare_resource potential = { OR = { can_have_habitable_deposits = yes is_planet_class = pc_hive is_planet_class = pc_machine } NOT = { is_planet_class = pc_volcanic } # Have their own version } should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_volcanic_stifling_atmosphere } triggered_planet_modifier = { potential = { exists = owner owner = { has_technology = tech_mine_volatile_motes } } planet_technician_volatile_motes_produces_add = @SR_LARGE } planet_modifier = { district_generator_max_add = @DISTRICTS_FROM_SR_DEPOSITS } drop_weight = { weight = @deposit_chance_high_rare modifier = { factor = @deposit_chance_planet_type_bonus is_dry = yes } modifier = { factor = @deposit_chance_gaia_bonus is_planet_class = pc_gaia } modifier = { factor = 0 solar_system = { OR = { has_star_flag = empire_home_system has_star_flag = sol_system has_star_flag = deneb_system } } } } } #################### ##### GASES ##### #################### d_bubbling_swamp = { is_for_colonizable = yes category = deposit_cat_rare_resource potential = { OR = { can_have_habitable_deposits = yes is_planet_class = pc_hive is_planet_class = pc_machine } NOT = { is_planet_class = pc_volcanic } } should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_volcanic_fumarole } triggered_planet_modifier = { potential = { exists = owner owner = { has_technology = tech_mine_exotic_gases } } planet_farmers_exotic_gases_produces_add = @SR_SMALL } planet_modifier = { district_farming_max_add = @DISTRICTS_FROM_SR_DEPOSITS } drop_weight = { weight = @deposit_chance_high_rare modifier = { factor = @deposit_chance_planet_type_bonus is_wet = yes } modifier = { factor = @deposit_chance_gaia_bonus is_planet_class = pc_gaia } modifier = { factor = 0 solar_system = { OR = { has_star_flag = empire_home_system has_star_flag = sol_system has_star_flag = deneb_system } } } } } d_fuming_bog = { is_for_colonizable = yes category = deposit_cat_rare_resource potential = { OR = { can_have_habitable_deposits = yes is_planet_class = pc_hive is_planet_class = pc_machine } NOT = { is_planet_class = pc_volcanic } } should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_volcanic_fumarole } triggered_planet_modifier = { potential = { exists = owner owner = { has_technology = tech_mine_exotic_gases } } planet_farmers_exotic_gases_produces_add = @SR_LARGE } planet_modifier = { district_farming_max_add = @DISTRICTS_FROM_SR_DEPOSITS } drop_weight = { weight = @deposit_chance_high_rare modifier = { factor = @deposit_chance_planet_type_bonus is_wet = yes } modifier = { factor = @deposit_chance_gaia_bonus is_planet_class = pc_gaia } modifier = { factor = 0 OR = { has_deposit = d_bubbling_swamp has_deposit = d_fuming_bog } } modifier = { factor = 0 solar_system = { OR = { has_star_flag = empire_home_system has_star_flag = sol_system has_star_flag = deneb_system } } } } } #################### ##### CRYSTALS ##### #################### d_crystalline_caverns = { is_for_colonizable = yes category = deposit_cat_rare_resource potential = { OR = { can_have_habitable_deposits = yes is_planet_class = pc_hive is_planet_class = pc_machine } } triggered_planet_modifier = { potential = { exists = owner owner = { has_technology = tech_mine_rare_crystals } } planet_miners_rare_crystals_produces_add = @SR_SMALL } planet_modifier = { district_mining_max_add = @DISTRICTS_FROM_SR_DEPOSITS } drop_weight = { weight = @deposit_chance_high_rare modifier = { factor = @deposit_chance_planet_type_bonus is_cold = yes } modifier = { factor = @deposit_chance_gaia_bonus is_planet_class = pc_gaia } modifier = { factor = 1.25 is_planet_class = pc_volcanic solar_system = { OR = { has_star_flag = empire_home_system has_star_flag = sol_system has_star_flag = deneb_system } } } } } d_crystal_forest = { is_for_colonizable = yes category = deposit_cat_rare_resource triggered_planet_modifier = { potential = { exists = owner owner = { has_technology = tech_mine_rare_crystals } } planet_miners_rare_crystals_produces_add = @SR_LARGE } planet_modifier = { district_mining_max_add = @DISTRICTS_FROM_SR_DEPOSITS } potential = { OR = { can_have_habitable_deposits = yes is_planet_class = pc_hive is_planet_class = pc_machine } NOR = { is_planet_class = pc_ocean is_planet_class = pc_nuked is_planet_class = pc_gaia is_planet_class = pc_volcanic } } should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_crystalline_caverns } drop_weight = { weight = @deposit_chance_high_rare modifier = { factor = @deposit_chance_planet_type_bonus is_cold = yes } modifier = { factor = @deposit_chance_gaia_bonus is_planet_class = pc_gaia } modifier = { factor = 0 solar_system = { OR = { has_star_flag = empire_home_system has_star_flag = sol_system has_star_flag = deneb_system } } } } } d_crystal_reef = { is_for_colonizable = yes category = deposit_cat_rare_resource triggered_planet_modifier = { potential = { exists = owner owner = { has_technology = tech_mine_rare_crystals } } planet_miners_rare_crystals_produces_add = @SR_LARGE } planet_modifier = { district_mining_max_add = @DISTRICTS_FROM_SR_DEPOSITS } potential = { OR = { is_planet_class = pc_ocean is_planet_class = pc_nuked is_planet_class = pc_gaia is_planet_class = pc_hive is_planet_class = pc_machine } NOT = { is_planet_class = pc_volcanic } } should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_crystalline_caverns } drop_weight = { weight = @deposit_chance_high_rare modifier = { factor = @deposit_chance_planet_type_bonus is_cold = yes } modifier = { factor = @deposit_chance_gaia_bonus is_planet_class = pc_gaia } modifier = { factor = 0 solar_system = { OR = { has_star_flag = empire_home_system has_star_flag = sol_system has_star_flag = deneb_system } } } } } ################### ##### SPECIAL ##### ################### d_betharian_deposit = { is_for_colonizable = yes category = deposit_cat_rare potential = { OR = { can_have_habitable_deposits = yes is_planet_class = pc_hive is_planet_class = pc_machine } } custom_tooltip = unlocks_zone_betharian planet_modifier = { district_mining_max_add = 4 } drop_weight = { weight = @deposit_chance_med_rare modifier = { factor = @deposit_chance_gaia_bonus is_planet_class = pc_gaia } modifier = { factor = 0 solar_system = { OR = { has_star_flag = empire_home_system has_star_flag = sol_system has_star_flag = deneb_system } } } } } d_alien_pets_deposit = { is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes NOT = { is_planet_class = pc_volcanic } } should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_volcanic_ore_veins } triggered_planet_modifier = { potential = { exists = owner owner = { is_guided_sapience_empire = yes } } modifier = { planet_jobs_unity_produces_mult = 0.10 planet_amenities_add = 1000 } } drop_weight = { weight = @deposit_chance_med_rare modifier = { factor = @deposit_chance_gaia_bonus is_planet_class = pc_gaia } modifier = { factor = 0 solar_system = { OR = { has_star_flag = empire_home_system has_star_flag = sol_system has_star_flag = deneb_system } } } } } ### Gaia Swaps d_buzzing_plains = { is_for_colonizable = yes use_for_min_max_adjustments = yes use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_arid_highlands d_hot_springs d_volcanic_rich_mountain } category = deposit_cat_energy planet_modifier = { district_generator_max_add = 1 } potential = { is_planet_class = pc_gaia } drop_weight = { weight = 0.01 #does not occur naturally, but needs a non-zero weight } } d_mineral_striations = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_minerals use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_mineral_fields d_veiny_cliffs d_volcanic_ore_veins } planet_modifier = { district_mining_max_add = 1 } potential = { is_planet_class = pc_gaia } drop_weight = { weight = 0.01 #does not occur naturally, but needs a non-zero weight } } d_natural_farmland = { is_for_colonizable = yes use_for_min_max_adjustments = yes category = deposit_cat_food use_weights_for_terraforming_swap_types = yes should_swap_deposit_on_terraforming = yes terraforming_swap_types = { d_lichen_fields d_bountiful_plains d_rugged_woods d_green_hills d_forgiving_tundra d_boggy_fens d_nutritious_mudland d_volcanic_dried_lavariver } planet_modifier = { district_farming_max_add = 1 } potential = { is_planet_class = pc_gaia } drop_weight = { weight = 0.01 #does not occur naturally, but needs a non-zero weight } } # HABITAT SPECIAL DEPOSITS d_hab_gas_1 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes has_technology = tech_mine_exotic_gases } } modifier = { job_gas_extractor_add = 100 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes has_technology = tech_mine_exotic_gases } } modifier = { job_gas_extraction_drone_add = 100 } } drop_weight = { weight = 0 } } d_hab_gas_2 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes has_technology = tech_mine_exotic_gases } } modifier = { job_gas_extractor_add = 200 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes has_technology = tech_mine_exotic_gases } } modifier = { job_gas_extraction_drone_add = 200 } } drop_weight = { weight = 0 } } d_hab_gas_3 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes has_technology = tech_mine_exotic_gases } } modifier = { job_gas_extractor_add = 300 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes has_technology = tech_mine_exotic_gases } } modifier = { job_gas_extraction_drone_add = 300 } } drop_weight = { weight = 0 } } d_hab_gas_4 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes has_technology = tech_mine_exotic_gases } } modifier = { job_gas_extractor_add = 400 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes has_technology = tech_mine_exotic_gases } } modifier = { job_gas_extraction_drone_add = 400 } } drop_weight = { weight = 0 } } d_hab_gas_5 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes has_technology = tech_mine_exotic_gases } } modifier = { job_gas_extractor_add = 500 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes has_technology = tech_mine_exotic_gases } } modifier = { job_gas_extraction_drone_add = 500 } } drop_weight = { weight = 0 } } d_hab_crystal_1 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes has_technology = tech_mine_rare_crystals } } modifier = { job_crystal_miner_add = 100 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes has_technology = tech_mine_rare_crystals } } modifier = { job_crystal_mining_drone_add = 100 } } drop_weight = { weight = 0 } } d_hab_crystal_2 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes has_technology = tech_mine_rare_crystals } } modifier = { job_crystal_miner_add = 200 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes has_technology = tech_mine_rare_crystals } } modifier = { job_crystal_mining_drone_add = 200 } } drop_weight = { weight = 0 } } d_hab_crystal_3 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes has_technology = tech_mine_rare_crystals } } modifier = { job_crystal_miner_add = 300 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes has_technology = tech_mine_rare_crystals } } modifier = { job_crystal_mining_drone_add = 300 } } drop_weight = { weight = 0 } } d_hab_crystal_4 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes has_technology = tech_mine_rare_crystals } } modifier = { job_crystal_miner_add = 400 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes has_technology = tech_mine_rare_crystals } } modifier = { job_crystal_mining_drone_add = 400 } } drop_weight = { weight = 0 } } d_hab_crystal_5 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes has_technology = tech_mine_rare_crystals } } modifier = { job_crystal_miner_add = 500 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes has_technology = tech_mine_rare_crystals } } modifier = { job_crystal_mining_drone_add = 500 } } drop_weight = { weight = 0 } } d_hab_mote_1 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes has_technology = tech_mine_volatile_motes } } modifier = { job_mote_harvester_add = 100 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes has_technology = tech_mine_volatile_motes } } modifier = { job_mote_harvesting_drone_add = 100 } } drop_weight = { weight = 0 } } d_hab_mote_2 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes has_technology = tech_mine_volatile_motes } } modifier = { job_mote_harvester_add = 200 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes has_technology = tech_mine_volatile_motes } } modifier = { job_mote_harvesting_drone_add = 200 } } drop_weight = { weight = 0 } } d_hab_mote_3 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes has_technology = tech_mine_volatile_motes } } modifier = { job_mote_harvester_add = 300 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes has_technology = tech_mine_volatile_motes } } modifier = { job_mote_harvesting_drone_add = 300 } } drop_weight = { weight = 0 } } d_hab_mote_4 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes has_technology = tech_mine_volatile_motes } } modifier = { job_mote_harvester_add = 400 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes has_technology = tech_mine_volatile_motes } } modifier = { job_mote_harvesting_drone_add = 400 } } drop_weight = { weight = 0 } } d_hab_mote_5 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes has_technology = tech_mine_volatile_motes } } modifier = { job_mote_harvester_add = 500 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes has_technology = tech_mine_volatile_motes } } modifier = { job_mote_harvesting_drone_add = 500 } } drop_weight = { weight = 0 } } d_hab_zro_1 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_research_deposits produces = { trigger = { exists = owner owner = { has_technology = tech_mine_zro } } sr_zro = 1 } } drop_weight = { weight = 0 } } d_hab_zro_2 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_research_deposits produces = { trigger = { exists = owner owner = { has_technology = tech_mine_zro } } sr_zro = 2 } } drop_weight = { weight = 0 } } d_hab_zro_3 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_research_deposits produces = { trigger = { exists = owner owner = { has_technology = tech_mine_zro } } sr_zro = 3 } } drop_weight = { weight = 0 } } d_hab_zro_4 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_research_deposits produces = { trigger = { exists = owner owner = { has_technology = tech_mine_zro } } sr_zro = 4 } } drop_weight = { weight = 0 } } d_hab_zro_5 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_research_deposits produces = { trigger = { exists = owner owner = { has_technology = tech_mine_zro } } sr_zro = 5 } } drop_weight = { weight = 0 } } d_hab_dark_matter_1 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_research_deposits produces = { trigger = { exists = owner owner = { has_technology = tech_mine_dark_matter } } sr_dark_matter = 1 } } drop_weight = { weight = 0 } } d_hab_dark_matter_2 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_research_deposits produces = { trigger = { exists = owner owner = { has_technology = tech_mine_dark_matter } } sr_dark_matter = 2 } } drop_weight = { weight = 0 } } d_hab_dark_matter_3 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_research_deposits produces = { trigger = { exists = owner owner = { has_technology = tech_mine_dark_matter } } sr_dark_matter = 3 } } drop_weight = { weight = 0 } } d_hab_dark_matter_10 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_research_deposits produces = { trigger = { exists = owner owner = { has_technology = tech_mine_dark_matter } } sr_dark_matter = 10 } } drop_weight = { weight = 0 } } d_hab_living_metal_1 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_mining_deposits produces = { trigger = { exists = owner owner = { has_technology = tech_mine_living_metal } } sr_living_metal = 1 } } drop_weight = { weight = 0 } } d_hab_alloy_1 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_mining_deposits produces = { alloys = 1 } } drop_weight = { weight = 0 } } d_hab_alloy_2 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_mining_deposits produces = { alloys = 2 } } drop_weight = { weight = 0 } } d_hab_alloy_3 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_mining_deposits produces = { alloys = 3 } } drop_weight = { weight = 0 } } d_hab_alloy_4 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_mining_deposits produces = { alloys = 4 } } drop_weight = { weight = 0 } } d_hab_alloy_5 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_mining_deposits produces = { alloys = 5 } } drop_weight = { weight = 0 } } d_hab_alloy_10 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_mining_deposits produces = { alloys = 10 } } drop_weight = { weight = 0 } } d_hab_alloy_25 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_mining_deposits produces = { alloys = 25 } } drop_weight = { weight = 0 } } d_hab_consumer_goods_2 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_mining_deposits produces = { consumer_goods = 2 } } drop_weight = { weight = 0 } } d_hab_nanites_3 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_research_deposits produces = { nanites = 3 } } drop_weight = { weight = 0 } } d_hab_harvester_nanites_1 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_research_deposits produces = { nanites = 0.1 } } drop_weight = { weight = 0 } } d_hab_harvester_nanites_2 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_research_deposits produces = { nanites = 1.6 } } drop_weight = { weight = 0 } } d_hab_harvester_nanites_3 = { icon = "unused/d_space_walk" is_for_colonizable = yes category = deposit_cat_rare potential = { can_have_habitable_deposits = yes is_planet_class = pc_habitat } resources = { category = hab_research_deposits produces = { nanites = 25.2 } } drop_weight = { weight = 0 } }