## Possible Deposit Variables ## # resources, resource and amount # potential trigger (planet scope) # blocked_modifier - applied to planet only when deposit blocker has been cleared # constant_modifier - applied to planet always # blocker = - default any # station = station class in orbit to gather # Orbital Deposits # Habitat Deposits # Planetary Features d_electrified_oceans = { is_for_colonizable = yes icon = d_electrified_oceans category = deposit_cat_rare planet_modifier = { district_generator_max_add = 1 planet_jobs_energy_produces_mult = 0.05 pop_environment_tolerance = -0.05 } triggered_planet_modifier = { potential = { exists = owner owner.owner_main_species = { OR = { has_trait = trait_aquatic has_trait = trait_robot_aquatic } } } modifier = { pop_environment_tolerance = -0.05 } } potential = { always = no } } d_ghostly_canyon = { is_for_colonizable = yes icon = d_ghostly_canyon category = deposit_cat_rare resources = { category = planet_deposits produces = { sr_zro = 1 } } planet_modifier = { planet_max_districts_add = -1 planet_stability_mult = -0.05 planet_jobs_unity_produces_mult = 0.1 } triggered_planet_modifier = { potential = { exists = owner owner = { is_spiritualist = yes } } modifier = { planet_stability_mult = 0.1 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_memorialist_empire = yes } } modifier = { planet_jobs_unity_produces_mult = 0.1 } } triggered_planet_modifier = { potential = { exists = owner owner = { OR = { owner_species = { is_psionic_species = yes } has_psionic_ascension = yes } } } modifier = { pop_telepath_bonus_workforce_mult = 0.2 } } potential = { always = no } } d_sky_mountain = { is_for_colonizable = yes icon = d_sky_mountain category = deposit_cat_rare custom_tooltip = unlocks_zone_minerals_physics planet_modifier = { district_mining_max_add = 2 planet_miners_physics_research_produces_add = 0.5 planet_miners_minerals_produces_add = -1 } potential = { always = no } } d_avian_reserve = { is_for_colonizable = yes icon = d_alien_pets_deposit category = deposit_cat_rare resources = { category = planet_deposits produces = { society_research = 4 } } potential = { always = no } } #### Storm Aftermath Deposits d_magnetic_storm_1_minerals = { is_for_colonizable = yes icon = d_fractal_seed category = deposit_cat_rare planet_modifier = { planet_non_artificial_max_districts_add = 3 district_mining_max_add = 3 planet_jobs_minerals_produces_mult = 0.25 } potential = { always = no } } d_magnetic_storm_2_alloys = { is_for_colonizable = yes icon = d_fractal_seed category = deposit_cat_rare planet_modifier = { planet_metallurgists_upkeep_mult = -0.30 planet_metallurgists_alloys_produces_mult = 0.30 } potential = { always = no } } d_magnetic_storm_3_mix = { is_for_colonizable = yes icon = d_fractal_seed category = deposit_cat_rare planet_modifier = { planet_non_artificial_max_districts_add = 1 district_mining_max_add = 1 planet_jobs_minerals_produces_mult = 0.10 planet_metallurgists_alloys_produces_mult = 0.10 } potential = { always = no } } d_electric_storm_1_engineering = { is_for_colonizable = yes icon = d_fractal_seed category = deposit_cat_rare country_modifier = { category_materials_research_speed_mult = 0.15 } potential = { always = no } } d_electric_storm_2_unity = { is_for_colonizable = yes icon = d_fractal_seed category = deposit_cat_rare triggered_planet_modifier = { potential = { always = yes } planet_jobs_unity_produces_mult = 0.02 mult = value:count_free_districts } potential = { always = no } } d_electric_storm_3_physics = { is_for_colonizable = yes icon = d_fractal_seed category = deposit_cat_rare country_modifier = { category_propulsion_research_speed_mult = 0.1 category_field_manipulation_research_speed_mult = 0.1 } potential = { always = no } } d_particle_storm_1_society = { is_for_colonizable = yes icon = d_fractal_seed category = deposit_cat_rare planet_modifier = { planet_jobs_society_research_produces_mult = 0.1 planet_max_districts_add = -2 } potential = { always = no } } d_particle_storm_2_unity = { is_for_colonizable = yes icon = d_fractal_seed category = deposit_cat_rare triggered_planet_modifier = { potential = { always = yes } planet_jobs_unity_produces_mult = 0.1 planet_max_districts_add = -2 } potential = { always = no } } d_particle_storm_3_motes = { is_for_colonizable = yes icon = d_fractal_seed category = deposit_cat_rare planet_modifier = { planet_technician_volatile_motes_produces_add = @SR_SMALL } inline_script = { script = jobs/technicians_add AMOUNT = @building_static_jobs } potential = { always = no } } d_solar_storm_1_energy = { is_for_colonizable = yes icon = d_fractal_seed category = deposit_cat_rare planet_modifier = { planet_jobs_energy_produces_mult = 1 logistic_growth_mult = -0.25 } potential = { always = no } } d_solar_storm_2_districts = { is_for_colonizable = yes icon = d_fractal_seed category = deposit_cat_rare planet_modifier = { planet_max_districts_add = 3 district_generator_max_add = +3 } potential = { always = no } } d_solar_storm_3_output = { is_for_colonizable = yes icon = d_fractal_seed category = deposit_cat_rare triggered_planet_modifier = { potential = { always = yes } planet_jobs_energy_produces_mult = 0.1 planet_jobs_trade_produces_mult = 0.1 } potential = { always = no } } d_celestial_storm_1_mines = { is_for_colonizable = yes icon = d_fractal_seed category = deposit_cat_rare planet_modifier = { planet_miners_rare_crystals_produces_add = @SR_SMALL } inline_script = { script = jobs/miners_add AMOUNT = @building_static_jobs } potential = { always = no } } d_celestial_storm_2_society = { is_for_colonizable = yes icon = d_fractal_seed category = deposit_cat_rare planet_modifier = { planet_jobs_society_research_produces_mult = 0.1 } potential = { always = no } } d_celestial_storm_3_crystal = { is_for_colonizable = yes icon = d_fractal_seed category = deposit_cat_rare planet_modifier = { planet_miners_rare_crystals_produces_add = @SR_SMALL } inline_script = { script = jobs/miners_add AMOUNT = @building_static_jobs } potential = { always = no } } d_gravity_storm_1_districts = { is_for_colonizable = yes icon = d_fractal_seed category = deposit_cat_rare planet_modifier = { planet_max_districts_add = 3 } potential = { always = no } } d_gravity_storm_2_unity = { is_for_colonizable = yes icon = d_fractal_seed category = deposit_cat_rare planet_modifier = { planet_jobs_unity_produces_mult = 0.1 } potential = { always = no } } d_gravity_storm_3_engineering = { is_for_colonizable = yes icon = d_fractal_seed category = deposit_cat_rare triggered_planet_modifier = { potential = { always = yes } modifier = { planet_max_districts_add = -1 planet_jobs_engineering_research_produces_mult = 0.2 } } potential = { always = no } } d_shroud_storm_1_society = { is_for_colonizable = yes icon = d_fractal_seed category = deposit_cat_rare planet_modifier = { planet_jobs_society_research_produces_mult = 0.1 logistic_growth_mult = 0.1 } potential = { always = no } } d_shroud_storm_2_zro = { is_for_colonizable = yes icon = d_fractal_seed category = deposit_cat_rare resources = { category = planet_deposits produces = { sr_zro = 2 } } planet_modifier = { pop_happiness = 0.1 district_farming_max_add = -1 } potential = { always = no } } d_shroud_storm_3_happy = { is_for_colonizable = yes icon = d_fractal_seed category = deposit_cat_rare planet_modifier = { pop_happiness = 0.25 pop_ethic_spiritualist_attraction_mult = 0.5 } potential = { always = no } }