@lathe_alloy_cost = 1000 @lathe_logic_cost = 500 @lathe_upkeep = 50 @biomass_cost = 50 @hab_cost = 500 @hab_maintenance = 2 @low_hab_maintenance = 0.2 district_cosmogenesis_goverment = { icon = district_city overlay_icon = GFX_district_government exempt_from_ai_planet_specialization = yes is_uncapped = { always = no } zone_slots = { slot_cosmogenesis_government } show_on_uncolonized = { uses_district_set = cosmogenesis_world } potential = { uses_district_set = cosmogenesis_world exists = owner owner = { has_ascension_perk = ap_cosmogenesis } } } district_cosmogenesis_world_science = { overlay_icon = GFX_district_research base_buildtime = 250 show_on_uncolonized = { uses_district_set = cosmogenesis_world } zone_slots = { slot_empty } resources = { category = planet_districts cost = { alloys = @lathe_alloy_cost advanced_logic = @lathe_logic_cost } upkeep = { energy = @lathe_upkeep } } potential = { uses_district_set = cosmogenesis_world exists = owner owner = { has_ascension_perk = ap_cosmogenesis } } planet_modifier = { planet_housing_add = 1500 pc_cosmogenesis_world_max_buildings_add = 1 } triggered_planet_modifier = { potential = { NOT = { owner = { has_deficit = energy } } } planet_neural_chips_physics_research_produces_add = 0.75 planet_neural_chips_society_research_produces_add = 0.75 planet_neural_chips_engineering_research_produces_add = 0.75 } ai_estimate_without_unemployment = yes additional_ai_weight = 200 ai_weight_coefficient = 1.2 } district_cosmogenesis_world_logic = { overlay_icon = GFX_district_advanced_logic base_buildtime = 250 show_on_uncolonized = { uses_district_set = cosmogenesis_world } zone_slots = { slot_empty } resources = { category = planet_districts cost = { alloys = @lathe_alloy_cost advanced_logic = @lathe_logic_cost } upkeep = { energy = @lathe_upkeep } } potential = { uses_district_set = cosmogenesis_world exists = owner owner = { has_ascension_perk = ap_cosmogenesis } } planet_modifier = { planet_housing_add = 1500 pc_cosmogenesis_world_max_buildings_add = 1 } triggered_planet_modifier = { potential = { NOT = { owner = { has_deficit = energy } } } planet_neural_chips_advanced_logic_produces_add = 0.025 } ai_estimate_without_unemployment = yes additional_ai_weight = 200 ai_weight_coefficient = 1.2 } district_mindlink = { overlay_icon = GFX_district_feral_insight base_buildtime = 720 exempt_from_ai_planet_specialization = yes show_on_uncolonized = { always = no } potential = { exists = owner is_capital = yes owner = { has_menace_perk = menp_behemoth_mind_meld } } allow = { hidden_trigger = { NOR = { has_modifier = resort_colony has_modifier = penal_colony has_modifier = slave_colony } } custom_tooltip = { fail_text = arcology_project_construction_fail_tt NOT = { has_planet_flag = arcology_project_construction } } } zone_slots = { slot_city_government slot_city_01 slot_city_02 } conversion_ratio = 1 convert_to = { district_arcology_housing district_rw_city district_rw_hive district_rw_nexus district_city district_nexus district_hive district_hab_housing district_crashed_slaver_ship district_craglands } resources = { category = planet_districts_cities cost = { food = 1500 } cost = { trigger = { owner = { is_wilderness_empire = yes } } biomass = @biomass_cost } upkeep = { food = 2 } produces = { trigger = { owner = { is_variable_set = pops_transferred } owner = { is_wilderness_empire = no } } unity = 1.5 physics_research = 0.5 society_research = 0.5 engineering_research = 0.5 mult = owner.value:transferred_pops_district_percent } produces = { trigger = { owner = { is_variable_set = pops_transferred } owner = { is_wilderness_empire = yes } } unity = 300 physics_research = 100 society_research = 100 engineering_research = 100 mult = owner.value:transferred_pops_district_percent } } inline_script = { script = buildings/on_all_wilderness_buildings_districts } planet_modifier = { planet_housing_add = 3000 } triggered_planet_modifier = { #Regular modifiers potential = { exists = owner owner = { is_regular_empire = yes } } modifier = { job_transference_volunteer_add = 1500 } } triggered_planet_modifier = { # Gestalt modifiers potential = { exists = owner owner = { is_gestalt = yes } } modifier = { planet_housing_add = 1000 job_transference_drone_add = 1500 } } triggered_planet_modifier = { potential = { exists = owner owner = { has_valid_civic = civic_agrarian_idyll } } modifier = { planet_housing_add = -500 } } triggered_planet_modifier = { potential = { exists = owner owner = { has_active_tradition = tr_prosperity_public_works } } modifier = { planet_housing_add = 500 } } triggered_planet_modifier = { potential = { exists = owner owner = { has_technology = tech_housing_1 } } modifier = { planet_housing_add = 500 } } triggered_planet_modifier = { potential = { exists = owner owner = { has_technology = tech_housing_2 NOT = { has_valid_civic = civic_agrarian_idyll } } } modifier = { planet_housing_add = 500 } } triggered_desc = { #same as transference drone so everyone gets it trigger = { exists = owner } text = job_transference_volunteer_effect_desc } }