# Districts in this file exist purely for use for swap_types for zones, so that the appropriate district is displayed. # Regular Planets district_mining_rare_crystals = { icon = district_mining overlay_icon = GFX_district_rare_crystals gridbox = district_industrial zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_mining } inline_script = { script = districts/district_triggered_flavor_desc_mining } } district_mining_betharian = { icon = district_mining overlay_icon = GFX_district_energy gridbox = district_generator zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_mining } inline_script = { script = districts/district_triggered_flavor_desc_mining } } district_mining_engineering = { icon = district_mining overlay_icon = GFX_district_engineering gridbox = district_arcology_research zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_mining } inline_script = { script = districts/district_triggered_flavor_desc_mining } } district_mining_physics = { icon = district_mining overlay_icon = GFX_district_physics gridbox = district_arcology_research zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_mining } inline_script = { script = districts/district_triggered_flavor_desc_mining } } district_generator_volatile_motes = { icon = district_generator overlay_icon = GFX_district_volatile_motes gridbox = district_industrial zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_generator } inline_script = { script = districts/district_triggered_flavor_desc_generator } } district_generator_physics = { icon = district_generator overlay_icon = GFX_district_physics gridbox = district_arcology_research zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_generator } inline_script = { script = districts/district_triggered_flavor_desc_generator } } district_farming_exotic_gases = { icon = district_farming overlay_icon = GFX_district_exotic_gases gridbox = district_industrial zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_farming } inline_script = { script = districts/district_triggered_flavor_desc_farming } } district_farming_society = { icon = district_farming overlay_icon = GFX_district_society gridbox = district_arcology_research zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_farming } inline_script = { script = districts/district_triggered_flavor_desc_farming } } # Habitats district_orders_demesne = { overlay_icon = GFX_district_knights zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } } district_hab_mining_rare_crystals = { icon = district_hab_mining overlay_icon = GFX_district_rare_crystals gridbox = district_industrial zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_mining } inline_script = { script = districts/district_triggered_flavor_desc_mining } } district_hab_energy_volatile_motes = { icon = district_hab_energy overlay_icon = GFX_district_volatile_motes gridbox = district_industrial zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_generator } inline_script = { script = districts/district_triggered_flavor_desc_generator } } district_hab_energy_exotic_gases = { icon = district_hab_energy overlay_icon = GFX_district_exotic_gases gridbox = district_industrial zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_farming } inline_script = { script = districts/district_triggered_flavor_desc_farming } } # Ecus district_arcology_mixed_industry = { overlay_icon = GFX_district_mixed_industry zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_industrial_1 } } district_arcology_arms_industry = { overlay_icon = GFX_district_alloys zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_foundry_1 } } district_arcology_civilian_industry = { overlay_icon = GFX_district_consumer_goods zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_factory_1 } } district_arcology_research = { overlay_icon = GFX_district_research zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_research_1 } } district_arcology_research_physics = { overlay_icon = GFX_district_physics zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_research_1 } } district_arcology_research_society = { overlay_icon = GFX_district_society zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_research_1 } } district_arcology_research_engineering = { overlay_icon = GFX_district_engineering zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_research_1 } } district_arcology_administrative = { overlay_icon = GFX_district_unity zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_bureaucracy_1 } } district_arcology_spiritualist = { overlay_icon = GFX_district_unity zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_temple_1 } } district_arcology_organic_housing = { overlay_icon = GFX_district_unity zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_unity_bio_trophy_machine_1 } } district_arcology_fortress = { overlay_icon = GFX_district_fortress zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_fortress_1 } } district_arcology_trade = { overlay_icon = GFX_district_trade zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_trade_1 } } # Ring Worlds district_ring_world_industrial = { icon = district_arcology_mixed_industry overlay_icon = GFX_district_mixed_industry zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_industrial_1 } } district_ring_world_foundry = { icon = district_arcology_arms_industry overlay_icon = GFX_district_alloys zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_foundry_1 } } district_ring_world_factory = { icon = district_arcology_civilian_industry overlay_icon = GFX_district_consumer_goods zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_factory_1 } } district_ring_world_research = { icon = district_arcology_research overlay_icon = GFX_district_research zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_research_1 } } district_ring_world_research_physics = { icon = district_arcology_research_physics overlay_icon = GFX_district_physics zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_research_1 } } district_ring_world_research_society = { icon = district_arcology_research_society overlay_icon = GFX_district_society zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_research_1 } } district_ring_world_research_engineering = { icon = district_arcology_research_engineering overlay_icon = GFX_district_engineering zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_research_1 } } district_ring_world_administrative = { icon = district_arcology_administrative overlay_icon = GFX_district_unity zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_bureaucracy_1 } } district_ring_world_spiritualist = { icon = district_arcology_spiritualist overlay_icon = GFX_district_unity zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_temple_1 } } district_ring_world_organic_housing = { icon = district_arcology_organic_housing overlay_icon = GFX_district_unity zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_unity_bio_trophy_machine_1 } } district_ring_world_fortress = { icon = district_arcology_fortress overlay_icon = GFX_district_fortress zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_fortress_1 } } district_ring_world_trade = { icon = district_arcology_trade overlay_icon = GFX_district_trade zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_trade_1 } } district_ring_world_food = { icon = district_farming overlay_icon = GFX_district_food zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_farming } } district_ring_world_energy = { icon = district_generator overlay_icon = GFX_district_energy zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_generator } } # Machine (& Nanotech) Worlds district_nexus_industrial = { icon = district_arcology_mixed_industry overlay_icon = GFX_district_mixed_industry zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_industrial_machine_1 } } district_nexus_foundry = { icon = district_arcology_arms_industry overlay_icon = GFX_district_alloys zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_foundry_machine_1 } } district_nexus_factory = { icon = district_arcology_civilian_industry overlay_icon = GFX_district_consumer_goods zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_factory_machine_1 } } district_nexus_research = { icon = district_arcology_research overlay_icon = GFX_district_research zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_research_machine_1 } } district_nexus_research_physics = { icon = district_arcology_research_physics overlay_icon = GFX_district_physics zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_research_machine_1 } } district_nexus_research_society = { icon = district_arcology_research_society overlay_icon = GFX_district_society zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_research_machine_1 } } district_nexus_research_engineering = { icon = district_arcology_research_engineering overlay_icon = GFX_district_engineering zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_research_machine_1 } } district_nexus_administrative = { icon = district_arcology_administrative overlay_icon = GFX_district_unity zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_unity_machine_1 } } district_nexus_spiritualist = { icon = district_arcology_spiritualist overlay_icon = GFX_district_unity zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_temple_1 } } district_nexus_organic_housing = { icon = district_arcology_organic_housing overlay_icon = GFX_district_unity zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_unity_bio_trophy_machine_1 } } district_nexus_fortress = { icon = district_arcology_fortress overlay_icon = GFX_district_fortress zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_fortress_machine_1 } } district_nexus_trade = { icon = district_arcology_trade overlay_icon = GFX_district_trade zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_logistics_machine_1 } } district_nexus_mining = { icon = district_mining overlay_icon = GFX_district_minerals zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_mining_default } inline_script = { script = districts/district_triggered_flavor_desc_mining_default } } district_nexus_betharian = { icon = district_mining overlay_icon = GFX_district_energy gridbox = district_generator zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_mining_betharian } inline_script = { script = districts/district_triggered_flavor_desc_mining_betharian } } district_nexus_rare_crystals = { icon = district_mining overlay_icon = GFX_district_rare_crystals gridbox = district_industrial zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_mining_rare_crystals } inline_script = { script = districts/district_triggered_flavor_desc_mining_rare_crystals } } district_nexus_energy = { icon = district_generator overlay_icon = GFX_district_energy zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_generator_default } inline_script = { script = districts/district_triggered_flavor_desc_generator_default } } district_nexus_volatile_motes = { icon = district_generator overlay_icon = GFX_district_volatile_motes gridbox = district_industrial zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_generator_volatile_motes } inline_script = { script = districts/district_triggered_flavor_desc_generator_volatile_motes } } district_nexus_exotic_gases = { icon = district_farming overlay_icon = GFX_district_exotic_gases gridbox = district_industrial zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_farming_exotic_gases } inline_script = { script = districts/district_triggered_flavor_desc_farming_exotic_gases } } # Hive Worlds district_hive_industrial = { icon = district_arcology_mixed_industry overlay_icon = GFX_district_mixed_industry zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } } district_hive_foundry = { icon = district_arcology_arms_industry overlay_icon = GFX_district_alloys zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_foundry_hive_1 } } district_hive_factory = { icon = district_arcology_civilian_industry overlay_icon = GFX_district_consumer_goods zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_factory_machine_1 } } district_hive_research = { icon = district_arcology_research overlay_icon = GFX_district_research zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_research_hive_1 } } district_hive_research_physics = { icon = district_arcology_research_physics overlay_icon = GFX_district_physics zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_research_hive_1 } } district_hive_research_society = { icon = district_arcology_research_society overlay_icon = GFX_district_society zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_research_hive_1 } } district_hive_research_engineering = { icon = district_arcology_research_engineering overlay_icon = GFX_district_engineering zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_research_hive_1 } } district_hive_administrative = { icon = district_arcology_administrative overlay_icon = GFX_district_unity zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_synapse_hive_1 } } district_hive_fortress = { icon = district_arcology_fortress overlay_icon = GFX_district_fortress zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_fortress_hive_1 } } district_hive_trade = { icon = district_arcology_trade overlay_icon = GFX_district_trade zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = city_logistics_hive_1 } } district_hive_food = { icon = district_farming overlay_icon = GFX_district_food zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_farming_default } inline_script = { script = districts/district_triggered_flavor_desc_farming_default } } district_hive_exotic_gases = { icon = district_farming overlay_icon = GFX_district_exotic_gases gridbox = district_industrial zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_farming_exotic_gases } inline_script = { script = districts/district_triggered_flavor_desc_farming_exotic_gases } } district_hive_mining = { icon = district_mining overlay_icon = GFX_district_minerals zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_mining_default } inline_script = { script = districts/district_triggered_flavor_desc_mining_default } } district_betharian_hive = { icon = district_mining overlay_icon = GFX_district_energy gridbox = district_generator zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_mining_betharian } inline_script = { script = districts/district_triggered_flavor_desc_mining_betharian } } district_rare_crystals_hive = { icon = district_mining overlay_icon = GFX_district_rare_crystals gridbox = district_industrial zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_mining_rare_crystals } inline_script = { script = districts/district_triggered_flavor_desc_mining_rare_crystals } } district_hive_energy = { icon = district_generator overlay_icon = GFX_district_energy zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_generator_default } inline_script = { script = districts/district_triggered_flavor_desc_generator_default } } district_hive_volatile_motes = { icon = district_generator overlay_icon = GFX_district_volatile_motes gridbox = district_industrial zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } inline_script = { script = districts/district_triggered_name_generator_volatile_motes } inline_script = { script = districts/district_triggered_flavor_desc_generator_volatile_motes } } district_hive_spawning = { icon = district_hive_secondary zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } triggered_name = { text = district_hive } } #Resort Zone Swaps #Zoo district_resort_zoo = { icon = district_resort_zoo overlay_icon = GFX_district_amenities gridbox = district_resort triggered_name = { text = resort_attraction_default } zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } } #Museum district_resort_museum = { icon = district_resort_museum overlay_icon = GFX_district_amenities gridbox = district_resort triggered_name = { text = resort_attraction_default } zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } } #Hunting Grounds district_resort_hunting_ground = { icon = district_resort_hunting_ground overlay_icon = GFX_district_amenities gridbox = district_resort triggered_name = { text = resort_attraction_default } zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } } district_resort_spiritual_retreat = { icon = district_resort_spiritual_retreat overlay_icon = GFX_district_amenities gridbox = district_resort triggered_name = { text = resort_attraction_default } zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } } district_resort_restoration_enclave = { icon = district_resort_restoration_enclave overlay_icon = GFX_district_amenities gridbox = district_resort triggered_name = { text = resort_attraction_default } zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } } district_resort_proving_grounds = { icon = district_resort_proving_grounds overlay_icon = GFX_district_amenities gridbox = district_resort triggered_name = { text = resort_attraction_default } zone_slots = { slot_empty } show_on_uncolonized = { always = no } potential = { always = no } }