district_arcology_housing = { base_buildtime = 600 exempt_from_ai_planet_specialization = yes overlay_icon = GFX_district_government zone_slots = { slot_city_government slot_city_01 slot_city_02 } show_on_uncolonized = { exists = from from = { is_wilderness_empire = no } uses_district_set = city_world } potential = { uses_district_set = city_world NAND = { is_capital = yes owner = { has_menace_perk = menp_behemoth_mind_meld } } } conversion_ratio = 1 convert_to = { district_city district_nexus district_hive district_mindlink } resources = { category = planet_districts cost = { alloys = 500 } upkeep = { energy = 5 } } planet_modifier = { planet_housing_add = 1500 } triggered_planet_modifier = { potential = { exists = owner owner = { has_active_tradition = tr_prosperity_public_works } } modifier = { planet_housing_add = 300 } } triggered_planet_modifier = { potential = { exists = owner owner = { has_technology = tech_housing_1 } } modifier = { planet_housing_add = 300 } } triggered_planet_modifier = { potential = { exists = owner owner = { has_technology = tech_housing_2 NOT = { has_valid_civic = civic_agrarian_idyll } } } modifier = { planet_housing_add = 300 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_tankbound_empire = yes } } modifier = { job_production_overseer_add = 100 } } } district_arcology_leisure = { base_buildtime = 600 zone_slots = { slot_city_government slot_city_01 slot_city_02 } show_on_uncolonized = { always = no } potential = { always = no } conversion_ratio = 1 convert_to = { district_arcology_organic_housing district_city district_craglands district_nexus district_hive district_arcology_housing } resources = { category = planet_districts cost = { minerals = 1000 exotic_gases = 50 } upkeep = { energy = 5 exotic_gases = 1 } } planet_modifier = { planet_housing_add = 1000 } triggered_planet_modifier = { potential = { exists = owner owner = { is_tankbound_empire = yes } } modifier = { job_production_overseer_add = 100 } } inline_script = { script = jobs/entertainers_add AMOUNT = 600 } } district_arcology_urban_1 = { icon = district_arcology_housing_secondary base_buildtime = 600 exempt_from_ai_planet_specialization = yes overlay_icon = GFX_district_housing zone_slots = { slot_arcology_urban_01 } show_on_uncolonized = { uses_district_set = city_world } potential = { uses_district_set = city_world } conversion_ratio = 1 convert_to = { district_city district_nexus district_hive } resources = { category = planet_districts cost = { alloys = 500 } upkeep = { energy = 5 } } planet_modifier = { planet_housing_add = 1500 } triggered_planet_modifier = { potential = { exists = owner owner = { has_active_tradition = tr_prosperity_public_works } } modifier = { planet_housing_add = 300 } } triggered_planet_modifier = { potential = { exists = owner owner = { has_technology = tech_housing_1 } } modifier = { planet_housing_add = 300 } } triggered_planet_modifier = { potential = { exists = owner owner = { has_technology = tech_housing_2 NOT = { has_valid_civic = civic_agrarian_idyll } } } modifier = { planet_housing_add = 300 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_tankbound_empire = yes } } modifier = { job_production_overseer_add = 100 } } triggered_name = { text = district_arcology_name } } district_arcology_urban_2 = { icon = district_arcology_housing_secondary base_buildtime = 600 exempt_from_ai_planet_specialization = yes overlay_icon = GFX_district_housing zone_slots = { slot_arcology_urban_02 } show_on_uncolonized = { uses_district_set = city_world } potential = { uses_district_set = city_world } conversion_ratio = 1 convert_to = { district_city district_nexus district_hive } resources = { category = planet_districts cost = { alloys = 500 } upkeep = { energy = 5 } } planet_modifier = { planet_housing_add = 1500 } triggered_planet_modifier = { potential = { exists = owner owner = { has_active_tradition = tr_prosperity_public_works } } modifier = { planet_housing_add = 300 } } triggered_planet_modifier = { potential = { exists = owner owner = { has_technology = tech_housing_1 } } modifier = { planet_housing_add = 300 } } triggered_planet_modifier = { potential = { exists = owner owner = { has_technology = tech_housing_2 NOT = { has_valid_civic = civic_agrarian_idyll } } } modifier = { planet_housing_add = 300 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_tankbound_empire = yes } } modifier = { job_production_overseer_add = 100 } } triggered_name = { text = district_arcology_name } } district_arcology_urban_3 = { icon = district_arcology_housing_secondary base_buildtime = 600 exempt_from_ai_planet_specialization = yes overlay_icon = GFX_district_housing zone_slots = { slot_arcology_urban_03 } show_on_uncolonized = { uses_district_set = city_world } potential = { uses_district_set = city_world } conversion_ratio = 1 convert_to = { district_city district_nexus district_hive } resources = { category = planet_districts cost = { alloys = 500 } upkeep = { energy = 5 } } planet_modifier = { planet_housing_add = 1500 } triggered_planet_modifier = { potential = { exists = owner owner = { has_active_tradition = tr_prosperity_public_works } } modifier = { planet_housing_add = 300 } } triggered_planet_modifier = { potential = { exists = owner owner = { has_technology = tech_housing_1 } } modifier = { planet_housing_add = 300 } } triggered_planet_modifier = { potential = { exists = owner owner = { has_technology = tech_housing_2 NOT = { has_valid_civic = civic_agrarian_idyll } } } modifier = { planet_housing_add = 300 } } triggered_planet_modifier = { potential = { exists = owner owner = { is_tankbound_empire = yes } } modifier = { job_production_overseer_add = 100 } } triggered_name = { text = district_arcology_name } }