## Possible Deposit Variables ## # resources, resource and amount # potential trigger (planet scope) # blocked_modifier - applied to planet only when deposit blocker has been cleared # constant_modifier - applied to planet always # blocker = - default any # station = station class in orbit to gather ############################# # First Contact Deposits # ############################# # Broken Shackles origin d_crashed_slaver_ship = { is_for_colonizable = yes icon = "d_crashed_ship" category = deposit_cat_rare potential = { always = no } planet_modifier = { district_crashed_slaver_ship_max_add = 6 pop_environment_tolerance = 0.30 } } d_crashed_slaver_ship_memorial = { is_for_colonizable = yes icon = "d_crashed_ship" category = deposit_cat_rare potential = { always = no } planet_modifier = { planet_civilians_unity_produces_add = 0.5 } } d_ship_debris_broken_shackles_blocker = { icon = d_crashed_ship is_for_colonizable = yes category = deposit_cat_rare_blocker potential = { always = no } can_be_cleared = { custom_tooltip = { text = d_ship_debris_broken_shackles_blocker_tooltip always = no } } planet_modifier = { planet_max_districts_add = -1 } drop_weight = { weight = 0 } } d_ship_debris_payback_blocker = { icon = d_crashed_ship time = 360 is_for_colonizable = yes category = deposit_cat_rare_blocker potential = { always = no } planet_modifier = { planet_max_districts_add = -1 } resources = { category = deposit_blockers cost = { energy = 300 } } on_cleared = { custom_tooltip = ship_debris_payback_blocker_tt hidden_effect = { owner = { random_list = { 10 = { country_event = { id = origin.4100 } } 10 = { country_event = { id = origin.4105 } } } } } } drop_weight = { weight = 0 } } d_payback_habitat_research = { is_for_colonizable = yes icon = d_station_reactor category = deposit_cat_rare potential = { always = no } planet_modifier = { planet_jobs_physics_research_produces_mult = 0.1 planet_jobs_society_research_produces_mult = 0.1 planet_jobs_engineering_research_produces_mult = 0.1 district_hab_science_max_add = 8 } triggered_planet_modifier = { potential = { exists = owner owner = { is_regular_empire = yes } } job_physicist_add = 200 job_biologist_add = 200 job_engineer_add = 200 } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = yes } } job_calculator_physicist_add = 200 job_calculator_biologist_add = 200 job_calculator_engineer_add = 200 } } d_msi_air_freshener = { is_for_colonizable = yes icon = d_glitchy_matrix category = deposit_cat_rare potential = { always = no } planet_modifier = { pop_environment_tolerance = 0.40 } } #Random Events Deposits d_freeports = { is_for_colonizable = yes icon = "d_station_cargo" category = deposit_cat_rare potential = { always = no } triggered_planet_modifier = { potential = { exists = owner } job_trader_add = 400 } } d_landgrab_blocker = { icon = d_tradestation_interior is_for_colonizable = yes category = deposit_cat_rare potential = { always = no } planet_modifier = { planet_max_districts_add = -4 } drop_weight = { weight = 0 } } d_landgrab_foreign_holdings = { icon = d_tradestation_interior is_for_colonizable = yes category = deposit_cat_rare potential = { always = no } planet_modifier = { planet_max_districts_add = 1 } drop_weight = { weight = 0 } }