# Endgame AI economic plans endgame_economy_plan = { ai_weight = { weight = 10 } income = { energy = 200 minerals = 300 alloys = 300 physics_research = 2500 society_research = 2500 engineering_research = 2500 trade = 100 } subplan = { optional = yes set_name = "Endgame Base Pops" pops = 250000 } subplan = { set_name = "Endgame Alloys" potential = { country_uses_bio_ships = no } income = { alloys = 1000 } } subplan = { optional = yes set_name = "Endgame Naval Cap" potential = { used_naval_capacity_percent > 0.85 } naval_cap = 9999 # Max set in defines } subplan = { scaling = yes set_name = "Endgame Alloys (Scaling)" potential = { country_uses_bio_ships = no } income = { alloys = 1000 } } subplan = { scaling = yes set_name = "Endgame BioShip Food" potential = { country_uses_bio_ships = yes } income = { food = 1000 } } subplan = { scaling = yes set_name = "Endgame Physics" income = { physics_research = 1000 } } subplan = { scaling = yes set_name = "Endgame Society" income = { society_research = 1000 } } subplan = { scaling = yes set_name = "Endgame Engineering" income = { engineering_research = 1000 } } subplan = { scaling = yes set_name = "Endgame Scaling Pops" pops = 100000 } subplan = { scaling = yes set_name = "Galactic Nemesis Endgame Minerals Scaling" potential = { has_ascension_perk = ap_become_the_crisis } income = { minerals = 1000 } } subplan = { scaling = yes set_name = "Endgame Obsessional CG Scaling" potential = { has_valid_civic = civic_machine_obsessional_directive } income = { consumer_goods = 100 } } inline_script = "ai/ai_strategic_resources" }