## Possible Deposit Variables ## # resources, resource and amount # potential trigger (planet scope) # blocked_modifier - applied to planet only when deposit blocker has been cleared # constant_modifier - applied to planet always # blocker = - default any # station = station class in orbit to gather #Starlit Citadel d_bioship_remains = { #Biological Ship Remains is_for_colonizable = yes icon = d_bioship_remains category = deposit_cat_blockers time = 360 potential = { always = no } can_be_cleared = { always = yes } planet_modifier = { pop_environment_tolerance = -0.10 pop_happiness = -0.05 planet_max_districts_add = -1 } on_cleared = { hidden_effect = { if = { limit = { any_owned_pop_group = { NOT = { has_trait = trait_hive_mind } is_robot_pop = no } } random_owned_pop_group = { limit = { NOT = { has_trait = trait_hive_mind } is_robot_pop = no } root = { create_pop_group = { species = prev } } } } else = { random_owned_pop_group = { root = { create_pop_group = { species = prev } } } } } custom_tooltip = d_decrepit_dwellings_custom_tooltip } inline_script = deposits/ai_weight_pop_creating_blocker resources = { category = deposit_blockers cost = { energy = 400 } } } d_invasion_site = { #Invasion Site is_for_colonizable = yes icon = d_city_ruins category = deposit_cat_blockers time = 180 potential = { always = no } can_be_cleared = { always = yes } planet_modifier = { planet_max_districts_add = -1 } on_cleared = { hidden_effect = { if = { limit = { exists = owner } owner = { add_monthly_resource_mult = { resource = unity value = @tier1unityreward min = @tier1unitymin max = @tier1unitymax } } } custom_tooltip = d_invasion_site_tooltip } } inline_script = deposits/ai_weight_natural_blocker resources = { category = deposit_blockers cost = { energy = 300 minerals = 200 } } } d_kaiju_lair = { #Kaiju Lair is_for_colonizable = yes icon = d_boneyard category = deposit_cat_blockers time = 180 potential = { always = no } can_be_cleared = { always = yes } planet_modifier = { planet_max_districts_add = -1 } on_cleared = { custom_tooltip = kaiju_lair_tt hidden_effect = { if = { limit = { NOT = { has_global_flag = rampaging_kaijus_created } } create_country = { name = "NAME_Rampaging_Kaijus" type = faction effect = { establish_communications_no_message = root.owner } } last_created_country = { save_global_event_target_as = rampaging_kaijus } } create_army = { name = "NAME_Behemoth_Army" owner = event_target:rampaging_kaijus type = "behemoth_army" } random_list = { #Add variance to the number of Kaijus that need to be fought 30 = {} 30 = { create_army = { name = "NAME_Behemoth_Army" owner = event_target:rampaging_kaijus type = "behemoth_army" } } 30 = { create_army = { name = "NAME_Behemoth_Army" owner = event_target:rampaging_kaijus type = "behemoth_army" } create_army = { name = "NAME_Behemoth_Army" owner = event_target:rampaging_kaijus type = "behemoth_army" } } 10 = { create_army = { name = "NAME_Behemoth_Army" owner = event_target:rampaging_kaijus type = "behemoth_army" } create_army = { name = "NAME_Behemoth_Army" owner = event_target:rampaging_kaijus type = "behemoth_army" } create_army = { name = "NAME_Behemoth_Army" owner = event_target:rampaging_kaijus type = "behemoth_army" } } } } } ai_weight = { weight = 0 #The AI shouldn't try to clear it } resources = { category = deposit_blockers cost = { energy = 300 } } } d_devastated_cities = { #Devastated Settlements is_for_colonizable = yes icon = d_city_ruins category = deposit_cat_blockers time = 180 potential = { always = no } can_be_cleared = { always = yes } planet_modifier = { planet_max_districts_add = -2 planet_amenities_mult = -0.3 } resources = { category = deposit_blockers cost = { energy = 4000 } } } d_devoured_continent = { #Devoured Continent is_for_colonizable = yes icon = d_unpleasant_atmosphere_blocker category = deposit_cat_blockers time = 180 potential = { always = no } can_be_cleared = { always = yes } planet_modifier = { planet_max_districts_add = -2 pop_environment_tolerance = -0.25 } resources = { category = deposit_blockers cost = { energy = 6000 } } }