## Possible Deposit Variables ## # resources, resource and amount # potential trigger (planet scope) # blocked_modifier - applied to planet only when deposit blocker has been cleared # constant_modifier - applied to planet always # blocker = - default any # station = station class in orbit to gather d_radioactive_ruins = { icon = d_ruins_small time = 120 is_for_colonizable = yes category = deposit_cat_blockers potential = { always = no } planet_modifier = { planet_max_districts_add = -1 } on_cleared = { owner = { add_monthly_resource_mult = { resource = society_research value = @tier1researchreward min = @tier1researchmin max = @tier1researchmax } } } resources = { category = deposit_blockers cost = { energy = 300 } } } ###################### # Planetary Features # ###################### d_treasure_planet = { is_for_colonizable = yes category = deposit_cat_rare icon = d_treasure_planet triggered_planet_modifier = { potential = { exists = owner owner = { has_origin = origin_treasure_hunters is_gestalt = no } } job_treasure_gatherer_add = 500 } triggered_planet_modifier = { potential = { exists = owner owner = { has_origin = origin_treasure_hunters is_gestalt = yes } } job_treasure_gatherer_gestalt_add = 500 } drop_weight = { weight = 0 } } d_black_needle_base = { is_for_colonizable = yes category = deposit_cat_rare icon = d_bunker_door custom_tooltip = d_abandoned_black_needle_base_naval_cap custom_tooltip_short = d_abandoned_black_needle_base_naval_cap_short inline_script = { script = jobs/soldiers_add AMOUNT = @abandoned_black_needle_base_additional_soldier_job } drop_weight = { weight = 0 } } d_abandoned_black_needle_base = { is_for_colonizable = yes category = deposit_cat_rare icon = d_bunker_door custom_tooltip = d_abandoned_black_needle_base_naval_cap custom_tooltip_short = d_abandoned_black_needle_base_naval_cap_short inline_script = { script = jobs/soldiers_add AMOUNT = @abandoned_black_needle_base_additional_soldier_job } drop_weight = { weight = 0 } } d_hive_dwelling = { is_for_colonizable = yes category = deposit_cat_rare icon = d_city_ruins resources = { category = planet_deposits produces = { unity = 10 } } planet_modifier = { planet_jobs_society_research_produces_mult = 0.05 } drop_weight = { weight = 0 } } d_ruined_hive_dwelling = { is_for_colonizable = yes category = deposit_cat_rare icon = d_city_ruins resources = { category = planet_deposits produces = { unity = 10 } } planet_modifier = { planet_jobs_society_research_produces_mult = 0.05 } drop_weight = { weight = 0 } }