## Possible Deposit Variables ## # resources, resource and amount # potential trigger (planet scope) # blocked_modifier - applied to planet only when deposit blocker has been cleared # constant_modifier - applied to planet always # blocker = - default any # station = station class in orbit to gather ############################### # Ancient Relics Deposits # ############################### # Relic World Blockers d_collapsed_spire = { time = 480 icon = d_broken_spire is_for_colonizable = yes category = deposit_cat_rare_blocker potential = { always = no } planet_modifier = { planet_max_districts_add = -1 } use_weights_for_blocker_swap_types = no # blocker_swap_types = { # d_central_spire # } on_cleared = { custom_tooltip = add_zone_central_spire_tt hidden_effect = { add_zone = { district = 0 zone = zone_central_spire zone_slot = 1 replace = yes } } } resources = { category = deposit_blockers cost = { energy = 2000 } } ai_weight = { weight = 1000 } } d_massive_crevice = { time = 270 icon = d_massive_crevice is_for_colonizable = yes category = deposit_cat_rare_blocker potential = { always = no } planet_modifier = { planet_max_districts_add = -1 } use_weights_for_blocker_swap_types = no blocker_swap_types = { d_industrial_sector } resources = { category = deposit_blockers cost = { energy = 1000 } } ai_weight = { weight = 100 } } d_shattered_solar_array = { icon = d_solar_array time = 270 is_for_colonizable = yes category = deposit_cat_rare_blocker potential = { always = no } planet_modifier = { planet_max_districts_add = -1 } use_weights_for_blocker_swap_types = no blocker_swap_types = { d_immense_solar_array } resources = { category = deposit_blockers cost = { energy = 1000 } } } d_flooded_reactor_pits = { icon = d_reactor time = 270 is_for_colonizable = yes category = deposit_cat_rare_blocker potential = { always = no } planet_modifier = { planet_max_districts_add = -1 } use_weights_for_blocker_swap_types = no blocker_swap_types = { d_ancient_reactor_pits } resources = { category = deposit_blockers cost = { energy = 1000 } } } d_crumbling_mining_tunnels = { icon = d_mining_tunnels time = 270 is_for_colonizable = yes category = deposit_cat_rare_blocker potential = { always = no } planet_modifier = { planet_max_districts_add = -1 } use_weights_for_blocker_swap_types = no blocker_swap_types = { d_abandoned_mining_tunnels } resources = { category = deposit_blockers cost = { energy = 1000 } } } # Relic World Deposits d_ancient_reactor_pits = { is_for_colonizable = yes icon = d_reactor potential = { always = no } planet_modifier = { district_generator_max_add = 6 } } d_immense_solar_array = { is_for_colonizable = yes icon = d_solar_array potential = { always = no } planet_modifier = { district_generator_max_add = 3 } } d_abandoned_mining_tunnels = { is_for_colonizable = yes icon = d_mining_tunnels potential = { always = no } planet_modifier = { district_mining_max_add = 6 } } d_relic_metal_boneyard = { is_for_colonizable = yes icon = d_metal_boneyard potential = { always = no } planet_modifier = { district_mining_max_add = 3 } } d_central_spire = { is_for_colonizable = yes icon = d_central_spire category = deposit_cat_rare potential = { always = no } planet_modifier = { planet_jobs_society_research_produces_mult = 0.15 planet_jobs_engineering_research_produces_mult = 0.15 planet_jobs_physics_research_produces_mult = 0.15 } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes } } job_physicist_add = 400 job_biologist_add = 400 job_engineer_add = 400 } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } } job_calculator_physicist_add = 400 job_calculator_biologist_add = 400 job_calculator_engineer_add = 400 } } d_industrial_sector = { is_for_colonizable = yes icon = d_ruins_medium category = deposit_cat_rare potential = { always = no } planet_modifier = { planet_miners_rare_crystals_produces_add = 0.25 planet_farmers_exotic_gases_produces_add = 0.25 planet_technician_volatile_motes_produces_add = 0.25 district_farming_max_add = 6 } } d_relic_dense_ruins = { is_for_colonizable = yes icon = d_ruins_large category = deposit_cat_rare potential = { always = no } planet_modifier = { planet_max_districts_mult = -0.25 planet_jobs_society_research_produces_mult = 0.15 planet_jobs_engineering_research_produces_mult = 0.15 planet_jobs_physics_research_produces_mult = 0.15 } } d_former_relic_world = { is_for_colonizable = yes icon = d_central_spire category = deposit_cat_rare potential = { always = no } planet_modifier = { planet_jobs_society_research_produces_mult = 0.1 planet_jobs_engineering_research_produces_mult = 0.1 planet_jobs_physics_research_produces_mult = 0.1 } } # Archaeology Event Deposits d_mutation_vats = { is_for_colonizable = yes icon = d_metal_boneyard category = deposit_cat_rare potential = { always = no } resources = { category = planet_deposits produces = { society_research = 12 exotic_gases = 1 } } } # Artifacts Deposits d_artifacts_research_1 = { resources = { category = orbital_research_deposits produces = { minor_artifacts = 1 } } station = shipclass_research_station habitat_modifier = { district_hab_science_max_add = 1 } potential = { always = no } drop_weight = { weight = 0 } } d_artifacts_research_2 = { resources = { category = orbital_research_deposits produces = { minor_artifacts = 2 } } station = shipclass_research_station habitat_modifier = { district_hab_science_max_add = 2 } potential = { always = no } drop_weight = { weight = 0 } } d_artifacts_research_3 = { resources = { category = orbital_research_deposits produces = { minor_artifacts = 3 } } station = shipclass_research_station habitat_modifier = { district_hab_science_max_add = 2 } potential = { always = no } drop_weight = { weight = 0 } } d_artifacts_mining_1 = { resources = { category = orbital_mining_deposits produces = { minor_artifacts = 1 } } station = shipclass_mining_station habitat_modifier = { district_hab_science_max_add = 1 } potential = { always = no } drop_weight = { weight = 0 } } d_artifacts_mining_2 = { resources = { category = orbital_mining_deposits produces = { minor_artifacts = 2 } } station = shipclass_mining_station habitat_modifier = { district_hab_science_max_add = 1 } potential = { always = no } drop_weight = { weight = 0 } } d_artifacts_mining_3 = { resources = { category = orbital_mining_deposits produces = { minor_artifacts = 3 } } station = shipclass_mining_station habitat_modifier = { district_hab_science_max_add = 1 } potential = { always = no } drop_weight = { weight = 0 } } d_artifacts_planet_1 = { is_for_colonizable = yes icon = "d_archaeological_dig" category = deposit_cat_rare potential = { always = no } resources = { category = orbital_research_deposits produces = { minor_artifacts = 1 } } } d_artifacts_planet_2 = { is_for_colonizable = yes icon = "d_archaeological_dig" category = deposit_cat_rare potential = { always = no } resources = { category = orbital_research_deposits produces = { minor_artifacts = 2 } } } d_artifacts_planet_3 = { is_for_colonizable = yes icon = "d_archaeological_dig" category = deposit_cat_rare potential = { always = no } resources = { category = orbital_research_deposits produces = { minor_artifacts = 3 } } }