## Possible Deposit Variables ## # resources, resource and amount # potential trigger (planet scope) # blocked_modifier - applied to planet only when deposit blocker has been cleared # planet_modifier - applied to planet always # blocker = - default any # station = station class in orbit to gather ################################## ############ MINERALS ############ ################################## d_guardian_dragon_hoard = { resources = { category = orbital_mining_deposits produces = { minerals = 30 energy = 30 } } station = shipclass_mining_station potential = { always = no } habitat_modifier = { district_hab_mining_max_add = 16 district_hab_energy_max_add = 16 } drop_weight = { weight = 0 } } ################################### ########## DRAGON SHRINE ########## ################################### d_dragon_monument = { icon = d_monument category = deposit_cat_rare is_for_colonizable = yes resources = { category = planet_deposits produces = { unity = 15 } } potential = { always = no } drop_weight = { weight = 0 } } ####################################### ########## STELLARITE TROPHY ########## ####################################### d_stellarite_trophy = { icon = d_monument category = deposit_cat_rare is_for_colonizable = yes planet_modifier = { pop_happiness = 0.05 } resources = { category = planet_deposits produces = { unity = 5 } } potential = { always = no } drop_weight = { weight = 0 } }