########################################################################## # Unity Ambitions - edicts ########################################################################## @ambitionDuration = -1 @ambitionCost = 75 @ambitionUpkeep = 75 scientific_revolution = { length = @ambitionDuration icon = "GFX_edict_type_time" resources = { category = edicts cost = { unity = @ambitionCost multiplier = value:edict_size_effect } upkeep = { unity = @ambitionUpkeep multiplier = value:edict_size_effect } } modifier = { researcher_jobs_bonus_workforce_mult = 0.10 num_tech_alternatives_add = 1 } potential = { has_technology = tech_ascension_theory is_wilderness_empire = no } ai_weight = { weight = 1 } } scientific_revolution_wilderness = { length = @ambitionDuration icon = "GFX_edict_type_time" resources = { category = edicts cost = { unity = @ambitionCost multiplier = value:edict_size_effect } upkeep = { unity = @ambitionUpkeep multiplier = value:edict_size_effect } } modifier = { all_technology_research_speed = 0.10 num_tech_alternatives_add = 1 } potential = { has_technology = tech_ascension_theory is_wilderness_empire = yes } ai_weight = { weight = 1 } } desperate_measures = { length = @ambitionDuration icon = "GFX_edict_type_time" resources = { category = edicts cost = { unity = @ambitionCost multiplier = value:edict_size_effect } upkeep = { unity = @ambitionUpkeep multiplier = value:edict_size_effect } } modifier = { starbase_defensive_war_ship_build_speed_mult = 1.00 ship_home_territory_fire_rate_mult = 0.40 } potential = { has_technology = tech_ascension_theory } ai_weight = { weight = 0 modifier = { weight = 1 is_at_war = yes } } } fortress_proclamation = { length = @ambitionDuration icon = "GFX_edict_type_time" resources = { category = edicts cost = { unity = @ambitionCost multiplier = value:edict_size_effect } upkeep = { unity = @ambitionUpkeep multiplier = value:edict_size_effect } } modifier = { starbase_upgrade_speed_mult = 1.00 shipsize_military_station_small_build_speed_mult = 1.00 } potential = { has_technology = tech_ascension_theory } ai_weight = { weight = 0 } } architectural_renaissance = { length = @ambitionDuration icon = "GFX_edict_type_time" resources = { category = edicts cost = { unity = @ambitionCost multiplier = value:edict_size_effect } upkeep = { unity = @ambitionUpkeep multiplier = value:edict_size_effect } } modifier = { megastructure_build_speed_mult = 0.50 country_megastructure_build_cap_add = 1 planet_building_build_speed_mult = 1.00 } potential = { has_technology = tech_ascension_theory } allow = { has_technology = tech_mega_engineering } ai_weight = { weight = 1 } } hearts_and_minds = { length = @ambitionDuration icon = "GFX_edict_type_time" resources = { category = edicts cost = { unity = @ambitionCost multiplier = value:edict_size_effect } upkeep = { unity = @ambitionUpkeep multiplier = value:edict_size_effect } } modifier = { pop_government_ethic_attraction = 1.00 pop_ethics_shift_speed_mult = 1.00 } potential = { has_technology = tech_ascension_theory NOT = { has_ethic = ethic_gestalt_consciousness } } ai_weight = { weight = 0 } } omnifarious_acquisition = { length = @ambitionDuration icon = "GFX_edict_type_time" resources = { category = edicts cost = { unity = @ambitionCost multiplier = value:edict_size_effect } upkeep = { unity = @ambitionUpkeep multiplier = value:edict_size_effect } } modifier = { country_minerals_produces_mult = 0.25 } potential = { has_technology = tech_ascension_theory } ai_weight = { weight = 5 } } grand_fleet = { length = @ambitionDuration icon = "GFX_edict_type_time" resources = { category = edicts cost = { unity = @ambitionCost multiplier = value:edict_size_effect } upkeep = { unity = @ambitionUpkeep multiplier = value:edict_size_effect } } modifier = { country_naval_cap_mult = 0.20 country_power_projection_influence_produces_add = 0.25 } potential = { has_technology = tech_ascension_theory } ai_weight = { weight = 0 modifier = { weight = 1 is_at_war = yes } } } will_to_power = { length = @ambitionDuration icon = "GFX_edict_type_time" resources = { category = edicts cost = { unity = @ambitionCost multiplier = value:edict_size_effect } upkeep = { unity = @ambitionUpkeep multiplier = value:edict_size_effect } } modifier = { country_ambition_influence_produces_add = 5 } potential = { has_technology = tech_ascension_theory } ai_weight = { weight = 0 modifier = { weight = 1 is_at_war = yes } } }