## Possible Deposit Variables ## # resources, resource and amount # potential trigger (planet scope) # blocked_modifier - applied to planet only when deposit blocker has been cleared # constant_modifier - applied to planet always # blocker = - default any # station = station class in orbit to gather @rw_maintenance = 5 @rw_maintenance_sr = 2 ############################ # Federations Deposits # ############################ # Void Dweller Origin d_arcane_replicator = { is_for_colonizable = yes icon = "d_station_reactor" category = deposit_cat_rare potential = { always = no } resources = { category = hab_deposits produces = { alloys = 20 } produces = { trigger = { exists = owner owner = { country_uses_consumer_goods = yes } } consumer_goods = 10 } produces = { trigger = { exists = owner owner = { any_owned_pop_group = { has_trait = trait_exotic_metabolism } } } exotic_gases = 4 } } } # Shattered Ring d_arcane_generator = { is_for_colonizable = yes icon = "d_station_reactor" category = deposit_cat_rare potential = { always = no } planet_modifier = { planet_amenities_add = 500 } resources = { category = planet_deposits produces = { trigger = { planet = { has_district = district_rw_farming } } volatile_motes = @rw_maintenance_sr energy = @rw_maintenance } produces = { trigger = { OR = { planet = { has_district = district_rw_commercial } planet = { has_district = district_rw_generator } } } rare_crystals = @rw_maintenance_sr energy = @rw_maintenance } produces = { trigger = { planet = { has_district = district_rw_science } } exotic_gases = @rw_maintenance_sr energy = @rw_maintenance } produces = { trigger = { OR = { planet = { has_district = district_rw_city } planet = { has_district = district_rw_hive } planet = { has_district = district_rw_nexus } } } energy = @rw_maintenance } } } d_segment_rubble_1 = { is_for_colonizable = yes icon = "d_organic_landfill" category = deposit_cat_blockers time = 360 potential = { always = no } planet_modifier = { planet_max_districts_add = -1 habitability_ceil_add = -0.1 } resources = { category = deposit_blockers cost = { energy = 250 } } ai_weight = { weight = 5 } } d_segment_rubble_1_small = { is_for_colonizable = yes icon = "d_ruins_small" category = deposit_cat_blockers time = 360 potential = { always = no } planet_modifier = { planet_max_districts_add = -1 habitability_ceil_add = -0.1 } resources = { category = deposit_blockers cost = { energy = 250 } } ai_weight = { weight = 5 } } d_segment_rubble_2 = { is_for_colonizable = yes icon = "d_metal_boneyard" category = deposit_cat_blockers time = 360 potential = { always = no } planet_modifier = { planet_max_districts_add = -1 habitability_ceil_add = -0.1 } resources = { category = deposit_blockers cost = { energy = 250 } } ai_weight = { weight = 5 } } d_segment_rubble_3 = { is_for_colonizable = yes icon = "d_ruins_medium" category = deposit_cat_blockers time = 360 potential = { always = no } planet_modifier = { planet_max_districts_add = -1 habitability_ceil_add = -0.1 } resources = { category = deposit_blockers cost = { energy = 250 } } ai_weight = { weight = 5 } } d_segment_rubble_4 = { is_for_colonizable = yes icon = "d_city_ruins" category = deposit_cat_blockers time = 360 potential = { always = no } planet_modifier = { planet_max_districts_add = -1 habitability_ceil_add = -0.05 } resources = { category = deposit_blockers cost = { energy = 250 } } ai_weight = { weight = 5 } } d_decrepit_tunnels_1 = { is_for_colonizable = yes icon = "d_mining_tunnels" category = deposit_cat_blockers time = 360 potential = { always = no } planet_modifier = { planet_max_districts_add = -2 } resources = { category = deposit_blockers cost = { energy = 1000 } } on_cleared = { owner = { add_resource = { minerals = 200 alloys = 100 } } } ai_weight = { weight = 2 } } d_decrepit_tunnels_2 = { is_for_colonizable = yes icon = "d_mining_tunnels" category = deposit_cat_blockers time = 360 potential = { always = no } planet_modifier = { planet_max_districts_add = -2 } resources = { category = deposit_blockers cost = { energy = 1000 } } on_cleared = { owner = { add_resource = { minerals = 200 alloys = 100 } } } ai_weight = { weight = 2 } } d_decrepit_tunnels_3 = { is_for_colonizable = yes icon = "d_mining_tunnels" category = deposit_cat_blockers time = 360 potential = { always = no } planet_modifier = { planet_max_districts_add = -2 } resources = { category = deposit_blockers cost = { energy = 1000 } } on_cleared = { owner = { add_resource = { minerals = 200 alloys = 100 } } } ai_weight = { weight = 10 } } d_malfunctioning_reactor = { time = 720 is_for_colonizable = yes icon = "d_station_reactor" category = deposit_cat_blockers potential = { always = no } can_be_cleared = { custom_tooltip = { text = d_malfunctioning_reactor_tooltip exists = owner owner = { has_technology = tech_zero_point_power } } } planet_modifier = { planet_max_districts_add = -5 planet_structures_energy_upkeep_mult = 1 } resources = { category = deposit_blockers cost = { energy = 2000 alloys = 1000 } } ai_weight = { weight = 5 } } d_sr_diurnal_regulator = { time = 360 is_for_colonizable = yes icon = "d_satellite_in_orbit" category = deposit_cat_blockers potential = { always = no } can_be_cleared = { custom_tooltip = { text = d_sr_diurnal_regulator_tooltip exists = owner owner = { has_technology = tech_thrusters_2 } } } planet_modifier = { planet_max_districts_add = -2 habitability_ceil_add = -0.2 } resources = { category = deposit_blockers cost = { energy = 300 alloys = 150 } } ai_weight = { weight = 10 } } d_sr_vacuum_fields = { time = 360 is_for_colonizable = yes icon = "d_station_cargo" category = deposit_cat_blockers potential = { always = no } can_be_cleared = { custom_tooltip = { text = d_sr_vacuum_fields_tooltip exists = owner owner = { has_technology = tech_shields_2 } } } planet_modifier = { planet_max_districts_add = -2 habitability_ceil_add = -0.2 } ai_weight = { weight = 10 } resources = { category = deposit_blockers cost = { energy = 300 alloys = 150 } } } d_sr_ring_gyros = { time = 360 is_for_colonizable = yes icon = "d_ruined_system" category = deposit_cat_blockers potential = { always = no } can_be_cleared = { custom_tooltip = { text = d_sr_ring_gyros_tooltip exists = owner owner = { has_technology = tech_starbase_3 } } } planet_modifier = { planet_max_districts_add = -2 habitability_ceil_add = -0.2 } ai_weight = { weight = 10 } resources = { category = deposit_blockers cost = { energy = 300 alloys = 150 } } } d_sr_power_grid = { time = 360 is_for_colonizable = yes icon = "d_glitchy_matrix" category = deposit_cat_blockers potential = { always = no } can_be_cleared = { custom_tooltip = { text = d_sr_power_grid_tooltip exists = owner owner = { has_technology = tech_power_hub_1 } } } planet_modifier = { planet_max_districts_add = -2 habitability_ceil_add = -0.2 } ai_weight = { weight = 10 } resources = { category = deposit_blockers cost = { energy = 300 alloys = 150 } } } # Feral Overload - Utilize Option - Spore Vents d_spore_vents = { is_for_colonizable = yes category = deposit_cat_rare icon = d_gaseous_eruption # For ordinary Empires triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = no } } job_gas_plant_engineer_add = 400 } # For Gestalt Empires triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } } job_gas_plant_engineer_gestalt_add = 400 } drop_weight = { weight = 0 } } # Feral Overload - Exterminate Option - Burned-Out Caves d_cave_shroom_veins = { is_for_colonizable = yes category = deposit_cat_rare icon = d_fungal_caves custom_tooltip = miner_is_cave_cleaner_tt # For ordinary Empires triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = no } } job_miner_add = 400 } # For Gestalt Empires triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } } job_cave_cleaner_gestalt_add = 400 } drop_weight = { weight = 0 } } # tree of life origin # home world d_tree_of_life_home = { is_for_colonizable = yes category = deposit_cat_rare icon = d_huge_tree potential = { exists = owner owner = { has_origin = origin_tree_of_life } } planet_modifier = { logistic_growth_mult = 0.15 planet_jobs_society_research_produces_mult = 0.10 planet_housing_add = 1000 district_farming_max_add = 4 } resources = { category = planet_deposits upkeep = { food = 4 } } drop_weight = { weight = 0 } } #colony d_tree_of_life_colony = { is_for_colonizable = yes category = deposit_cat_rare icon = d_huge_tree potential = { exists = owner planet = { owner = { has_origin = origin_tree_of_life } } } planet_modifier = { logistic_growth_mult = 0.1 planet_jobs_society_research_produces_mult = 0.10 planet_housing_add = 500 district_farming_max_add = 2 } resources = { category = planet_deposits upkeep = { food = 2 } } drop_weight = { weight = 0 } } #Lithoid origin # Buried Lithoids are generated on lithoid-origin colonisation d_buried_lithoids = { icon = d_buried_lithoids time = 360 is_for_colonizable = yes category = deposit_cat_rare_blocker potential = { always = no } on_cleared = { if = { limit = { NOT = { owner = { has_origin = origin_lithoid } } } owner = { add_resource = { minerals = 300 } } } if = { limit = { owner = { has_origin = origin_lithoid } } create_pop_group = { species = owner } } } resources = { category = deposit_blockers cost = { trigger = { NOT = { owner = { has_origin = origin_lithoid } } } energy = 300 } cost = { trigger = { owner = { has_origin = origin_lithoid } } minerals = 1000 } } ai_weight = { weight = 2 modifier = { factor = 0 AND = { owner = { has_origin = origin_lithoid } from = { num_unemployed > 0 } } } } } d_buried_lithoids_overlord = { icon = d_buried_lithoids time = 360 is_for_colonizable = yes category = deposit_cat_rare_blocker potential = { always = no } on_cleared = { if = { limit = { NOT = { owner.overlord = { has_origin = origin_lithoid } } } owner = { add_resource = { minerals = 300 } } } if = { limit = { owner.overlord = { has_origin = origin_lithoid } } create_pop_group = { species = owner.overlord } } } ai_weight = { weight = 2 modifier = { factor = 0 AND = { owner.overlord = { has_origin = origin_lithoid } from = { num_unemployed > 0 } } } } resources = { category = deposit_blockers cost = { trigger = { NOT = { owner = { has_origin = origin_lithoid } } } energy = 300 } cost = { trigger = { owner = { has_origin = origin_lithoid } } minerals = 1000 } } ai_weight = { weight = 2 } } d_lithoid_crater = { is_for_colonizable = yes category = deposit_cat_rare icon = d_crater potential = { exists = owner owner = { has_origin = origin_lithoid } } planet_modifier = { planet_max_districts_add = 6 district_farming_max_add = -6 logistic_growth_mult = 0.25 district_mining_max_add = 6 } custom_tooltip = d_lithoid_crater_custom_tooltip drop_weight = { weight = 0 } } ###machine origin d_machine_minerals = { is_for_colonizable = yes icon = "d_veiny_cliffs" category = deposit_cat_rare potential = { always = no } resources = { category = planet_deposits produces = { minerals = 25 } } } d_organic_slurry = { is_for_colonizable = yes icon = "d_bubbling_swamp" category = deposit_cat_rare potential = { always = no } resources = { category = planet_deposits produces = { food = 15 } } } d_machine_prototype_pc_machine = { icon = "d_mining_tunnels" time = 360 is_for_colonizable = yes category = deposit_cat_rare_blocker potential = { always = no } planet_modifier = { district_jobs_mult = -0.67 # This only exists to show in the UI. Actual implementation is checked in # planet_is_ecu_equivalent scripted trigger. planet_housing_mult = -0.33 planet_max_districts_add = -2 } can_be_cleared = { exists = owner owner = { OR = { has_technology = tech_climate_restoration has_ascension_perk = ap_machine_worlds } } } resources = { category = deposit_blockers cost = { alloys = 2500 } } } d_machine_ongoing_construction = { icon = "d_station_junk" time = 360 is_for_colonizable = yes category = deposit_cat_rare_blocker potential = { always = no } planet_modifier = { planet_max_districts_add = -2 } resources = { category = deposit_blockers cost = { minerals = 500 } } } d_project_cornucopia = { is_for_colonizable = yes category = deposit_cat_rare icon = d_mining_tunnels potential = { always = no } planet_modifier = { district_mining_max_add = 4 planet_jobs_minerals_produces_mult = 0.05 pop_environment_tolerance = -0.2 } drop_weight = { weight = 0 } } d_disco_planet = { is_for_colonizable = yes category = deposit_cat_rare icon = d_tradestation_interior planet_modifier = { planet_amenities_mult = 0.2 planet_miners_exotic_gases_produces_add = 0.1 logistic_growth_mult = 0.15 } drop_weight = { weight = 0 } } d_disco_planet2 = { is_for_colonizable = yes category = deposit_cat_rare icon = d_tradestation_interior planet_modifier = { planet_amenities_mult = 0.2 logistic_growth_mult = 0.15 } drop_weight = { weight = 0 } } ### Impossible Corrie ### #Initial deposit d_impossiblecorrie = { is_for_colonizable = yes category = deposit_cat_rare icon = d_veiny_cliffs planet_modifier = { planet_jobs_physics_research_produces_mult = 0.2 } drop_weight = { weight = 0 } } #Initial lab d_bluelotus = { is_for_colonizable = yes category = deposit_cat_rare icon = d_bunker_door inline_script = { script = jobs/foundry_add AMOUNT = @building_static_jobs_low } planet_modifier = { planet_metallurgists_alloys_produces_add = 0.5 planet_metallurgists_energy_upkeep_add = 1 } drop_weight = { weight = 0 } } #Instituted after the science is supported, and the special project is enacted d_bluelotus2 = { is_for_colonizable = yes category = deposit_cat_rare icon = d_bunker_door inline_script = { script = jobs/foundry_add AMOUNT = @building_static_jobs } planet_modifier = { planet_metallurgists_alloys_produces_add = 1 planet_metallurgists_energy_upkeep_add = 2 } drop_weight = { weight = 0 } } #Failed special project d_ruin_bluelotus = { is_for_colonizable = yes category = deposit_cat_rare icon = d_ruins_medium resources = { category = planet_deposits produces = { alloys = 5 } } planet_modifier = { planet_jobs_physics_research_produces_mult = 0.05 } drop_weight = { weight = 0 } } #Left over only if the lab was supported in some way d_crater_bluelotus = { is_for_colonizable = yes category = deposit_cat_rare icon = d_crater planet_modifier = { district_mining_max_add = 1 planet_miners_alloys_produces_add = 0.5 } resources = { category = planet_deposits produces = { alloys = 2 } } drop_weight = { weight = 0 } } #2nd best reward for Hegemony Joint Operation d_federation_hegemony_monument_1 = { is_for_colonizable = yes category = deposit_cat_rare icon = d_monument_in_space country_modifier = { country_monuments_influence_produces_add = 0.25 } drop_weight = { weight = 0 } } #Best reward for Hegemony Joint Operation d_federation_hegemony_monument_2 = { is_for_colonizable = yes category = deposit_cat_rare icon = d_monument_in_space country_modifier = { country_monuments_influence_produces_add = 0.5 } drop_weight = { weight = 0 } } d_resource_consolidation_1 = { is_for_colonizable = yes icon = "d_station_junk" category = deposit_cat_blockers time = 360 potential = { always = no } planet_modifier = { planet_max_districts_add = -1 } resources = { category = deposit_blockers cost = { minerals = 600 } } ai_weight = { weight = 2 } }